diff --git a/code/__DEFINES/tick.dm b/code/__DEFINES/_tick.dm
similarity index 52%
rename from code/__DEFINES/tick.dm
rename to code/__DEFINES/_tick.dm
index 80550ab5e7a..666971e7209 100644
--- a/code/__DEFINES/tick.dm
+++ b/code/__DEFINES/_tick.dm
@@ -6,5 +6,8 @@
#define TICK_USAGE world.tick_usage //for general usage
#define TICK_USAGE_REAL world.tick_usage //to be used where the result isn't checked
-#define TICK_CHECK ( world.tick_usage > TICK_LIMIT_RUNNING ? stoplag() : 0 )
-#define CHECK_TICK if(world.tick_usage > TICK_LIMIT_RUNNING) stoplag()
\ No newline at end of file
+#define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit )
+#define CHECK_TICK ( TICK_CHECK ? stoplag() : 0 )
+
+#define TICK_CHECK_HIGH_PRIORITY ( TICK_USAGE > 95 )
+#define CHECK_TICK_HIGH_PRIORITY ( TICK_CHECK_HIGH_PRIORITY? stoplag() : 0 )
\ No newline at end of file
diff --git a/code/__DEFINES/callbacks.dm b/code/__DEFINES/callbacks.dm
index c0d8ac15ace..26c81f8b143 100644
--- a/code/__DEFINES/callbacks.dm
+++ b/code/__DEFINES/callbacks.dm
@@ -1,2 +1,4 @@
+#define GLOBAL_PROC "some_magic_bullshit"
+
#define CALLBACK new /datum/callback
#define INVOKE_ASYNC ImmediateInvokeAsync
\ No newline at end of file
diff --git a/code/__DEFINES/process_scheduler.dm b/code/__DEFINES/process_scheduler.dm
deleted file mode 100644
index c6c3722d49f..00000000000
--- a/code/__DEFINES/process_scheduler.dm
+++ /dev/null
@@ -1,34 +0,0 @@
-// Process status defines
-#define PROCESS_STATUS_IDLE 1
-#define PROCESS_STATUS_QUEUED 2
-#define PROCESS_STATUS_RUNNING 3
-#define PROCESS_STATUS_MAYBE_HUNG 4
-#define PROCESS_STATUS_PROBABLY_HUNG 5
-#define PROCESS_STATUS_HUNG 6
-
-// Process time thresholds
-#define PROCESS_DEFAULT_HANG_WARNING_TIME 300 // 30 seconds
-#define PROCESS_DEFAULT_HANG_ALERT_TIME 600 // 60 seconds
-#define PROCESS_DEFAULT_HANG_RESTART_TIME 900 // 90 seconds
-#define PROCESS_DEFAULT_SCHEDULE_INTERVAL 50 // 50 ticks
-#define PROCESS_DEFAULT_SLEEP_INTERVAL 20 // 20% of a tick
-#define PROCESS_DEFAULT_DEFER_USAGE 90 // 90% of a tick
-
-// Sleep check macro
-#define SCHECK if(world.tick_usage >= next_sleep_usage) defer()
-
-//Timing Controller
-#define GLOBAL_PROC "some_magic_bullshit"
-
-#define DECLARE_GLOBAL_CONTROLLER(PROCESS,VARNAME) \
-/datum/controller/process/##PROCESS/assertGlobality(){\
- if(##VARNAME){\
- message_admins("Controller '[name]' tried to become global but found another controller there already. Deleting the old controller.");\
- qdel(##VARNAME);}\
- ##VARNAME = src;}\
-\
-/datum/controller/process/##PROCESS/releaseGlobality(){\
- if(##VARNAME == src)\
- ##VARNAME = null;\
- else\
- message_admins("Controller '[name]' asked to release global control in spite of not having it!");}
diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index 792857866cd..7b9d207e172 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -1904,17 +1904,27 @@ var/mob/dview/dview_mob = new
return matches
//Key thing that stops lag. Cornerstone of performance in ss13, Just sitting here, in unsorted.dm.
-/proc/stoplag()
- . = 1
- sleep(world.tick_lag)
- if(world.tick_usage > TICK_LIMIT_TO_RUN) //woke up, still not enough tick, sleep for more.
- . += 2
- sleep(world.tick_lag*2)
- if(world.tick_usage > TICK_LIMIT_TO_RUN) //woke up, STILL not enough tick, sleep for more.
- . += 4
- sleep(world.tick_lag*4)
- //you might be thinking of adding more steps to this, or making it use a loop and a counter var
- // not worth it.
+
+//Increases delay as the server gets more overloaded,
+//as sleeps aren't cheap and sleeping only to wake up and sleep again is wasteful
+#define DELTA_CALC max(((max(TICK_USAGE, world.cpu) / 100) * max(Master.sleep_delta-1,1)), 1)
+
+//returns the number of ticks slept
+/proc/stoplag(initial_delay)
+ if(!Master || !(Master.current_runlevel & RUNLEVELS_DEFAULT))
+ sleep(world.tick_lag)
+ return 1
+ if(!initial_delay)
+ initial_delay = world.tick_lag
+ . = 0
+ var/i = DS2TICKS(initial_delay)
+ do
+ . += CEILING(i*DELTA_CALC, 1)
+ sleep(i*world.tick_lag*DELTA_CALC)
+ i *= 2
+ while(TICK_USAGE > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit))
+
+#undef DELTA_CALC
// This proc gets a list of all "points of interest" (poi's) that can be used by admins to track valuable mobs or atoms (such as the nuke disk).
/proc/getpois(mobs_only=0,skip_mindless=0)
diff --git a/code/controllers/ProcessScheduler/.gitignore b/code/controllers/ProcessScheduler/.gitignore
deleted file mode 100644
index 5fe19e425bf..00000000000
--- a/code/controllers/ProcessScheduler/.gitignore
+++ /dev/null
@@ -1,6 +0,0 @@
-/bower_components
-/node_modules
-/ProcessScheduler.dmb
-/ProcessScheduler.int
-/ProcessScheduler.rsc
-/*.lk
diff --git a/code/controllers/ProcessScheduler/LICENSE-AGPL b/code/controllers/ProcessScheduler/LICENSE-AGPL
deleted file mode 100644
index abaa41e8296..00000000000
--- a/code/controllers/ProcessScheduler/LICENSE-AGPL
+++ /dev/null
@@ -1,212 +0,0 @@
-GNU AFFERO GENERAL PUBLIC LICENSE
-
-Version 3, 19 November 2007
-
-Copyright 2007 Free Software Foundation, Inc.
-Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
-
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-Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU Affero General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU Affero General Public License, you may choose any version ever published by the Free Software Foundation.
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-If the Program specifies that a proxy can decide which future versions of the GNU Affero General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
-
-Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
-
-15. Disclaimer of Warranty.
-THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
-16. Limitation of Liability.
-IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-
-17. Interpretation of Sections 15 and 16.
-If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
-
-END OF TERMS AND CONDITIONS
-
-How to Apply These Terms to Your New Programs
-
-If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
-
-To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as
- published by the Free Software Foundation, either version 3 of the
- License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see .
-Also add information on how to contact you by electronic and paper mail.
-
-If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements.
-
-You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see .
\ No newline at end of file
diff --git a/code/controllers/ProcessScheduler/LICENSE-CC-BY-NC b/code/controllers/ProcessScheduler/LICENSE-CC-BY-NC
deleted file mode 100644
index d0955f424af..00000000000
--- a/code/controllers/ProcessScheduler/LICENSE-CC-BY-NC
+++ /dev/null
@@ -1 +0,0 @@
-This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
\ No newline at end of file
diff --git a/code/controllers/ProcessScheduler/README.md b/code/controllers/ProcessScheduler/README.md
deleted file mode 100644
index 610800ba374..00000000000
--- a/code/controllers/ProcessScheduler/README.md
+++ /dev/null
@@ -1,86 +0,0 @@
-ProcessScheduler
-================
-A Goonstation release, maintained by Volundr
-
-##SUMMARY
-
-This is a mostly self-contained, fairly well-documented implementation of the main loop process architecture in use in Goonstation.
-
-##LICENSE
-
-This work is released under the following licenses.
-
-[](http://creativecommons.org/licenses/by-nc/4.0/)
-
-This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. The complete text of this license is included in the file LICENSE-CC-BY-NC.
-
-
-[](http://www.gnu.org/licenses/agpl-3.0.html)
-
-This work is licensed under the Affero General Public License 3.0. The complete text of the license is included in the file LICENSE-AGPL.
-
-##INSTALLATION
-
-To integrate the process scheduler to your codebase, you will not need anything except the contents of the core/ folder. The rest of the project is simply for testing and to provide an example for the process scheduler code.
-
-### Test project setup
-To compile and run the test project, you will require:
-
-- node.js
-- BYOND
-
-Clone the repository to a path of your choosing, then change directory to it and execute:
-
-```
-npm install -g
-bower install -g
-```
-
-Then you can either compile with DM or open the DM environment in DreamMaker and compile/run from there.
-
-##USAGE
-
-###BASICS
-To use the process scheduler in your SS13 codebase, you'll need:
-
-- core/_defines.dm
-- core/_stubs.dm
-- core/process.dm
-- core/processScheduler.dm
-- core/processScheduler.js
-- core/updateQueue.dm
-- core/updateQueueWorker.dm
-
-To integrate, you can copy the contents of _defines.dm into your global defines file. Most ss13 codebases already have the code from _stubs.dm.
-
-The processScheduler is intended as a replacement for the old master_controller from r4407 and other fork codebases. To implement it, you need only to add the source files to your DM environment, and add the following code into world.New, above where the old master_controller is initialized.
-
-```
-processScheduler = new
-processScheduler.setup()
-processScheduler.start()
-```
-
-The processScheduler will automatically find all subtypes of process, and begin processing them.
-
-The interface code in test/processSchedulerView.dm is simply an example frontend, and can easily be rebuilt to use other styles, and/or render simple html without using javascript for refreshing the panel and killing processes.
-
-###DETAILS
-
-To implement a process, you have two options:
-
-1. Implement a raw loop-style processor
-2. Implement an updateQueue processor
-
-There are clear examples of both of these paradigms in the code provided. Both styles are valid, but for processes that are just a loop calling an update proc on a bunch of objects, you should use the updateQueue.
-
-The updateQueue works by spawn(0)'ing your specified update proc, but it only puts one instance in the scheduler at a time. Examine the code for more details. The overall effect of this is that it doesn't block, and it lets update loops work concurrently. It enables a much smoother user experience.
-
-##Contributing
-
-I welcome pull requests and issue reports, and will try to merge/fix them as I have time.
-
-### Licensing for code submitted via PR:
-
-By submitting a pull request, you agree to release all original code submitted in the pull request under the [MIT License](http://opensource.org/licenses/MIT). You also agree that any code submitted is either your own work, or is public domain or under a equally or less restrictive license than the MIT license, or that you have the express written permission of the authors of the submitted code to submit the pull request.
-
diff --git a/code/controllers/ProcessScheduler/bower.json b/code/controllers/ProcessScheduler/bower.json
deleted file mode 100644
index 9a6be56140d..00000000000
--- a/code/controllers/ProcessScheduler/bower.json
+++ /dev/null
@@ -1,30 +0,0 @@
-{
- "name": "ProcessScheduler",
- "main": "ProcessScheduler.js",
- "version": "1.0.0",
- "homepage": "https://github.com/goonstation/ProcessScheduler",
- "authors": [
- "Volundr "
- ],
- "description": "BYOND SS13 Process Scheduler",
- "keywords": [
- "byond",
- "ss13",
- "process",
- "scheduler"
- ],
- "license": "CC-BY-NC",
- "ignore": [
- "**/.*",
- "node_modules",
- "bower_components",
- "test",
- "tests"
- ],
- "private": true,
- "dependencies": {
- "bootstrap2.3.2": "~2.3.2",
- "jquery": "1.11.1",
- "json2": "*"
- }
-}
diff --git a/code/controllers/ProcessScheduler/core/process.dm b/code/controllers/ProcessScheduler/core/process.dm
deleted file mode 100644
index f997109f90b..00000000000
--- a/code/controllers/ProcessScheduler/core/process.dm
+++ /dev/null
@@ -1,406 +0,0 @@
-// Process
-
-/datum/controller/process
- /**
- * State vars
- */
- // Main controller ref
- var/tmp/datum/controller/processScheduler/main
-
- // 1 if process is not running or queued
- var/tmp/idle = 1
-
- // 1 if process is queued
- var/tmp/queued = 0
-
- // 1 if process is running
- var/tmp/running = 0
-
- // 1 if process is blocked up
- var/tmp/hung = 0
-
- // 1 if process was killed
- var/tmp/killed = 0
-
- // Status text var
- var/tmp/status
-
- // Previous status text var
- var/tmp/previousStatus
-
- // 1 if process is disabled
- var/tmp/disabled = 0
-
- /**
- * Config vars
- */
-
- // Process schedule interval
- // This controls how often the process would run under ideal conditions.
- // If the process scheduler sees that the process has finished, it will wait until
- // this amount of time has elapsed from the start of the previous run to start the
- // process running again.
- var/tmp/schedule_interval = PROCESS_DEFAULT_SCHEDULE_INTERVAL // run every 50 ticks
-
- // Process sleep interval
- // This controls how often the process will yield (call sleep(0)) while it is running.
- // Every concurrent process should sleep periodically while running in order to allow other
- // processes to execute concurrently.
- var/tmp/sleep_interval = PROCESS_DEFAULT_SLEEP_INTERVAL
-
- // Defer usage; the tick usage at which this process will defer until the next tick
- var/tmp/defer_usage = PROCESS_DEFAULT_DEFER_USAGE
-
- // hang_warning_time - this is the time (in 1/10 seconds) after which the server will begin to show "maybe hung" in the context window
- var/tmp/hang_warning_time = PROCESS_DEFAULT_HANG_WARNING_TIME
-
- // hang_alert_time - After this much time(in 1/10 seconds), the server will send an admin debug message saying the process may be hung
- var/tmp/hang_alert_time = PROCESS_DEFAULT_HANG_ALERT_TIME
-
- // hang_restart_time - After this much time(in 1/10 seconds), the server will automatically kill and restart the process.
- var/tmp/hang_restart_time = PROCESS_DEFAULT_HANG_RESTART_TIME
-
- // Number of deciseconds to delay before starting the process
- var/start_delay = 0
-
- /**
- * recordkeeping vars
- */
-
- // Records the time (1/10s timeofgame) at which the process last began running
- var/tmp/run_start = 0
-
- // Records the number of times this process has been killed and restarted
- var/tmp/times_killed
-
- // Tick count
- var/tmp/ticks = 0
-
- var/tmp/last_task = ""
-
- var/tmp/last_object
-
- // How many times in the current run has the process deferred work till the next tick?
- var/tmp/cpu_defer_count = 0
-
- // Counts the number of times an exception has occurred; gets reset after 10
- var/tmp/list/exceptions = list()
-
- // The next tick_usage the process will sleep at
- var/tmp/next_sleep_usage
-
- // Last run duration, in seconds
- var/tmp/last_run_time = 0
-
- // Last 20 run durations
- var/tmp/list/last_twenty_run_times = list()
-
- // Highest run duration, in seconds
- var/tmp/highest_run_time = 0
-
- // Tick usage at start of current run (updates upon deferring)
- var/tmp/tick_usage_start
-
- // Accumulated tick usage from before each deferral
- var/tmp/tick_usage_accumulated = 0
-
-/datum/controller/process/New(var/datum/controller/processScheduler/scheduler)
- ..()
- main = scheduler
- previousStatus = "idle"
- idle()
- name = "process"
- run_start = 0
- ticks = 0
- last_task = 0
- last_object = null
-
-/datum/controller/process/Destroy()
- ..()
- return QDEL_HINT_HARDDEL_NOW
-
-/datum/controller/process/proc/started()
- // Initialize run_start so we can detect hung processes.
- run_start = TimeOfGame
-
- // Initialize defer count
- cpu_defer_count = 0
-
- // Prepare usage tracking (defer() updates these)
- tick_usage_start = world.tick_usage
- tick_usage_accumulated = 0
-
- running()
- main.processStarted(src)
-
- onStart()
-
-/datum/controller/process/proc/finished()
- ticks++
- recordRunTime()
- idle()
- main.processFinished(src)
-
- onFinish()
-
-/datum/controller/process/proc/recordRunTime()
- // Convert from tick usage (100/tick) to seconds of CPU time used
- var/total_usage = (tick_usage_accumulated + (world.tick_usage - tick_usage_start)) / 1000 * world.tick_lag
-
- last_run_time = total_usage
- if(total_usage > highest_run_time)
- highest_run_time = total_usage
- if(last_twenty_run_times.len == 20)
- last_twenty_run_times.Cut(1, 2)
- last_twenty_run_times += total_usage
-
-/datum/controller/process/proc/doWork()
-
-/datum/controller/process/proc/setup()
-
-/datum/controller/process/proc/process_decrepit()
- started()
- doWork()
- finished()
-
-/datum/controller/process/proc/running()
- idle = 0
- queued = 0
- running = 1
- hung = 0
- setStatus(PROCESS_STATUS_RUNNING)
-
-/datum/controller/process/proc/idle()
- queued = 0
- running = 0
- idle = 1
- hung = 0
- setStatus(PROCESS_STATUS_IDLE)
-
-/datum/controller/process/proc/queued()
- idle = 0
- running = 0
- queued = 1
- hung = 0
- setStatus(PROCESS_STATUS_QUEUED)
-
-/datum/controller/process/proc/hung()
- hung = 1
- setStatus(PROCESS_STATUS_HUNG)
-
-/datum/controller/process/proc/handleHung()
- var/datum/lastObj = last_object
- var/lastObjType = "null"
- if(istype(lastObj))
- lastObjType = lastObj.type
-
- var/msg = "[name] process hung at tick #[ticks]. Process was unresponsive for [(TimeOfGame - run_start) / 10] seconds and was restarted. Last task: [last_task]. Last Object Type: [lastObjType]"
- log_debug(msg)
- message_admins(msg)
- log_runtime(EXCEPTION(msg), src)
-
- main.restartProcess(src.name)
-
-/datum/controller/process/proc/kill()
- if(!killed)
- var/msg = "[name] process was killed at tick #[ticks]."
- log_debug(msg)
- message_admins(msg)
- log_runtime(EXCEPTION(msg), src)
- //finished()
-
- // Allow inheritors to clean up if needed
- onKill()
-
- qdel(src)
-
-// Do not call this directly - use SHECK
-/datum/controller/process/proc/defer()
- if(killed)
- // The kill proc is the only place where killed is set.
- // The kill proc should have deleted this datum, and all sleeping procs that are
- // owned by it.
- CRASH("A killed process is still running somehow...")
- if(hung)
- // This will only really help if the doWork proc ends up in an infinite loop.
- handleHung()
- CRASH("Process [name] hung and was restarted.")
-
- tick_usage_accumulated += (world.tick_usage - tick_usage_start)
- if(world.tick_usage < defer_usage)
- sleep(0)
- else
- sleep(world.tick_lag)
- cpu_defer_count++
- tick_usage_start = world.tick_usage
- next_sleep_usage = min(world.tick_usage + sleep_interval, defer_usage)
-
-/datum/controller/process/proc/update()
- // Clear delta
- if(previousStatus != status)
- setStatus(status)
-
- var/elapsedTime = getElapsedTime()
-
- if(hung)
- handleHung()
- return
- else if(elapsedTime > hang_restart_time)
- hung()
- else if(elapsedTime > hang_alert_time)
- setStatus(PROCESS_STATUS_PROBABLY_HUNG)
- else if(elapsedTime > hang_warning_time)
- setStatus(PROCESS_STATUS_MAYBE_HUNG)
-
-
-/datum/controller/process/proc/getElapsedTime()
- return TimeOfGame - run_start
-
-/datum/controller/process/proc/tickDetail()
- return
-
-/datum/controller/process/proc/getContext()
- return "| [name] | [getAverageRunTime()] | [last_run_time] | [highest_run_time] | [ticks] |
\n"
-
-/datum/controller/process/proc/getContextData()
- return list(
- "name" = name,
- "averageRunTime" = getAverageRunTime(),
- "lastRunTime" = last_run_time,
- "highestRunTime" = highest_run_time,
- "ticks" = ticks,
- "schedule" = schedule_interval,
- "status" = getStatusText(),
- "disabled" = disabled
- )
-
-/datum/controller/process/proc/getStatus()
- return status
-
-/datum/controller/process/proc/getStatusText(var/s = 0)
- if(!s)
- s = status
- switch(s)
- if(PROCESS_STATUS_IDLE)
- return "idle"
- if(PROCESS_STATUS_QUEUED)
- return "queued"
- if(PROCESS_STATUS_RUNNING)
- return "running"
- if(PROCESS_STATUS_MAYBE_HUNG)
- return "maybe hung"
- if(PROCESS_STATUS_PROBABLY_HUNG)
- return "probably hung"
- if(PROCESS_STATUS_HUNG)
- return "HUNG"
- else
- return "UNKNOWN"
-
-/datum/controller/process/proc/getPreviousStatus()
- return previousStatus
-
-/datum/controller/process/proc/getPreviousStatusText()
- return getStatusText(previousStatus)
-
-/datum/controller/process/proc/setStatus(var/newStatus)
- previousStatus = status
- status = newStatus
-
-/datum/controller/process/proc/setLastTask(var/task, var/object)
- last_task = task
- last_object = object
-
-/datum/controller/process/proc/_copyStateFrom(var/datum/controller/process/target)
- main = target.main
- name = target.name
- schedule_interval = target.schedule_interval
- sleep_interval = target.sleep_interval
- run_start = 0
- times_killed = target.times_killed
- ticks = target.ticks
- last_task = target.last_task
- last_object = target.last_object
- copyStateFrom(target)
-
-/datum/controller/process/proc/copyStateFrom(var/datum/controller/process/target)
-
-/datum/controller/process/proc/onKill()
-
-/datum/controller/process/proc/onStart()
-
-/datum/controller/process/proc/onFinish()
-
-/datum/controller/process/proc/disable()
- disabled = 1
-
-/datum/controller/process/proc/enable()
- disabled = 0
-
-/datum/controller/process/proc/getAverageRunTime()
- var/t = 0
- var/c = 0
- for(var/time in last_twenty_run_times)
- t += time
- c++
-
- if(c > 0)
- return t / c
- return c
-
-/datum/controller/process/proc/getLastRunTime()
- return last_run_time
-
-/datum/controller/process/proc/getHighestRunTime()
- return highest_run_time
-
-/datum/controller/process/proc/getTicks()
- return ticks
-
-/datum/controller/process/proc/statProcess()
- var/averageRunTime = round(getAverageRunTime(), 0.001)
- var/lastRunTime = round(last_run_time, 0.001)
- var/highestRunTime = round(highest_run_time, 0.001)
- var/deferTime = round(cpu_defer_count / 10 * world.tick_lag, 0.01)
- if(!statclick)
- statclick = new /obj/effect/statclick/debug(src)
- stat("[name]", statclick.update("T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [deferTime]"))
-
-/datum/controller/process/proc/catchException(var/exception/e, var/thrower)
- if(istype(e)) // Real runtimes go to the real error handler
- log_runtime(e, thrower, "Caught by process: [name]")
- return
- var/etext = "[e]"
- var/eid = "[e]" // Exception ID, for tracking repeated exceptions
- var/ptext = "" // "processing..." text, for what was being processed (if known)
- if(istype(e))
- etext += " in [e.file], line [e.line]"
- eid = "[e.file]:[e.line]"
- if(eid in exceptions)
- if(exceptions[eid]++ >= 10)
- return
- else
- exceptions[eid] = 1
- if(istype(thrower, /datum))
- var/datum/D = thrower
- ptext = " processing [D.type]"
- if(istype(thrower, /atom))
- var/atom/A = thrower
- ptext += " ([A]) ([A.x],[A.y],[A.z])"
- log_world("\[[time_stamp()]\] Process [name] caught exception[ptext]: [etext]")
- if(exceptions[eid] >= 10)
- log_world("This exception will now be ignored for ten minutes.")
- spawn(6000)
- exceptions[eid] = 0
-
-/datum/controller/process/proc/catchBadType(var/datum/caught)
- if(isnull(caught) || !istype(caught) || QDELETED(caught))
- return // Only bother with types we can identify and that don't belong
- catchException("Type [caught.type] does not belong in process' queue")
-
-// This is called to make a controller THE global authority on a global variable - like `air_master`
-/datum/controller/process/proc/assertGlobality()
- return
-
-// Called to let another instance of the controller have the fun
-/datum/controller/process/proc/releaseGlobality()
- return
diff --git a/code/controllers/ProcessScheduler/core/processScheduler.dm b/code/controllers/ProcessScheduler/core/processScheduler.dm
deleted file mode 100644
index 66d101d178e..00000000000
--- a/code/controllers/ProcessScheduler/core/processScheduler.dm
+++ /dev/null
@@ -1,238 +0,0 @@
-// Singleton instance of game_controller_new, setup in world.New()
-var/global/datum/controller/processScheduler/processScheduler
-
-/datum/controller/processScheduler
- // Processes known by the scheduler
- var/tmp/datum/controller/process/list/processes = new
-
- // Processes that are currently running
- var/tmp/datum/controller/process/list/running = new
-
- // Processes that are idle
- var/tmp/datum/controller/process/list/idle = new
-
- // Processes that are queued to run
- var/tmp/datum/controller/process/list/queued = new
-
- // Process name -> process object map
- var/tmp/datum/controller/process/list/nameToProcessMap = new
-
- // Process last queued times (world time)
- var/tmp/datum/controller/process/list/last_queued = new
-
- // How long to sleep between runs (set to tick_lag in New)
- var/tmp/scheduler_sleep_interval
-
- // Controls whether the scheduler is running or not
- var/tmp/isRunning = 0
-
- // Setup for these processes will be deferred until all the other processes are set up.
- var/tmp/list/deferredSetupList = new
-
-/datum/controller/processScheduler/New()
- ..()
- // When the process scheduler is first new'd, tick_lag may be wrong, so these
- // get re-initialized when the process scheduler is started.
- // (These are kept here for any processes that decide to process before round start)
- scheduler_sleep_interval = world.tick_lag
-
-/datum/controller/processScheduler/Destroy()
- ..()
- return QDEL_HINT_HARDDEL_NOW
-
-/**
- * deferSetupFor
- * @param path processPath
- * If a process needs to be initialized after everything else, add it to
- * the deferred setup list. On goonstation, only the ticker needs to have
- * this treatment.
- */
-/datum/controller/processScheduler/proc/deferSetupFor(var/processPath)
- if(!(processPath in deferredSetupList))
- deferredSetupList += processPath
-
-/datum/controller/processScheduler/proc/setup()
- // There can be only one
- if(processScheduler && (processScheduler != src))
- qdel(src)
- return 0
-
- var/process
- // Add all the processes we can find, except for the ticker
- for(process in subtypesof(/datum/controller/process))
- if(!(process in deferredSetupList))
- addProcess(new process(src))
-
- for(process in deferredSetupList)
- addProcess(new process(src))
-
-/datum/controller/processScheduler/proc/start()
- isRunning = 1
- // tick_lag will have been set by now, so re-initialize these
- scheduler_sleep_interval = world.tick_lag
- updateStartDelays()
- spawn(0)
- process_decrepit()
-
-/datum/controller/processScheduler/proc/process_decrepit()
- while(isRunning)
- checkRunningProcesses()
- queueProcesses()
- runQueuedProcesses()
- sleep(scheduler_sleep_interval)
-
-/datum/controller/processScheduler/proc/stop()
- isRunning = 0
-
-/datum/controller/processScheduler/proc/checkRunningProcesses()
- for(var/datum/controller/process/p in running)
- p.update()
-
- if(isnull(p)) // Process was killed
- continue
-
- var/status = p.getStatus()
- var/previousStatus = p.getPreviousStatus()
-
- // Check status changes
- if(status != previousStatus)
- //Status changed.
- switch(status)
- if(PROCESS_STATUS_PROBABLY_HUNG)
- message_admins("Process '[p.name]' may be hung.")
- if(PROCESS_STATUS_HUNG)
- message_admins("Process '[p.name]' is hung and will be restarted.")
-
-/datum/controller/processScheduler/proc/queueProcesses()
- for(var/datum/controller/process/p in processes)
- // Don't double-queue, don't queue running processes
- if(p.disabled || p.running || p.queued || !p.idle)
- continue
-
- // If the process should be running by now, go ahead and queue it
- if(world.time >= last_queued[p] + p.schedule_interval)
- setQueuedProcessState(p)
-
-/datum/controller/processScheduler/proc/runQueuedProcesses()
- for(var/datum/controller/process/p in queued)
- runProcess(p)
-
-/datum/controller/processScheduler/proc/addProcess(var/datum/controller/process/process)
- processes.Add(process)
- process.idle()
- idle.Add(process)
-
- process.assertGlobality()
- // Set up process
- process.setup()
-
- // Save process in the name -> process map
- nameToProcessMap[process.name] = process
-
-/datum/controller/processScheduler/proc/replaceProcess(var/datum/controller/process/oldProcess, var/datum/controller/process/newProcess)
- processes.Remove(oldProcess)
- processes.Add(newProcess)
-
- oldProcess.releaseGlobality()
- newProcess.assertGlobality()
- newProcess.idle()
- idle.Remove(oldProcess)
- running.Remove(oldProcess)
- queued.Remove(oldProcess)
- idle.Add(newProcess)
-
- newProcess.last_run_time = oldProcess.last_run_time
- newProcess.last_twenty_run_times = oldProcess.last_twenty_run_times
- newProcess.highest_run_time = oldProcess.highest_run_time
-
- nameToProcessMap[newProcess.name] = newProcess
-
-/datum/controller/processScheduler/proc/updateStartDelays()
- for(var/datum/controller/process/p in processes)
- if(p.start_delay)
- last_queued[p] = world.time - p.start_delay
-
-/datum/controller/processScheduler/proc/runProcess(var/datum/controller/process/process)
- spawn(0)
- process.process_decrepit()
-
-/datum/controller/processScheduler/proc/processStarted(var/datum/controller/process/process)
- setRunningProcessState(process)
- last_queued[process] = world.time
-
-/datum/controller/processScheduler/proc/processFinished(var/datum/controller/process/process)
- setIdleProcessState(process)
-
-/datum/controller/processScheduler/proc/setIdleProcessState(var/datum/controller/process/process)
- if(process in running)
- running -= process
- if(process in queued)
- queued -= process
- if(!(process in idle))
- idle += process
-
-/datum/controller/processScheduler/proc/setQueuedProcessState(var/datum/controller/process/process)
- if(process in running)
- running -= process
- if(process in idle)
- idle -= process
- if(!(process in queued))
- queued += process
-
- // The other state transitions are handled internally by the process.
- process.queued()
-
-/datum/controller/processScheduler/proc/setRunningProcessState(var/datum/controller/process/process)
- if(process in queued)
- queued -= process
- if(process in idle)
- idle -= process
- if(!(process in running))
- running += process
-
-/datum/controller/processScheduler/proc/getStatusData()
- var/list/data = new
-
- for(var/datum/controller/process/p in processes)
- data.len++
- data[data.len] = p.getContextData()
-
- return data
-
-/datum/controller/processScheduler/proc/getProcessCount()
- return processes.len
-
-/datum/controller/processScheduler/proc/hasProcess(var/processName as text)
- if(nameToProcessMap[processName])
- return 1
-
-/datum/controller/processScheduler/proc/killProcess(var/processName as text)
- restartProcess(processName)
-
-/datum/controller/processScheduler/proc/restartProcess(var/processName as text)
- if(hasProcess(processName))
- var/datum/controller/process/oldInstance = nameToProcessMap[processName]
- var/datum/controller/process/newInstance = new oldInstance.type(src)
- newInstance._copyStateFrom(oldInstance)
- replaceProcess(oldInstance, newInstance)
- oldInstance.kill()
-
-/datum/controller/processScheduler/proc/enableProcess(var/processName as text)
- if(hasProcess(processName))
- var/datum/controller/process/process = nameToProcessMap[processName]
- process.enable()
-
-/datum/controller/processScheduler/proc/disableProcess(var/processName as text)
- if(hasProcess(processName))
- var/datum/controller/process/process = nameToProcessMap[processName]
- process.disable()
-
-/datum/controller/processScheduler/proc/statProcesses()
- if(!isRunning)
- stat("Processes", "Scheduler not running")
- return
- if(!statclick)
- statclick = new /obj/effect/statclick/debug(src)
- stat("Processes", statclick.update("[processes.len] (R [running.len] / Q [queued.len] / I [idle.len])"))
- for(var/datum/controller/process/p in processes)
- p.statProcess()
diff --git a/code/controllers/ProcessScheduler/package.json b/code/controllers/ProcessScheduler/package.json
deleted file mode 100644
index f699553fc61..00000000000
--- a/code/controllers/ProcessScheduler/package.json
+++ /dev/null
@@ -1,28 +0,0 @@
-{
- "name": "ProcessScheduler",
- "version": "1.0.0",
- "description": "BYOND SS13 Process Scheduler",
- "main": "processScheduler.js",
- "scripts": {
- "test": "echo \"Error: no test specified\" && exit 1"
- },
- "repository": {
- "type": "git",
- "url": "https://github.com/goonstation/ProcessScheduler.git"
- },
- "keywords": [
- "byond",
- "ss13",
- "process",
- "scheduler"
- ],
- "author": "Volundr",
- "license": "CC-BY-NC",
- "bugs": {
- "url": "https://github.com/goonstation/ProcessScheduler/issues"
- },
- "homepage": "https://github.com/goonstation/ProcessScheduler",
- "dependencies": {
- "bower": "*"
- }
-}
diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm
index 1d597f5e742..8b0f0b1987e 100644
--- a/code/controllers/failsafe.dm
+++ b/code/controllers/failsafe.dm
@@ -1,5 +1,10 @@
-GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
+ /**
+ * Failsafe
+ *
+ * Pretty much pokes the MC to make sure it's still alive.
+ **/
+GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
name = "Failsafe"
@@ -92,6 +97,6 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
/datum/controller/failsafe/stat_entry()
if(!statclick)
- statclick = new/obj/effect/statclick/debug(src, "Initializing...")
+ statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
diff --git a/code/controllers/globals.dm b/code/controllers/globals.dm
index 62b83100fb4..543f0aed4b2 100644
--- a/code/controllers/globals.dm
+++ b/code/controllers/globals.dm
@@ -22,19 +22,19 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
stack_trace("Some fucker qdel'd the global holder!")
if(!force)
return QDEL_HINT_LETMELIVE
-
+
QDEL_NULL(statclick)
gvars_datum_protected_varlist.Cut()
gvars_datum_in_built_vars.Cut()
-
+
GLOB = null
return ..()
/datum/controller/global_vars/stat_entry()
if(!statclick)
- statclick = new/obj/effect/statclick/debug(src, "Initializing...")
-
+ statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
+
stat("Globals:", statclick.update("Edit"))
/datum/controller/global_vars/can_vv_get(var_name)
diff --git a/code/controllers/master.dm b/code/controllers/master.dm
index fa2465854f3..10c6b42a369 100644
--- a/code/controllers/master.dm
+++ b/code/controllers/master.dm
@@ -203,12 +203,14 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// Sort subsystems by display setting for easy access.
sortTim(subsystems, /proc/cmp_subsystem_display)
// Set world options.
- if(sleep_offline_after_initializations)
- world.sleep_offline = TRUE
// world.fps = CONFIG_GET(number/fps) // TIGER TODO
world.tick_lag = config.Ticklag
var/initialized_tod = REALTIMEOFDAY
+
+ if(sleep_offline_after_initializations)
+ world.sleep_offline = TRUE
sleep(1)
+
initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
// Loop.
Master.StartProcessing(0)
@@ -249,7 +251,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//all this shit is here so that flag edits can be refreshed by restarting the MC. (and for speed)
var/list/tickersubsystems = list()
- var/list/runlevel_sorted_subsystems = list(list(), list(), list(), list(), list(), list(), list(), list()) //ensure we always have as many runlevels as we need to operate with no subsystems (8 currently)
+ var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel
var/timer = world.time
for(var/thing in subsystems)
var/datum/controller/subsystem/SS = thing
@@ -470,7 +472,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
else
tick_precentage = tick_remaining
- tick_precentage = max(tick_precentage*0.5, tick_precentage - queue_node.tick_overrun)
+ tick_precentage = max(tick_precentage * 0.5, tick_precentage - queue_node.tick_overrun)
current_ticklimit = round(TICK_USAGE + tick_precentage)
@@ -584,10 +586,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/datum/controller/master/stat_entry()
if(!statclick)
- statclick = new/obj/effect/statclick/debug(src, "Initializing...")
+ statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
- stat("Byond", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
- stat("Master Controller", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
+ stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time / world.tick_lag]) (TickDrift:[round(Master.tickdrift, 1)]([round((Master.tickdrift / (world.time / world.tick_lag)) * 100, 0.1)]%))")
+ stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
// Currently unimplemented
/datum/controller/master/StartLoadingMap()
@@ -613,4 +615,4 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
if(client_count < config.disable_high_pop_mc_mode_amount)
processing = config.base_mc_tick_rate
else if(client_count > config.high_pop_mc_mode_amount)
- processing = config.high_pop_mc_tick_rate
+ processing = config.high_pop_mc_tick_rate
\ No newline at end of file
diff --git a/code/controllers/subsystem.dm b/code/controllers/subsystem.dm
index b2b0e63d99b..7ba1b68d4a6 100644
--- a/code/controllers/subsystem.dm
+++ b/code/controllers/subsystem.dm
@@ -63,7 +63,7 @@
//Sleeping in here prevents future fires until returned.
/datum/controller/subsystem/proc/fire(resumed = 0)
flags |= SS_NO_FIRE
- throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
+ CRASH("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
/datum/controller/subsystem/Destroy()
dequeue()
@@ -168,7 +168,9 @@
//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
/datum/controller/subsystem/stat_entry(msg)
if(!statclick)
- statclick = new/obj/effect/statclick/debug(src, "Initializing...")
+ statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
+
+
if(can_fire && !(SS_NO_FIRE & flags))
msg = "[round(cost, 1)]ms | [round(tick_usage, 1)]%([round(tick_overrun, 1)]%) | [round(ticks, 0.1)]\t[msg]"
@@ -212,4 +214,4 @@
next_fire = world.time + wait
if("queued_priority") //editing this breaks things.
return 0
- . = ..()
+ . = ..()
\ No newline at end of file
diff --git a/code/controllers/subsystem/mobs.dm b/code/controllers/subsystem/mobs.dm
index 20061d7489b..17edb6410fa 100644
--- a/code/controllers/subsystem/mobs.dm
+++ b/code/controllers/subsystem/mobs.dm
@@ -6,12 +6,14 @@ SUBSYSTEM_DEF(mobs)
var/list/currentrun = list()
var/static/list/clients_by_zlevel[][]
+ var/static/list/dead_players_by_zlevel[][] = list(list()) // Needs to support zlevel 1 here, MaxZChanged only happens when z2 is created and new_players can login before that.
/datum/controller/subsystem/mobs/stat_entry()
..("P:[GLOB.mob_list.len]")
/datum/controller/subsystem/mobs/Initialize(start_timeofday)
clients_by_zlevel = new /list(world.maxz,0)
+ dead_players_by_zlevel = new /list(world.maxz,0)
return ..()
/datum/controller/subsystem/mobs/fire(resumed = 0)
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index 668dfe5a3d6..fafc244af14 100644
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -59,7 +59,7 @@ SUBSYSTEM_DEF(ticker)
world.name = "[config.server_name]: [station_name()]"
else
world.name = station_name()
-
+
return ..()
@@ -75,11 +75,11 @@ SUBSYSTEM_DEF(ticker)
if(GAME_STATE_PREGAME)
// This is so we dont have sleeps in controllers, because that is a bad, bad thing
pregame_timeleft = max(0,round_start_time - world.time)
-
+
if(pregame_timeleft <= 600 && !tipped) // 60 seconds
send_tip_of_the_round()
tipped = TRUE
-
+
if(pregame_timeleft <= 0 || force_start)
current_state = GAME_STATE_SETTING_UP
Master.SetRunLevel(RUNLEVEL_SETUP)
@@ -278,14 +278,6 @@ SUBSYSTEM_DEF(ticker)
auto_toggle_ooc(0) // Turn it off
round_start_time = world.time
- /* DONE THROUGH PROCESS SCHEDULER
- supply_controller.process() //Start the supply shuttle regenerating points -- TLE
- master_controller.process() //Start master_controller.process()
- lighting_controller.process() //Start processing DynamicAreaLighting updates
- */
-
- processScheduler.start()
-
if(config.sql_enabled)
spawn(3000)
statistic_cycle() // Polls population totals regularly and stores them in an SQL DB
diff --git a/code/controllers/subsystem/tickets/tickets.dm b/code/controllers/subsystem/tickets/tickets.dm
index 73279033849..cf9aed29e83 100644
--- a/code/controllers/subsystem/tickets/tickets.dm
+++ b/code/controllers/subsystem/tickets/tickets.dm
@@ -335,8 +335,8 @@ UI STUFF
return TRUE
//Sends a message to the designated staff
-/datum/controller/subsystem/tickets/proc/message_staff(var/msg)
- message_adminTicket(msg)
+/datum/controller/subsystem/tickets/proc/message_staff(var/msg, var/alt = FALSE)
+ message_adminTicket(msg, alt)
/datum/controller/subsystem/tickets/Topic(href, href_list)
@@ -404,5 +404,8 @@ UI STUFF
/datum/controller/subsystem/tickets/proc/takeTicket(var/index)
if(assignStaffToTicket(usr.client, index))
- message_staff("[span_text][usr.client] / ([usr]) has taken [ticket_name] number [index]")
+ if(span_text == "")
+ message_staff("[span_text][usr.client] / ([usr]) has taken [ticket_name] number [index]")
+ else
+ message_staff("[usr.client] / ([usr]) has taken [ticket_name] number [index]", TRUE)
to_chat_safe(returnClient(index), "[span_text]Your [ticket_name] is being handled by [usr.client].")
diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm
index 55d68d9ea1a..60718af6525 100644
--- a/code/controllers/verbs.dm
+++ b/code/controllers/verbs.dm
@@ -2,24 +2,26 @@
//TODO: allow all controllers to be deleted for clean restarts (see WIP master controller stuff) - MC done - lighting done
-/client/proc/restart_controller(controller in list("Master","Failsafe"))
+/client/proc/restart_controller(controller in list("Master", "Failsafe"))
set category = "Debug"
set name = "Restart Controller"
set desc = "Restart one of the various periodic loop controllers for the game (be careful!)"
- if(!holder) return
- usr = null
- src = null
+ if(!holder)
+ return
switch(controller)
+ if("Master")
+ Recreate_MC()
+ feedback_add_details("admin_verb","RMaster")
if("Failsafe")
new /datum/controller/failsafe()
feedback_add_details("admin_verb","RFailsafe")
- message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
- return
-/client/proc/debug_controller(controller in list("failsafe","Scheduler","StonedMaster","Ticker","Air","Jobs","Sun","Radio","Configuration","pAI",
- "Cameras","Garbage", "Transfer Controller","Event","Alarm","Nano","Vote","Fires",
- "Mob","NPC AI","Shuttle","Timer","Weather","Space","Mob Hunt Server"))
+ message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
+
+/client/proc/debug_controller(controller in list("failsafe", "Master", "Ticker", "Air", "Jobs", "Sun", "Radio", "Configuration", "pAI",
+ "Cameras", "Garbage", "Event", "Alarm", "Nano", "Vote", "Fires",
+ "Mob", "NPC Pool", "Shuttle", "Timer", "Weather", "Space", "Mob Hunt Server"))
set category = "Debug"
set name = "Debug Controller"
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
@@ -29,10 +31,7 @@
if("failsafe")
debug_variables(Failsafe)
feedback_add_details("admin_verb", "dfailsafe")
- if("Scheduler")
- debug_variables(processScheduler)
- feedback_add_details("admin_verb","DprocessScheduler")
- if("StonedMaster")
+ if("Master")
debug_variables(Master)
feedback_add_details("admin_verb","Dsmc")
if("Ticker")
@@ -59,15 +58,15 @@
if("Cameras")
debug_variables(cameranet)
feedback_add_details("admin_verb","DCameras")
+ if("Garbage")
+ debug_variables(SSgarbage)
+ feedback_add_details("admin_verb","DGarbage")
if("Event")
debug_variables(SSevents)
feedback_add_details("admin_verb","DEvent")
if("Alarm")
debug_variables(SSalarms)
feedback_add_details("admin_verb", "DAlarm")
- if("Garbage")
- debug_variables(SSgarbage)
- feedback_add_details("admin_verb","DGarbage")
if("Nano")
debug_variables(SSnanoui)
feedback_add_details("admin_verb","DNano")
@@ -99,5 +98,4 @@
debug_variables(SSmob_hunt)
feedback_add_details("admin_verb","DMobHuntServer")
- message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
- return
+ message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
\ No newline at end of file
diff --git a/code/datums/statclick.dm b/code/datums/statclick.dm
index c7273e4744b..11a3ed41ce3 100644
--- a/code/datums/statclick.dm
+++ b/code/datums/statclick.dm
@@ -1,12 +1,13 @@
-// Not TECHNICALLY a datum, but this should never be instantiated
-// outside of the stat panel
// Clickable stat() button
/obj/effect/statclick
var/target
-/obj/effect/statclick/New(ntarget, text)
- target = ntarget
+INITIALIZE_IMMEDIATE(/obj/effect/statclick)
+
+/obj/effect/statclick/Initialize(mapload, text, target)
+ . = ..()
name = text
+ src.target = target
/obj/effect/statclick/proc/update(text)
name = text
@@ -19,10 +20,6 @@
if(!is_admin(usr) || !target)
return
if(!class)
- if(istype(target, /datum/controller/process))
- class = "process"
- else if(istype(target, /datum/controller/processScheduler))
- class = "scheduler"
if(istype(target, /datum/controller/subsystem))
class = "subsystem"
else if(istype(target, /datum/controller))
diff --git a/code/game/gamemodes/changeling/evolution_menu.dm b/code/game/gamemodes/changeling/evolution_menu.dm
index e8d266d2dd5..b6a0213f82f 100644
--- a/code/game/gamemodes/changeling/evolution_menu.dm
+++ b/code/game/gamemodes/changeling/evolution_menu.dm
@@ -18,7 +18,6 @@ var/list/sting_paths
var/dat = create_menu(changeling)
usr << browse(dat, "window=powers;size=600x700")//900x480
-
/datum/action/changeling/evolution_menu/proc/create_menu(var/datum/changeling/changeling)
var/dat
dat +="Changeling Evolution Menu"
@@ -298,12 +297,10 @@ var/list/sting_paths
/////
/datum/changeling/proc/purchasePower(var/mob/living/carbon/user, var/sting_name)
-
var/datum/action/changeling/thepower = null
+ var/list/all_powers = init_subtypes(/datum/action/changeling)
- if(!sting_paths)
- sting_paths = init_subtypes(/datum/action/changeling)
- for(var/datum/action/changeling/cling_sting in sting_paths)
+ for(var/datum/action/changeling/cling_sting in all_powers)
if(cling_sting.name == sting_name)
thepower = cling_sting
@@ -344,21 +341,19 @@ var/list/sting_paths
to_chat(user, "We have removed our evolutions from this form, and are now ready to readapt.")
user.remove_changeling_powers(1)
canrespec = 0
- user.make_changeling()
+ user.make_changeling(FALSE)
return 1
else
to_chat(user, "You lack the power to readapt your evolutions!")
return 0
-/mob/proc/make_changeling()
+/mob/proc/make_changeling(var/get_free_powers = TRUE)
if(!mind)
return
if(!ishuman(src))
return
if(!mind.changeling)
mind.changeling = new /datum/changeling(gender)
- if(!sting_paths)
- sting_paths = init_subtypes(/datum/action/changeling)
if(mind.changeling.purchasedpowers)
remove_changeling_powers(1)
@@ -367,13 +362,23 @@ var/list/sting_paths
for(var/language in languages)
mind.changeling.absorbed_languages |= language
- // purchase free powers.
- for(var/datum/action/changeling/path in sting_paths)
- //var/datum/action/changeling/S = new path()
- if(!path.dna_cost)
- if(!mind.changeling.has_sting(path))
- mind.changeling.purchasedpowers += path
- path.on_purchase(src)
+ if(get_free_powers)
+ var/list/all_powers = init_subtypes(/datum/action/changeling)
+ for(var/datum/action/changeling/path in all_powers) // purchase free powers.
+ if(!path.dna_cost)
+ if(!mind.changeling.has_sting(path))
+ mind.changeling.purchasedpowers += path
+ path.on_purchase(src)
+ else //for respec
+ var/datum/action/changeling/hivemind_upload/S1 = new
+ if(!mind.changeling.has_sting(S1))
+ mind.changeling.purchasedpowers+=S1
+ S1.Grant(src)
+
+ var/datum/action/changeling/hivemind_download/S2 = new
+ if(!mind.changeling.has_sting(S2))
+ mind.changeling.purchasedpowers+=S2
+ S2.Grant(src)
var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste
mind.changeling.absorbed_dna |= C.dna.Clone()
diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm
index 860debd95c7..59e93e2d513 100644
--- a/code/game/gamemodes/changeling/powers/mutations.dm
+++ b/code/game/gamemodes/changeling/powers/mutations.dm
@@ -473,7 +473,6 @@
flags_inv = HIDEJUMPSUIT
cold_protection = 0
heat_protection = 0
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/armor/changeling/New()
diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
index 827eefb569d..f6bed7b539f 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
@@ -23,7 +23,6 @@
var/datum/icon_snapshot/disguise
var/stealth_armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15)
var/combat_armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 50, rad = 50)
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index bf64df2752c..3688b4abe9b 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -738,7 +738,7 @@
break
if(!throw_item)
return
- throw_item.throw_at(target, 16, 3, src)
+ throw_item.throw_at(target, 16, 3)
visible_message("[src] launches [throw_item.name] at [target.name]!")
/obj/machinery/vending/onTransitZ()
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 23509a06f63..a8803ffb6ed 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -89,7 +89,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
var/list/sprite_sheets = null
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
var/sprite_sheets_obj = null //Used to override hardcoded clothing inventory object dmis in human clothing proc.
- var/list/species_fit = null //This object has a different appearance when worn by these species
var/trip_verb = TV_TRIP
var/trip_chance = 0
@@ -605,4 +604,29 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
if(!ismob(loc))
return
var/mob/owner = loc
- owner.regenerate_icons()
+ var/flags = slot_flags
+ if(flags & SLOT_OCLOTHING)
+ owner.update_inv_wear_suit()
+ if(flags & SLOT_ICLOTHING)
+ owner.update_inv_w_uniform()
+ if(flags & SLOT_GLOVES)
+ owner.update_inv_gloves()
+ if(flags & SLOT_EYES)
+ owner.update_inv_glasses()
+ if(flags & SLOT_EARS)
+ owner.update_inv_ears()
+ if(flags & SLOT_MASK)
+ owner.update_inv_wear_mask()
+ if(flags & SLOT_HEAD)
+ owner.update_inv_head()
+ if(flags & SLOT_FEET)
+ owner.update_inv_shoes()
+ if(flags & SLOT_ID)
+ owner.update_inv_wear_id()
+ if(flags & SLOT_BELT)
+ owner.update_inv_belt()
+ if(flags & SLOT_BACK)
+ owner.update_inv_back()
+ if(flags & SLOT_PDA)
+ owner.update_inv_wear_pda()
+
diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm
index 0b9f6c3aca9..a13bce6fb61 100644
--- a/code/game/objects/items/robot/robot_upgrades.dm
+++ b/code/game/objects/items/robot/robot_upgrades.dm
@@ -31,31 +31,9 @@
if(..())
return
- R.notify_ai(2)
+ R.reset_module()
- R.uneq_all()
- R.sight_mode = null
- R.hands.icon_state = "nomod"
- R.icon_state = "robot"
- R.module.remove_subsystems_and_actions(R)
- QDEL_NULL(R.module)
-
- R.camera.network.Remove(list("Engineering", "Medical", "Mining Outpost"))
- R.rename_character(R.real_name, R.get_default_name("Default"))
- R.languages = list()
- R.speech_synthesizer_langs = list()
-
- R.update_icons()
- R.update_headlamp()
-
- R.speed = 0 // Remove upgrades.
- R.ionpulse = 0
- R.magpulse = 0
- R.add_language("Robot Talk", 1)
-
- R.status_flags |= CANPUSH
-
- return 1
+ return TRUE
/obj/item/borg/upgrade/rename
name = "cyborg reclassification board"
diff --git a/code/game/objects/items/weapons/cigs.dm b/code/game/objects/items/weapons/cigs.dm
index ce9f5d916a2..fa4b90e0e37 100644
--- a/code/game/objects/items/weapons/cigs.dm
+++ b/code/game/objects/items/weapons/cigs.dm
@@ -31,7 +31,6 @@ LIGHTERS ARE IN LIGHTERS.DM
var/lastHolder = null
var/smoketime = 300
var/chem_volume = 30
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm
index ea70e29ef83..05f725fcf54 100644
--- a/code/game/objects/items/weapons/defib.dm
+++ b/code/game/objects/items/weapons/defib.dm
@@ -11,7 +11,6 @@
w_class = WEIGHT_CLASS_BULKY
origin_tech = "biotech=4"
actions_types = list(/datum/action/item_action/toggle_paddles)
- species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/back.dmi'
)
diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm
index 6fa0c875333..28e73f29317 100644
--- a/code/game/objects/items/weapons/handcuffs.dm
+++ b/code/game/objects/items/weapons/handcuffs.dm
@@ -24,6 +24,10 @@
if(!istype(C))
return
+ if(flags & NODROP)
+ to_chat(user, "[src] is stuck to your hand!")
+ return
+
if((CLUMSY in user.mutations) && prob(50) && (!ignoresClumsy))
to_chat(user, "Uh... how do those things work?!")
apply_cuffs(user, user)
diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index c6853ff3718..83e6f8e95f8 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -17,7 +17,6 @@
storage_slots = 21
burn_state = FLAMMABLE
burntime = 20
- species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/back.dmi'
)
diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm
index 56db11ad058..5d31cc3f59b 100644
--- a/code/game/objects/items/weapons/storage/uplink_kits.dm
+++ b/code/game/objects/items/weapons/storage/uplink_kits.dm
@@ -1,112 +1,120 @@
-/obj/item/storage/box/syndicate/
- New()
- ..()
- switch(pickweight(list("bloodyspai" = 1, "thief" = 1, "bond" = 1, "sabotage" = 1, "payday" = 1, "implant" = 1, "hacker" = 1, "darklord" = 1, "gadgets" = 1, "professional" = 1)))
- if("bloodyspai") // 28TC
- new /obj/item/twohanded/garrote(src)
- new /obj/item/pinpointer/advpinpointer(src)
- new /obj/item/clothing/mask/chameleon(src)
- new /obj/item/clothing/under/chameleon(src)
- new /obj/item/card/id/syndicate(src)
- new /obj/item/flashlight/emp(src)
- new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
- new /obj/item/clothing/glasses/hud/security/chameleon(src)
- new /obj/item/camera_bug(src)
- return
+/obj/item/storage/box/syndicate/New()
+ ..()
+ switch(pickweight(list("bloodyspai" = 1, "thief" = 1, "bond" = 1, "sabotage" = 1, "payday" = 1, "implant" = 1, "hacker" = 1, "darklord" = 1, "professional" = 1)))
+ if("bloodyspai") // 35TC + one 0TC
+ new /obj/item/clothing/under/chameleon(src) // 2TC
+ new /obj/item/clothing/mask/chameleon(src) // 0TC
+ new /obj/item/card/id/syndicate(src) // 2TC
+ new /obj/item/clothing/shoes/chameleon/noslip(src) // 2TC
+ new /obj/item/camera_bug(src) // 1TC
+ new /obj/item/multitool/ai_detect(src) // 1TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ new /obj/item/twohanded/garrote(src) // 10TC
+ new /obj/item/pinpointer/advpinpointer(src) // 4TC
+ new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src) // 2TC
+ new /obj/item/flashlight/emp(src) // 2TC
+ new /obj/item/clothing/glasses/hud/security/chameleon(src) // 2TC
+ new /obj/item/chameleon(src) // 8TC
+ return
- if("thief") // 30TC
- new /obj/item/gun/energy/kinetic_accelerator/crossbow(src)
- new /obj/item/chameleon(src)
- new /obj/item/clothing/gloves/color/black/thief(src)
- new /obj/item/card/id/syndicate(src)
- new /obj/item/clothing/shoes/chameleon/noslip(src)
- new /obj/item/storage/box/syndie_kit/safecracking(src)
- return
+ if("thief") // 40TC
+ new /obj/item/gun/energy/kinetic_accelerator/crossbow(src) // 12TC
+ new /obj/item/chameleon(src) // 8TC
+ new /obj/item/clothing/glasses/thermal/syndi(src) // 6TC
+ new /obj/item/clothing/gloves/color/black/thief(src) // 6TC
+ new /obj/item/card/id/syndicate(src) // 2TC
+ new /obj/item/clothing/shoes/chameleon/noslip(src) // 2TC
+ new /obj/item/storage/backpack/satchel_flat(src) // 2TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ return
- if("bond") // 29TC + Healing Cocktail + armored suit jacket
- new /obj/item/gun/projectile/automatic/pistol(src)
- new /obj/item/suppressor(src)
- new /obj/item/ammo_box/magazine/m10mm/hp(src)
- new /obj/item/ammo_box/magazine/m10mm/ap(src)
- new /obj/item/encryptionkey/syndicate(src)
- new /obj/item/reagent_containers/food/drinks/drinkingglass/alliescocktail(src) // This drink heals now
- new /obj/item/card/id/syndicate(src)
- new /obj/item/dnascrambler(src)
- new /obj/item/storage/box/syndie_kit/emp(src)
- new /obj/item/CQC_manual(src)
- new /obj/item/clothing/under/suit_jacket/really_black(src)
- new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src)
- return
+ if("bond") // 33TC + three 0TC
+ new /obj/item/gun/projectile/automatic/pistol(src) // 4TC
+ new /obj/item/suppressor(src) // 1TC
+ new /obj/item/ammo_box/magazine/m10mm/hp(src) // 3TC
+ new /obj/item/ammo_box/magazine/m10mm/ap(src) // 2TC
+ new /obj/item/clothing/under/suit_jacket/really_black(src) // 0TC
+ new /obj/item/card/id/syndicate(src) // 2TC
+ new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src) // 0TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ new /obj/item/reagent_containers/food/drinks/drinkingglass/alliescocktail(src) // 0TC
+ new /obj/item/dnascrambler(src) // 4TC
+ new /obj/item/storage/box/syndie_kit/emp(src) // 2TC
+ new /obj/item/CQC_manual(src) // 13TC
+ return
- if("sabotage") // 31TC + RCD + Insuls
- new /obj/item/powersink(src)
- new /obj/item/grenade/syndieminibomb(src)
- new /obj/item/card/emag(src)
- new /obj/item/grenade/clusterbuster/n2o(src)
- new /obj/item/clothing/gloves/color/yellow(src)
- new /obj/item/rcd/preloaded(src)
- new /obj/item/storage/box/syndie_kit/space(src)
- return
+ if("sabotage") // 47TC + three 0TC
+ new /obj/item/grenade/plastic/c4(src) // 1TC
+ new /obj/item/grenade/plastic/c4(src) // 1TC
+ new /obj/item/camera_bug(src) // 1TC
+ new /obj/item/powersink(src) // 10TC
+ new /obj/item/cartridge/syndicate(src) // 6TC
+ new /obj/item/rcd/preloaded(src) // 0TC
+ new /obj/item/card/emag(src) // 6TC
+ new /obj/item/clothing/gloves/color/yellow(src) // 0TC
+ new /obj/item/grenade/syndieminibomb(src) // 6TC
+ new /obj/item/grenade/clusterbuster/n2o(src) // 0TC
+ new /obj/item/storage/box/syndie_kit/space(src) // 4TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ return
- if("payday") // 31TC + armored suit jacket
- new /obj/item/gun/projectile/revolver(src)
- new /obj/item/ammo_box/a357(src)
- new /obj/item/ammo_box/a357(src)
- new /obj/item/card/emag(src)
- new /obj/item/grenade/plastic/c4(src)
- new /obj/item/card/id/syndicate(src)
- new /obj/item/clothing/under/suit_jacket/really_black(src)
- new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src)
- new /obj/item/clothing/gloves/color/latex/nitrile(src)
- new /obj/item/clothing/mask/gas/clown_hat(src)
- new /obj/item/thermal_drill(src)
- return
+ if("payday") // 33TC + four 0TC
+ new /obj/item/gun/projectile/revolver(src) // 13TC
+ new /obj/item/ammo_box/a357(src) // 3TC
+ new /obj/item/ammo_box/a357(src) // 3TC
+ new /obj/item/card/emag(src) // 6TC
+ new /obj/item/grenade/plastic/c4(src) // 1TC
+ new /obj/item/card/id/syndicate(src) // 2TC
+ new /obj/item/clothing/under/suit_jacket/really_black(src) //0TC
+ new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src) //0TC
+ new /obj/item/clothing/gloves/color/latex/nitrile(src) //0 TC
+ new /obj/item/clothing/mask/gas/clown_hat(src) // 0TC
+ new /obj/item/thermal_drill(src) // 3TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ return
- if("implant") // 35TC
- new /obj/item/implanter/uplink(src)
- new /obj/item/implanter/adrenalin(src)
- new /obj/item/implanter/storage(src)
- new /obj/item/implanter/freedom(src)
- return
+ if("implant") // 39TC + ten free TC
+ new /obj/item/implanter/freedom(src) // 5TC
+ new /obj/item/implanter/uplink(src) // 14TC (ten free TC)
+ new /obj/item/implanter/emp(src) // 0TC
+ new /obj/item/implanter/adrenalin(src) // 8TC
+ new /obj/item/implanter/explosive(src) // 2TC
+ new /obj/item/implanter/storage(src) // 8TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ return
- if("hacker") // 22TC + Ion law uploader
- new /obj/item/aiModule/syndicate(src)
- new /obj/item/encryptionkey/binary(src)
- new /obj/item/encryptionkey/syndicate(src)
- new /obj/item/aiModule/toyAI(src)
- new /obj/item/card/emag(src)
- return
+ if("hacker") // 30TC + one 0TC
+ new /obj/item/aiModule/syndicate(src) // 12TC
+ new /obj/item/card/emag(src) // 6TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ new /obj/item/encryptionkey/binary(src) // 5TC
+ new /obj/item/aiModule/toyAI(src) // 0TC
+ new /obj/item/multitool/ai_detect(src) // 1TC
+ new /obj/item/storage/box/syndie_kit/c4 // 4TC
+ return
- if("darklord") // 23TC + TK implant
- new /obj/item/melee/energy/sword/saber/red(src)
- new /obj/item/melee/energy/sword/saber/red(src)
- new /obj/item/dnainjector/telemut/darkbundle(src)
- new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
- new /obj/item/card/id/syndicate(src)
- new /obj/item/clothing/shoes/chameleon/noslip(src)
- new /obj/item/clothing/mask/chameleon(src)
- return
+ if("darklord") // 22TC + two 0TC
+ new /obj/item/melee/energy/sword/saber/red(src) // 8TC
+ new /obj/item/melee/energy/sword/saber/red(src) // 8TC
+ new /obj/item/dnainjector/telemut/darkbundle(src) // 0TC
+ new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) // 0TC
+ new /obj/item/card/id/syndicate(src) // 2TC
+ new /obj/item/clothing/shoes/chameleon/noslip(src) // 2TC
+ new /obj/item/clothing/mask/chameleon(src) // 2TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ return
- if("gadgets") // 30TC
- new /obj/item/clothing/gloves/color/yellow/power(src)
- new /obj/item/pen/sleepy(src)
- new /obj/item/clothing/shoes/chameleon/noslip(src)
- new /obj/item/clothing/glasses/thermal/syndi(src)
- new /obj/item/flashlight/emp(src)
- new /obj/item/stamp/chameleon(src)
- new /obj/item/multitool/ai_detect(src)
- return
-
- if("professional") // 29TC + armored suit jacket + insulated combat gloves
- new /obj/item/gun/projectile/automatic/sniper_rifle/soporific(src) // Unique version that starts with soporific rounds loaded and cannot be suppressed
- new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
- new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
- new /obj/item/pen/edagger(src)
- new /obj/item/clothing/glasses/thermal/syndi/sunglasses(src)
- new /obj/item/clothing/under/suit_jacket/really_black(src)
- new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src)
- new /obj/item/clothing/gloves/combat(src)
- return
+ if("professional") // 32 TC + two 0TC
+ new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator(src) // 16TC
+ new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src) // 5TC
+ new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src) // 3TC
+ new /obj/item/clothing/glasses/thermal/syndi/sunglasses(src) // 6TC
+ new /obj/item/clothing/gloves/combat(src) // 0 TC
+ new /obj/item/clothing/under/suit_jacket/really_black(src) // 0 TC
+ new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src) // 0TC
+ new /obj/item/pen/edagger(src) // 2TC
+ new /obj/item/encryptionkey/syndicate(src) // 2TC
+ return
/obj/item/storage/box/syndie_kit
name = "Box"
diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm
index 3b6e0ddc445..0d6428b10a2 100644
--- a/code/game/turfs/space/space.dm
+++ b/code/game/turfs/space/space.dm
@@ -258,3 +258,8 @@
/turf/space/proc/remove_transitions()
destination_z = initial(destination_z)
+
+/turf/space/attack_ghost(mob/dead/observer/user)
+ if(destination_z)
+ var/turf/T = locate(destination_x, destination_y, destination_z)
+ user.forceMove(T)
\ No newline at end of file
diff --git a/code/game/world.dm b/code/game/world.dm
index 0341699a254..b7f8b9bdc98 100644
--- a/code/game/world.dm
+++ b/code/game/world.dm
@@ -30,10 +30,6 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
Master.Initialize(10, FALSE)
- processScheduler = new
- spawn(1)
- processScheduler.setup()
-
#undef RECOMMENDED_VERSION
@@ -306,7 +302,6 @@ var/world_topic_spam_protect_time = world.timeofday
log_game("Rebooting world. [reason]")
//kick_clients_in_lobby("The round came to an end with you in the lobby.", 1)
- processScheduler.stop()
Master.Shutdown() //run SS shutdowns
shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 2a981e8b9c4..1a9f38b1486 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -21,8 +21,11 @@ var/global/nologevent = 0
to_chat(C, msg)
-/proc/message_adminTicket(var/msg)
- msg = "ADMIN TICKET: [msg]"
+/proc/message_adminTicket(var/msg, var/alt = FALSE)
+ if(alt)
+ msg = "ADMIN TICKET: [msg]"
+ else
+ msg = "ADMIN TICKET: [msg]"
for(var/client/C in GLOB.admins)
if(R_ADMIN & C.holder.rights)
if(C.prefs && !(C.prefs.toggles & CHAT_NO_TICKETLOGS))
diff --git a/code/modules/clothing/under/chameleon.dm b/code/modules/clothing/chameleon.dm
similarity index 92%
rename from code/modules/clothing/under/chameleon.dm
rename to code/modules/clothing/chameleon.dm
index b08a1ce72c9..0a0a2e45abd 100644
--- a/code/modules/clothing/under/chameleon.dm
+++ b/code/modules/clothing/chameleon.dm
@@ -1,478 +1,516 @@
-#define EMP_RANDOMISE_TIME 300
-
-/datum/action/chameleon_outfit
- name = "Select Chameleon Outfit"
- button_icon_state = "chameleon_outfit"
- var/list/outfit_options //By default, this list is shared between all instances. It is not static because if it were, subtypes would not be able to have their own. If you ever want to edit it, copy it first.
-
-/datum/action/chameleon_outfit/New()
- ..()
- initialize_outfits()
-
-/datum/action/chameleon_outfit/proc/initialize_outfits()
- var/static/list/standard_outfit_options
- if(!standard_outfit_options)
- standard_outfit_options = list()
- for(var/path in subtypesof(/datum/outfit/job))
- var/datum/outfit/O = path
- standard_outfit_options[initial(O.name)] = path
- sortTim(standard_outfit_options, /proc/cmp_text_asc)
- outfit_options = standard_outfit_options
-
-/datum/action/chameleon_outfit/Trigger()
- return select_outfit(owner)
-
-/datum/action/chameleon_outfit/proc/select_outfit(mob/user)
- if(!user || !IsAvailable())
- return FALSE
- var/selected = input("Select outfit to change into", "Chameleon Outfit") as null|anything in outfit_options
- if(!IsAvailable() || QDELETED(src) || QDELETED(user))
- return FALSE
- var/outfit_type = outfit_options[selected]
- if(!outfit_type)
- return FALSE
- var/datum/outfit/O = new outfit_type()
- var/list/outfit_types = O.get_chameleon_disguise_info()
-
- for(var/V in user.chameleon_item_actions)
- var/datum/action/item_action/chameleon/change/A = V
- var/done = FALSE
- for(var/T in outfit_types)
- for(var/name in A.chameleon_list)
- if(A.chameleon_list[name] == T)
- A.update_look(user, T)
- outfit_types -= T
- done = TRUE
- break
- if(done)
- break
- //hardsuit helmets/suit hoods
- if(ispath(O.suit, /obj/item/clothing/suit/hooded) && ishuman(user))
- var/mob/living/carbon/human/H = user
- //make sure they are actually wearing the suit, not just holding it, and that they have a chameleon hat
- if(istype(H.wear_suit, /obj/item/clothing/suit/chameleon) && istype(H.head, /obj/item/clothing/head/chameleon))
- var/helmet_type
- var/obj/item/clothing/suit/hooded/hooded = O.suit
- helmet_type = initial(hooded.hoodtype)
-
- if(helmet_type)
- var/obj/item/clothing/head/chameleon/hat = H.head
- hat.chameleon_action.update_look(user, helmet_type)
- qdel(O)
- return TRUE
-
-
-/datum/action/item_action/chameleon/change
- name = "Chameleon Change"
- var/list/chameleon_blacklist = list() //This is a typecache
- var/list/chameleon_list = list()
- var/chameleon_type = null
- var/chameleon_name = "Item"
-
- var/emp_timer
-
-/datum/action/item_action/chameleon/change/Grant(mob/M)
- if(M && (owner != M))
- if(!M.chameleon_item_actions)
- M.chameleon_item_actions = list(src)
- var/datum/action/chameleon_outfit/O = new /datum/action/chameleon_outfit()
- O.Grant(M)
- else
- M.chameleon_item_actions |= src
- ..()
-
-/datum/action/item_action/chameleon/change/Remove(mob/M)
- if(M && (M == owner))
- LAZYREMOVE(M.chameleon_item_actions, src)
- if(!LAZYLEN(M.chameleon_item_actions))
- var/datum/action/chameleon_outfit/O = locate(/datum/action/chameleon_outfit) in M.actions
- qdel(O)
- ..()
-
-/datum/action/item_action/chameleon/change/proc/initialize_disguises()
- if(button)
- button.name = "Change [chameleon_name] Appearance"
-
- chameleon_blacklist |= typecacheof(target.type)
- for(var/V in typesof(chameleon_type))
- if(ispath(V) && ispath(V, /obj/item))
- var/obj/item/I = V
- if(chameleon_blacklist[V] || (initial(I.flags) & ABSTRACT) || !initial(I.icon_state))
- continue
- var/chameleon_item_name = "[initial(I.name)] ([initial(I.icon_state)])"
- chameleon_list[chameleon_item_name] = I
-
-/datum/action/item_action/chameleon/change/proc/select_look(mob/user)
- var/obj/item/picked_item
- var/picked_name
- picked_name = input("Select [chameleon_name] to change into", "Chameleon [chameleon_name]", picked_name) as null|anything in chameleon_list
- if(!picked_name)
- return
- picked_item = chameleon_list[picked_name]
- if(!picked_item)
- return
- update_look(user, picked_item)
-
-/datum/action/item_action/chameleon/change/proc/random_look(mob/user)
- var/picked_name = pick(chameleon_list)
- // If a user is provided, then this item is in use, and we
- // need to update our icons and stuff
-
- if(user)
- update_look(user, chameleon_list[picked_name])
-
- // Otherwise, it's likely a random initialisation, so we
- // don't have to worry
-
- else
- update_item(chameleon_list[picked_name])
-
-/datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item)
- if(isliving(user))
- var/mob/living/C = user
- if(C.stat != CONSCIOUS)
- return
-
- update_item(picked_item)
- var/obj/item/thing = target
- thing.update_slot_icon()
- UpdateButtonIcon()
-
-/datum/action/item_action/chameleon/change/proc/update_item(obj/item/picked_item)
- target.name = initial(picked_item.name)
- target.desc = initial(picked_item.desc)
- target.icon_state = initial(picked_item.icon_state)
- if(isitem(target))
- var/obj/item/I = target
- I.item_state = initial(picked_item.item_state)
- I.item_color = initial(picked_item.item_color)
- if(istype(I, /obj/item/clothing) && istype(initial(picked_item), /obj/item/clothing))
- var/obj/item/clothing/CL = I
- var/obj/item/clothing/PCL = picked_item
- CL.flags_cover = initial(PCL.flags_cover)
- target.icon = initial(picked_item.icon)
-
-/datum/action/item_action/chameleon/change/Trigger()
- if(!IsAvailable())
- return
-
- select_look(owner)
- return 1
-
-/datum/action/item_action/chameleon/change/proc/emp_randomise(var/amount = EMP_RANDOMISE_TIME)
- START_PROCESSING(SSprocessing, src)
- random_look(owner)
-
- var/new_value = world.time + amount
- if(new_value > emp_timer)
- emp_timer = new_value
-
-/datum/action/item_action/chameleon/change/process()
- if(world.time > emp_timer)
- STOP_PROCESSING(SSprocessing, src)
- return
- random_look(owner)
-
-/obj/item/clothing/under/chameleon
-//starts off as black
- name = "black jumpsuit"
- icon_state = "black"
- item_state = "bl_suit"
- item_color = "black"
- desc = "It's a plain jumpsuit. It has a small dial on the wrist."
- sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
- random_sensor = FALSE
- resistance_flags = NONE
- armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
-
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/clothing/under/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/clothing/under
- chameleon_action.chameleon_name = "Jumpsuit"
- chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/under, /obj/item/clothing/under/color, /obj/item/clothing/under/rank), only_root_path = TRUE)
- chameleon_action.initialize_disguises()
-
-/obj/item/clothing/under/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/clothing/under/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/clothing/suit/chameleon
- name = "armor"
- desc = "A slim armored vest that protects against most types of damage."
- icon_state = "armor"
- item_state = "armor"
- blood_overlay_type = "armor"
- resistance_flags = NONE
- armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
-
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/clothing/suit/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/clothing/suit
- chameleon_action.chameleon_name = "Suit"
- chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/suit/armor/abductor), only_root_path = TRUE)
- chameleon_action.initialize_disguises()
-
-/obj/item/clothing/suit/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/clothing/suit/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/clothing/glasses/chameleon
- name = "Optical Meson Scanner"
- desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
- icon_state = "meson"
- item_state = "meson"
- resistance_flags = NONE
- armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
-
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/clothing/glasses/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/clothing/glasses
- chameleon_action.chameleon_name = "Glasses"
- chameleon_action.chameleon_blacklist = list()
- chameleon_action.initialize_disguises()
-
-/obj/item/clothing/glasses/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/clothing/glasses/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/clothing/gloves/chameleon
- desc = "These gloves will protect the wearer from electric shock."
- name = "insulated gloves"
- icon_state = "yellow"
- item_state = "ygloves"
-
- resistance_flags = NONE
- armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
-
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/clothing/gloves/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/clothing/gloves
- chameleon_action.chameleon_name = "Gloves"
- chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/gloves, /obj/item/clothing/gloves/color), only_root_path = TRUE)
- chameleon_action.initialize_disguises()
-
-/obj/item/clothing/gloves/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/clothing/gloves/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/clothing/head/chameleon
- name = "grey cap"
- desc = "It's a baseball hat in a tasteful grey colour."
- icon_state = "greysoft"
- item_color = "grey"
-
- resistance_flags = NONE
- armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
-
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/clothing/head/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/clothing/head
- chameleon_action.chameleon_name = "Hat"
- chameleon_action.chameleon_blacklist = list()
- chameleon_action.initialize_disguises()
-
-/obj/item/clothing/head/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/clothing/head/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/clothing/mask/chameleon
- name = "gas mask"
- desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
- icon_state = "gas_alt"
- item_state = "gas_alt"
- resistance_flags = NONE
- armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
- flags = AIRTIGHT | BLOCK_GAS_SMOKE_EFFECT
- flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
- gas_transfer_coefficient = 0.01
- permeability_coefficient = 0.01
- flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
-
- var/obj/item/voice_changer/voice_changer
-
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/clothing/mask/chameleon/Initialize()
- . = ..()
-
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/clothing/mask
- chameleon_action.chameleon_name = "Mask"
- chameleon_action.chameleon_blacklist = list()
- chameleon_action.initialize_disguises()
-
- voice_changer = new(src)
-
-/obj/item/clothing/mask/chameleon/Destroy()
- QDEL_NULL(voice_changer)
- return ..()
-
-/obj/item/clothing/mask/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/clothing/mask/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/clothing/shoes/chameleon
- name = "black shoes"
- icon_state = "black"
- item_color = "black"
- desc = "A pair of black shoes."
- permeability_coefficient = 0.05
- resistance_flags = NONE
- armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
-
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/clothing/shoes/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/clothing/shoes
- chameleon_action.chameleon_name = "Shoes"
- chameleon_action.chameleon_blacklist = list()
- chameleon_action.initialize_disguises()
-
-/obj/item/clothing/shoes/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/clothing/shoes/chameleon/noslip
- name = "black shoes"
- icon_state = "black"
- item_color = "black"
- desc = "A pair of black shoes."
- flags = NOSLIP
-
-/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/storage/backpack/chameleon
- name = "backpack"
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/storage/backpack/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/storage/backpack
- chameleon_action.chameleon_name = "Backpack"
- chameleon_action.initialize_disguises()
-
-/obj/item/storage/backpack/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/storage/backpack/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/storage/belt/chameleon
- name = "toolbelt"
- desc = "Holds tools."
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/storage/belt/chameleon/Initialize()
- . = ..()
-
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/storage/belt
- chameleon_action.chameleon_name = "Belt"
- chameleon_action.initialize_disguises()
-
-/obj/item/storage/belt/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/storage/belt/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/radio/headset/chameleon
- name = "radio headset"
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/radio/headset/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/radio/headset
- chameleon_action.chameleon_name = "Headset"
- chameleon_action.initialize_disguises()
-
-/obj/item/radio/headset/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/radio/headset/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/pda/chameleon
- name = "PDA"
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/pda/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/pda
- chameleon_action.chameleon_name = "PDA"
- chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/pda/heads), only_root_path = TRUE)
- chameleon_action.initialize_disguises()
-
-/obj/item/pda/chameleon/emp_act(severity)
- . = ..()
- chameleon_action.emp_randomise()
-
-/obj/item/pda/chameleon/broken/Initialize()
- . = ..()
- chameleon_action.emp_randomise(INFINITY)
-
-/obj/item/stamp/chameleon
- var/datum/action/item_action/chameleon/change/chameleon_action
-
-/obj/item/stamp/chameleon/Initialize()
- . = ..()
- chameleon_action = new(src)
- chameleon_action.chameleon_type = /obj/item/stamp
- chameleon_action.chameleon_name = "Stamp"
- chameleon_action.initialize_disguises()
-
-/obj/item/stamp/chameleon/broken/Initialize()
- . = ..()
+#define EMP_RANDOMISE_TIME 300
+
+/datum/action/chameleon_outfit
+ name = "Select Chameleon Outfit"
+ button_icon_state = "chameleon_outfit"
+ var/list/outfit_options //By default, this list is shared between all instances. It is not static because if it were, subtypes would not be able to have their own. If you ever want to edit it, copy it first.
+
+/datum/action/chameleon_outfit/New()
+ ..()
+ initialize_outfits()
+
+/datum/action/chameleon_outfit/proc/initialize_outfits()
+ var/static/list/standard_outfit_options
+ if(!standard_outfit_options)
+ standard_outfit_options = list()
+ for(var/path in subtypesof(/datum/outfit/job))
+ var/datum/outfit/O = path
+ standard_outfit_options[initial(O.name)] = path
+ sortTim(standard_outfit_options, /proc/cmp_text_asc)
+ outfit_options = standard_outfit_options
+
+/datum/action/chameleon_outfit/Trigger()
+ return select_outfit(owner)
+
+/datum/action/chameleon_outfit/proc/select_outfit(mob/user)
+ if(!user || !IsAvailable())
+ return FALSE
+ var/selected = input("Select outfit to change into", "Chameleon Outfit") as null|anything in outfit_options
+ if(!IsAvailable() || QDELETED(src) || QDELETED(user))
+ return FALSE
+ var/outfit_type = outfit_options[selected]
+ if(!outfit_type)
+ return FALSE
+ var/datum/outfit/O = new outfit_type()
+ var/list/outfit_types = O.get_chameleon_disguise_info()
+
+ for(var/V in user.chameleon_item_actions)
+ var/datum/action/item_action/chameleon/change/A = V
+ var/done = FALSE
+ for(var/T in outfit_types)
+ for(var/name in A.chameleon_list)
+ if(A.chameleon_list[name] == T)
+ A.update_look(user, T)
+ outfit_types -= T
+ done = TRUE
+ break
+ if(done)
+ break
+ //hardsuit helmets/suit hoods
+ if(ispath(O.suit, /obj/item/clothing/suit/hooded) && ishuman(user))
+ var/mob/living/carbon/human/H = user
+ //make sure they are actually wearing the suit, not just holding it, and that they have a chameleon hat
+ if(istype(H.wear_suit, /obj/item/clothing/suit/chameleon) && istype(H.head, /obj/item/clothing/head/chameleon))
+ var/helmet_type
+ var/obj/item/clothing/suit/hooded/hooded = O.suit
+ helmet_type = initial(hooded.hoodtype)
+
+ if(helmet_type)
+ var/obj/item/clothing/head/chameleon/hat = H.head
+ hat.chameleon_action.update_look(user, helmet_type)
+ qdel(O)
+ return TRUE
+
+
+/datum/action/item_action/chameleon/change
+ name = "Chameleon Change"
+ var/list/chameleon_blacklist = list() //This is a typecache
+ var/list/chameleon_list = list()
+ var/chameleon_type = null
+ var/chameleon_name = "Item"
+
+ var/emp_timer
+
+/datum/action/item_action/chameleon/change/Grant(mob/M)
+ if(M && (owner != M))
+ if(!M.chameleon_item_actions)
+ M.chameleon_item_actions = list(src)
+ var/datum/action/chameleon_outfit/O = new /datum/action/chameleon_outfit()
+ O.Grant(M)
+ else
+ M.chameleon_item_actions |= src
+ ..()
+
+/datum/action/item_action/chameleon/change/Remove(mob/M)
+ if(M && (M == owner))
+ LAZYREMOVE(M.chameleon_item_actions, src)
+ if(!LAZYLEN(M.chameleon_item_actions))
+ var/datum/action/chameleon_outfit/O = locate(/datum/action/chameleon_outfit) in M.actions
+ qdel(O)
+ ..()
+
+/datum/action/item_action/chameleon/change/proc/initialize_disguises()
+ if(button)
+ button.name = "Change [chameleon_name] Appearance"
+
+ chameleon_blacklist |= typecacheof(target.type)
+ for(var/V in typesof(chameleon_type))
+ if(ispath(V) && ispath(V, /obj/item))
+ var/obj/item/I = V
+ if(chameleon_blacklist[V] || (initial(I.flags) & ABSTRACT) || !initial(I.icon_state))
+ continue
+ var/chameleon_item_name = "[initial(I.name)] ([initial(I.icon_state)])"
+ chameleon_list[chameleon_item_name] = I
+
+/datum/action/item_action/chameleon/change/proc/select_look(mob/user)
+ var/obj/item/picked_item
+ var/picked_name
+ picked_name = input("Select [chameleon_name] to change into", "Chameleon [chameleon_name]", picked_name) as null|anything in chameleon_list
+ if(!picked_name)
+ return
+ picked_item = chameleon_list[picked_name]
+ if(!picked_item)
+ return
+ update_look(user, picked_item)
+
+/datum/action/item_action/chameleon/change/proc/random_look(mob/user)
+ var/picked_name = pick(chameleon_list)
+ // If a user is provided, then this item is in use, and we
+ // need to update our icons and stuff
+
+ if(user)
+ update_look(user, chameleon_list[picked_name])
+
+ // Otherwise, it's likely a random initialisation, so we
+ // don't have to worry
+
+ else
+ update_item(chameleon_list[picked_name])
+
+/datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item)
+ if(isliving(user))
+ var/mob/living/C = user
+ if(C.stat != CONSCIOUS)
+ return
+
+ update_item(picked_item)
+ var/obj/item/thing = target
+ thing.update_slot_icon()
+ UpdateButtonIcon()
+
+/datum/action/item_action/chameleon/change/proc/update_item(obj/item/picked_item)
+ // Species-related variables are lists, which can not be retrieved using initial(). As such, we need to instantiate the picked item.
+ var/obj/item/P = new picked_item(null)
+
+ target.name = P.name
+ target.desc = P.desc
+ target.icon_state = P.icon_state
+
+ if(isitem(target))
+ var/obj/item/I = target
+
+ I.item_state = P.item_state
+ I.item_color = P.item_color
+
+ I.icon_override = P.icon_override
+ I.sprite_sheets = P.sprite_sheets
+
+ if(istype(I, /obj/item/clothing) && istype(P, /obj/item/clothing))
+ var/obj/item/clothing/CL = I
+ var/obj/item/clothing/PCL = P
+ CL.flags_cover = PCL.flags_cover
+
+ target.icon = P.icon
+ qdel(P)
+
+/datum/action/item_action/chameleon/change/Trigger()
+ if(!IsAvailable())
+ return
+
+ select_look(owner)
+ return 1
+
+/datum/action/item_action/chameleon/change/proc/emp_randomise(var/amount = EMP_RANDOMISE_TIME)
+ START_PROCESSING(SSprocessing, src)
+ random_look(owner)
+
+ var/new_value = world.time + amount
+ if(new_value > emp_timer)
+ emp_timer = new_value
+
+/datum/action/item_action/chameleon/change/process()
+ if(world.time > emp_timer)
+ STOP_PROCESSING(SSprocessing, src)
+ return
+ random_look(owner)
+
+/obj/item/clothing/under/chameleon
+ name = "black jumpsuit"
+ icon_state = "black"
+ item_state = "bl_suit"
+ item_color = "black"
+ desc = "It's a plain jumpsuit. It has a small dial on the wrist."
+ sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
+ random_sensor = FALSE
+ resistance_flags = NONE
+ armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/clothing/under/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/clothing/under
+ chameleon_action.chameleon_name = "Jumpsuit"
+ chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/under, /obj/item/clothing/under/color, /obj/item/clothing/under/rank), only_root_path = TRUE)
+ chameleon_action.initialize_disguises()
+
+/obj/item/clothing/under/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/clothing/under/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/clothing/suit/chameleon
+ name = "armor"
+ desc = "A slim armored vest that protects against most types of damage."
+ icon_state = "armor"
+ item_state = "armor"
+ blood_overlay_type = "armor"
+ resistance_flags = NONE
+ armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+
+ sprite_sheets = list(
+ "Vox" = 'icons/mob/species/vox/suit.dmi'
+ )
+
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/clothing/suit/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/clothing/suit
+ chameleon_action.chameleon_name = "Suit"
+ chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/suit/armor/abductor), only_root_path = TRUE)
+ chameleon_action.initialize_disguises()
+
+/obj/item/clothing/suit/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/clothing/suit/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/clothing/glasses/chameleon
+ name = "Optical Meson Scanner"
+ desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
+ icon_state = "meson"
+ item_state = "meson"
+ resistance_flags = NONE
+ armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+
+ sprite_sheets = list(
+ "Vox" = 'icons/mob/species/vox/eyes.dmi',
+ "Drask" = 'icons/mob/species/drask/eyes.dmi',
+ "Grey" = 'icons/mob/species/grey/eyes.dmi'
+ )
+
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/clothing/glasses/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/clothing/glasses
+ chameleon_action.chameleon_name = "Glasses"
+ chameleon_action.chameleon_blacklist = list()
+ chameleon_action.initialize_disguises()
+
+/obj/item/clothing/glasses/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/clothing/glasses/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/clothing/gloves/chameleon
+ desc = "These gloves will protect the wearer from electric shock."
+ name = "insulated gloves"
+ icon_state = "yellow"
+ item_state = "ygloves"
+
+ resistance_flags = NONE
+ armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/clothing/gloves/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/clothing/gloves
+ chameleon_action.chameleon_name = "Gloves"
+ chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/gloves, /obj/item/clothing/gloves/color), only_root_path = TRUE)
+ chameleon_action.initialize_disguises()
+
+/obj/item/clothing/gloves/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/clothing/gloves/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/clothing/head/chameleon
+ name = "grey cap"
+ desc = "It's a baseball hat in a tasteful grey colour."
+ icon_state = "greysoft"
+ item_color = "grey"
+
+ resistance_flags = NONE
+ armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+
+ sprite_sheets = list(
+ "Vox" = 'icons/mob/species/vox/head.dmi'
+ )
+
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/clothing/head/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/clothing/head
+ chameleon_action.chameleon_name = "Hat"
+ chameleon_action.chameleon_blacklist = list()
+ chameleon_action.initialize_disguises()
+
+/obj/item/clothing/head/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/clothing/head/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/clothing/mask/chameleon
+ name = "gas mask"
+ desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
+ icon_state = "gas_alt"
+ item_state = "gas_alt"
+ resistance_flags = NONE
+ armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+ flags = AIRTIGHT | BLOCK_GAS_SMOKE_EFFECT
+ flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
+ gas_transfer_coefficient = 0.01
+ permeability_coefficient = 0.01
+ flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
+
+ sprite_sheets = list(
+ "Vox" = 'icons/mob/species/vox/mask.dmi',
+ "Unathi" = 'icons/mob/species/unathi/mask.dmi',
+ "Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
+ "Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
+ "Drask" = 'icons/mob/species/drask/mask.dmi',
+ "Grey" = 'icons/mob/species/grey/mask.dmi'
+ )
+
+ var/obj/item/voice_changer/voice_changer
+
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/clothing/mask/chameleon/Initialize()
+ . = ..()
+
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/clothing/mask
+ chameleon_action.chameleon_name = "Mask"
+ chameleon_action.chameleon_blacklist = list()
+ chameleon_action.initialize_disguises()
+
+ voice_changer = new(src)
+
+/obj/item/clothing/mask/chameleon/Destroy()
+ QDEL_NULL(voice_changer)
+ return ..()
+
+/obj/item/clothing/mask/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/clothing/mask/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/clothing/shoes/chameleon
+ name = "black shoes"
+ icon_state = "black"
+ item_color = "black"
+ desc = "A pair of black shoes."
+ permeability_coefficient = 0.05
+ resistance_flags = NONE
+ armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/clothing/shoes/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/clothing/shoes
+ chameleon_action.chameleon_name = "Shoes"
+ chameleon_action.chameleon_blacklist = list()
+ chameleon_action.initialize_disguises()
+
+/obj/item/clothing/shoes/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/clothing/shoes/chameleon/noslip
+ name = "black shoes"
+ icon_state = "black"
+ item_color = "black"
+ desc = "A pair of black shoes."
+ flags = NOSLIP
+
+/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/storage/backpack/chameleon
+ name = "backpack"
+
+ sprite_sheets = list(
+ "Vox" = 'icons/mob/species/vox/back.dmi'
+ )
+
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/storage/backpack/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/storage/backpack
+ chameleon_action.chameleon_name = "Backpack"
+ chameleon_action.initialize_disguises()
+
+/obj/item/storage/backpack/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/storage/backpack/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/storage/belt/chameleon
+ name = "toolbelt"
+ desc = "Holds tools."
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/storage/belt/chameleon/Initialize()
+ . = ..()
+
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/storage/belt
+ chameleon_action.chameleon_name = "Belt"
+ chameleon_action.initialize_disguises()
+
+/obj/item/storage/belt/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/storage/belt/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/radio/headset/chameleon
+ name = "radio headset"
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/radio/headset/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/radio/headset
+ chameleon_action.chameleon_name = "Headset"
+ chameleon_action.initialize_disguises()
+
+/obj/item/radio/headset/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/radio/headset/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/pda/chameleon
+ name = "PDA"
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/pda/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/pda
+ chameleon_action.chameleon_name = "PDA"
+ chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/pda/heads), only_root_path = TRUE)
+ chameleon_action.initialize_disguises()
+
+/obj/item/pda/chameleon/emp_act(severity)
+ . = ..()
+ chameleon_action.emp_randomise()
+
+/obj/item/pda/chameleon/broken/Initialize()
+ . = ..()
+ chameleon_action.emp_randomise(INFINITY)
+
+/obj/item/stamp/chameleon
+ var/datum/action/item_action/chameleon/change/chameleon_action
+
+/obj/item/stamp/chameleon/Initialize()
+ . = ..()
+ chameleon_action = new(src)
+ chameleon_action.chameleon_type = /obj/item/stamp
+ chameleon_action.chameleon_name = "Stamp"
+ chameleon_action.initialize_disguises()
+
+/obj/item/stamp/chameleon/broken/Initialize()
+ . = ..()
chameleon_action.emp_randomise(INFINITY)
\ No newline at end of file
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index e0982a929f1..4bbf68b4b7f 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -213,7 +213,7 @@ BLIND // can't see anything
var/clipped = 0
strip_delay = 20
put_on_delay = 40
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi',
"Drask" = 'icons/mob/species/drask/gloves.dmi'
@@ -404,7 +404,7 @@ BLIND // can't see anything
permeability_coefficient = 0.50
slowdown = SHOES_SLOWDOWN
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/shoes.dmi'
)
@@ -594,12 +594,13 @@ BLIND // can't see anything
permeability_coefficient = 0.90
slot_flags = SLOT_ICLOTHING
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
- species_fit = list("Vox", "Drask", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi',
"Drask" = 'icons/mob/species/drask/uniform.dmi',
"Grey" = 'icons/mob/species/grey/uniform.dmi'
)
+
var/has_sensor = TRUE//For the crew computer 2 = unable to change mode
var/sensor_mode = SENSOR_OFF
var/random_sensor = TRUE
diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm
index 7295a9b94dd..d965166fdb2 100644
--- a/code/modules/clothing/glasses/glasses.dm
+++ b/code/modules/clothing/glasses/glasses.dm
@@ -39,7 +39,7 @@
vision_flags = SEE_TURFS
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
prescription_upgradable = 1
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -88,7 +88,7 @@
origin_tech = "magnets=2;engineering=1"
prescription_upgradable = 0
scan_reagents = 1 //You can see reagents while wearing science goggles
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
@@ -112,7 +112,7 @@
desc = "These'll keep the soap out of your eyes."
icon_state = "purple"
item_state = "glasses"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
@@ -125,7 +125,7 @@
origin_tech = "materials=4;magnets=4;plasmatech=4;engineering=4"
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -137,7 +137,7 @@
desc = "Yarr."
icon_state = "eyepatch"
item_state = "eyepatch"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
@@ -149,7 +149,7 @@
icon_state = "monocle"
item_state = "headset" // lol
prescription_upgradable = 1
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -163,7 +163,7 @@
item_state = "glasses"
origin_tech = "magnets=3;engineering=3"
vision_flags = SEE_OBJS
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -193,7 +193,7 @@
icon_state = "glasses"
item_state = "glasses"
prescription = 1
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
@@ -210,7 +210,7 @@
name = "3D glasses"
icon_state = "3d"
item_state = "3d"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
@@ -221,7 +221,7 @@
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
icon_state = "gglasses"
item_state = "gglasses"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
@@ -237,7 +237,7 @@
flash_protect = 1
tint = 1
prescription_upgradable = 1
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -298,7 +298,7 @@
see_in_dark = 1
flash_protect = 1
tint = 1
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -324,7 +324,7 @@
actions_types = list(/datum/action/item_action/toggle)
flash_protect = 2
tint = 2
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -394,7 +394,7 @@
vision_flags = SEE_MOBS
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
flash_protect = -1
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
@@ -425,7 +425,7 @@
desc = "Strangely ancient technology used to help provide rudimentary eye cover."
icon_state = "sun"
item_state = "sunglasses"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -543,7 +543,7 @@
actions_types = list(/datum/action/item_action/toggle)
up = 0
tint = 0
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm
index 7f5d73acb1d..59ebb6c9446 100644
--- a/code/modules/clothing/glasses/hud.dm
+++ b/code/modules/clothing/glasses/hud.dm
@@ -31,7 +31,7 @@
icon_state = "healthhud"
origin_tech = "magnets=3;biotech=2"
HUDType = DATA_HUD_MEDICAL_ADVANCED
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -60,7 +60,7 @@
icon_state = "diagnostichud"
origin_tech = "magnets=2;engineering=2"
HUDType = DATA_HUD_DIAGNOSTIC
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
@@ -84,7 +84,7 @@
var/global/list/jobs[0]
HUDType = DATA_HUD_SECURITY_ADVANCED
var/read_only = FALSE
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -128,7 +128,7 @@
flash_protect = 1
tint = 1
prescription_upgradable = 1
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
@@ -143,7 +143,7 @@
desc = "A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil."
icon_state = "hydroponichud"
HUDType = DATA_HUD_HYDROPONIC
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
@@ -166,7 +166,7 @@
flags_cover = GLASSESCOVERSEYES
actions_types = list(/datum/action/item_action/toggle)
up = 0
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
@@ -182,7 +182,7 @@
flags_cover = GLASSESCOVERSEYES
actions_types = list(/datum/action/item_action/toggle)
up = 0
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm
index bbaf5b34e8b..70f0b1944de 100644
--- a/code/modules/clothing/head/collectable.dm
+++ b/code/modules/clothing/head/collectable.dm
@@ -59,7 +59,7 @@
icon_state = "welding"
item_state = "welding"
burn_state = FIRE_PROOF
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -126,7 +126,7 @@
icon_state = "swat"
item_state = "swat"
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm
index 4a51349e165..0e9d2bac8de 100644
--- a/code/modules/clothing/head/hardhat.dm
+++ b/code/modules/clothing/head/hardhat.dm
@@ -11,7 +11,7 @@
flags_inv = 0
actions_types = list(/datum/action/item_action/toggle_helmet_light)
burn_state = FIRE_PROOF
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -95,7 +95,7 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi'
)
\ No newline at end of file
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 6e3a0302cbc..4c915e5fc9c 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -13,7 +13,7 @@
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
strip_delay = 60
burn_state = FIRE_PROOF
- species_fit = list("Vox", "Drask", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Drask" = 'icons/mob/species/drask/helmet.dmi',
@@ -203,7 +203,7 @@ obj/item/clothing/head/blob
item_state = "blobhat"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index 62873252ad1..c3377296177 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -76,7 +76,7 @@
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi'
)
@@ -90,7 +90,7 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -103,7 +103,7 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -265,7 +265,7 @@
icon_state = "chickenhead"
item_state = "chickensuit"
flags = BLOCKHAIR
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -419,7 +419,7 @@
item_state = "griffinhat"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -452,7 +452,7 @@
icon_state = "papersack"
flags = BLOCKHAIR
flags_inv = HIDEFACE|HIDEEARS
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -463,7 +463,7 @@
icon_state = "papersack_smile"
flags = BLOCKHAIR
flags_inv = HIDEFACE|HIDEEARS
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index ab0dffee5dc..2675d778366 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -25,7 +25,7 @@
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
actions_types = list(/datum/action/item_action/toggle)
burn_state = FIRE_PROOF
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
@@ -132,7 +132,7 @@
flags_inv = HIDEEARS
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -159,7 +159,7 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -230,7 +230,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_disguise = "High-tech robot"
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
@@ -256,7 +256,7 @@
desc = "A band of rubber with a very reflective looking mirror attached to the front of it. One of the early signs of medical budget cuts."
icon_state = "head_mirror"
item_state = "head_mirror"
- species_fit = list("Vox, Drask")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Drask" = 'icons/mob/species/drask/head.dmi',
diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm
index 93d420f8ede..81d36884ef2 100644
--- a/code/modules/clothing/head/soft_caps.dm
+++ b/code/modules/clothing/head/soft_caps.dm
@@ -6,7 +6,7 @@
item_color = "cargo"
var/flipped = 0
actions_types = list(/datum/action/item_action/flip_cap)
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
diff --git a/code/modules/clothing/masks/boxing.dm b/code/modules/clothing/masks/boxing.dm
index d66daf59760..78034a3c0c8 100644
--- a/code/modules/clothing/masks/boxing.dm
+++ b/code/modules/clothing/masks/boxing.dm
@@ -8,7 +8,7 @@
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/adjust)
adjusted_flags = SLOT_HEAD
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -29,7 +29,7 @@
flags = BLOCKHAIR
flags_inv = HIDEFACE
w_class = WEIGHT_CLASS_SMALL
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
diff --git a/code/modules/clothing/masks/breath.dm b/code/modules/clothing/masks/breath.dm
index 401e3dd949a..df229f5b9c3 100644
--- a/code/modules/clothing/masks/breath.dm
+++ b/code/modules/clothing/masks/breath.dm
@@ -10,7 +10,6 @@
permeability_coefficient = 0.50
actions_types = list(/datum/action/item_action/adjust)
burn_state = FIRE_PROOF
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey", "Plasmaman" )
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -37,7 +36,6 @@
item_state = "medical"
permeability_coefficient = 0.01
put_on_delay = 10
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
/obj/item/clothing/mask/breath/vox
desc = "A weirdly-shaped breath mask."
diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm
index a195b81f7d3..6a33cdc5a1a 100644
--- a/code/modules/clothing/masks/gasmask.dm
+++ b/code/modules/clothing/masks/gasmask.dm
@@ -10,7 +10,6 @@
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
burn_state = FIRE_PROOF
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey", "Plasmaman" )
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm
index 231a353e153..85840d5db42 100644
--- a/code/modules/clothing/masks/miscellaneous.dm
+++ b/code/modules/clothing/masks/miscellaneous.dm
@@ -11,7 +11,7 @@
var/mute = MUZZLE_MUTE_ALL
var/security_lock = FALSE // Requires brig access to remove 0 - Remove as normal
var/locked = FALSE //Indicates if a mask is locked, should always start as 0.
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi'
)
@@ -89,7 +89,7 @@
resist_time = 150
mute = MUZZLE_MUTE_MUFFLE
flags = DROPDEL
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -197,7 +197,7 @@
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 25, rad = 0)
actions_types = list(/datum/action/item_action/adjust)
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -216,7 +216,7 @@
icon_state = "fake-moustache"
flags_inv = HIDEFACE
actions_types = list(/datum/action/item_action/pontificate)
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -295,7 +295,7 @@
var/voicechange = 0
var/temporaryname = " the Horse"
var/originalname = ""
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/mask.dmi'
)
@@ -390,7 +390,7 @@
desc = "It's the eater of worlds, and of children."
icon_state = "pennywise_mask"
item_state = "pennywise_mask"
- species_fit = list("Vox")
+
flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR
// Bandanas
@@ -403,7 +403,7 @@
slot_flags = SLOT_MASK
adjusted_flags = SLOT_HEAD
icon_state = "bandbotany"
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
diff --git a/code/modules/clothing/patreon/glasses.dm b/code/modules/clothing/patreon/glasses.dm
index 8f795b212a2..f52d54f7df2 100644
--- a/code/modules/clothing/patreon/glasses.dm
+++ b/code/modules/clothing/patreon/glasses.dm
@@ -7,7 +7,7 @@
desc = "Row row!"
icon_state = "gar"
item_state = "gar"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
diff --git a/code/modules/clothing/patreon/hats.dm b/code/modules/clothing/patreon/hats.dm
index bfcc69972e4..abee0cb9466 100644
--- a/code/modules/clothing/patreon/hats.dm
+++ b/code/modules/clothing/patreon/hats.dm
@@ -9,7 +9,7 @@
icon_state = "mushhat"
item_state = "mushhat"
flags = BLOCKHAIR
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
@@ -20,7 +20,7 @@
desc = "Poshness incarnate."
icon_state = "goldtophat"
item_state = "goldtophat"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
@@ -45,7 +45,7 @@
icon_state = "guardhelm"
item_state = "guardhelm"
flags = BLOCKHAIR
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
@@ -57,7 +57,7 @@
icon_state = "blacksombrero"
item_state = "blacksombrero"
flags = BLOCKHAIR
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm
index 1131f1ee648..099b46a10b9 100644
--- a/code/modules/clothing/spacesuits/ert.dm
+++ b/code/modules/clothing/spacesuits/ert.dm
@@ -9,7 +9,7 @@
var/obj/machinery/camera/camera
var/has_camera = TRUE
strip_delay = 130
- species_fit = list("Grey", "Vox")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi',
"Vox" = 'icons/mob/species/vox/helmet.dmi'
@@ -42,7 +42,7 @@
/obj/item/radio, /obj/item/analyzer, /obj/item/gun/energy/laser, /obj/item/gun/energy/pulse, \
/obj/item/gun/energy/gun/advtaser, /obj/item/melee/baton, /obj/item/gun/energy/gun, /obj/item/gun/projectile/automatic/lasercarbine, /obj/item/gun/energy/gun/blueshield, /obj/item/gun/energy/immolator/multi)
strip_delay = 130
- species_fit = list("Drask", "Vox")
+
sprite_sheets = list(
"Drask" = 'icons/mob/species/drask/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi'
@@ -61,7 +61,6 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "hardsuit0-gammacommander"
item_color = "gammacommander"
- species_fit = null
/obj/item/clothing/suit/space/hardsuit/ert/commander
name = "emergency response team commander suit"
@@ -73,7 +72,6 @@
name = "elite emergency response team commander suit"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "ert_gcommander"
- species_fit = null
//Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/security
@@ -88,7 +86,6 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "hardsuit0-gammasecurity"
item_color = "gammasecurity"
- species_fit = null
/obj/item/clothing/suit/space/hardsuit/ert/security
name = "emergency response team security suit"
@@ -100,7 +97,6 @@
name = "elite emergency response team security suit"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "ert_gsecurity"
- species_fit = null
//Engineer
/obj/item/clothing/head/helmet/space/hardsuit/ert/engineer
@@ -116,7 +112,6 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "hardsuit0-gammaengineer"
item_color = "gammaengineer"
- species_fit = null
/obj/item/clothing/suit/space/hardsuit/ert/engineer
name = "emergency response team engineer suit"
@@ -128,7 +123,6 @@
name = "elite emergency response team engineer suit"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "ert_gengineer"
- species_fit = null
//Medical
/obj/item/clothing/head/helmet/space/hardsuit/ert/medical
@@ -142,7 +136,6 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "hardsuit0-gammamedical"
item_color = "gammamedical"
- species_fit = null
/obj/item/clothing/suit/space/hardsuit/ert/medical
name = "emergency response team medical suit"
@@ -153,7 +146,6 @@
name = "elite emergency response team medical suit"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "ert_gmedical"
- species_fit = null
//Janitor
/obj/item/clothing/head/helmet/space/hardsuit/ert/janitor
@@ -167,8 +159,6 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "hardsuit0-gammajanitor"
item_color = "gammajanitor"
- species_fit = null
-
/obj/item/clothing/suit/space/hardsuit/ert/janitor
name = "emergency response team janitor suit"
desc = "A suit worn by the janitorial of a Nanotrasen Emergency Response Team. Has purple highlights. Armoured, space ready, and fire resistant."
@@ -178,7 +168,6 @@
name = "elite emergency response team janitor suit"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon_state = "ert_gjanitor"
- species_fit = null
//Paranormal
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index 9a0354b6b0f..ead2c04016d 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -498,7 +498,7 @@
armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
heat_protection = HEAD //Uncomment to enable firesuit protection
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
- species_fit = list("Grey")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi'
)
diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm
index 683435ae2a6..9706b254fa8 100644
--- a/code/modules/clothing/spacesuits/miscellaneous.dm
+++ b/code/modules/clothing/spacesuits/miscellaneous.dm
@@ -8,7 +8,7 @@
permeability_coefficient = 0.01
armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
species_restricted = list("exclude", "Diona", "Wryn")
- species_fit = list("Vox", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/helmet.dmi'
@@ -32,7 +32,7 @@
allowed = list(/obj/item/tank, /obj/item/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/restraints/handcuffs)
armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
species_restricted = list("exclude", "Diona", "Wryn")
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -73,7 +73,7 @@
armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 90, rad = 20)
strip_delay = 120
species_restricted = list("exclude", "Diona", "Wryn")
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -100,13 +100,14 @@
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
- species_fit = list("Grey, Drask")
+
sprite_sheets = list(
"Grey" = 'icons/mob/species/Grey/head.dmi',
"Drask" = 'icons/mob/species/Drask/helmet.dmi'
)
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
flags_cover = HEADCOVERSEYES
+
/obj/item/clothing/head/helmet/space/santahat/attack_self(mob/user as mob)
if(src.icon_state == "santahat")
src.icon_state = "santahat_beard"
@@ -159,7 +160,7 @@
item_state = "paramedic-eva-helmet"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
species_restricted = list("exclude", "Diona", "Wryn")
- species_fit = list("Vox", "Grey" , "Skrell" , "Tajaran" , "Drask" , "Unathi" , "Vulpkanin")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/helmet.dmi',
@@ -180,7 +181,7 @@
desc = "A brand new paramedic EVA suit. The nitrile seems a bit too thin to be space proof. Used for retrieving bodies in space."
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
species_restricted = list("exclude", "Diona", "Wryn")
- species_fit = list("Vox", "Skrell" , "Tajaran" , "Drask" , "Unathi" , "Vulpkanin")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Skrell" = 'icons/mob/species/skrell/suit.dmi',
@@ -200,7 +201,7 @@
desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
species_restricted = list("exclude", "Diona", "Wryn")
- species_fit = list("Tajaran", "Unathi", "Vox", "Vulpkanin")
+
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
@@ -223,7 +224,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flash_protect = 0
species_restricted = list("exclude", "Diona", "Wryn")
- species_fit = list("Tajaran", "Unathi", "Vox", "Vulpkanin", "Grey")
+
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
@@ -244,7 +245,6 @@
icon_state = "spacemimehelmet"
item_state = "spacemimehelmet"
species_restricted = list("exclude","Diona","Vox","Wryn")
- species_fit = null
sprite_sheets = null
sprite_sheets_obj = null
@@ -255,7 +255,6 @@
icon_state = "spacemime_suit"
item_state = "spacemime_items"
species_restricted = list("exclude","Diona","Vox","Wryn")
- species_fit = null
sprite_sheets = null
sprite_sheets_obj = null
@@ -266,7 +265,6 @@
icon_state = "clownhelmet"
item_state = "clownhelmet"
species_restricted = list("exclude","Diona","Vox","Wryn")
- species_fit = null
sprite_sheets = null
sprite_sheets_obj = null
@@ -277,7 +275,6 @@
icon_state = "spaceclown_suit"
item_state = "spaceclown_items"
species_restricted = list("exclude","Diona","Vox","Wryn")
- species_fit = null
sprite_sheets = null
sprite_sheets_obj = null
\ No newline at end of file
diff --git a/code/modules/clothing/suits/alien.dm b/code/modules/clothing/suits/alien.dm
index 664e1dea237..1a2fabea889 100644
--- a/code/modules/clothing/suits/alien.dm
+++ b/code/modules/clothing/suits/alien.dm
@@ -1,6 +1,5 @@
//Unathi clothing.
/obj/item/clothing/suit/unathi/
- species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index 85544665eec..96c2ed46f7a 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -8,7 +8,7 @@
strip_delay = 60
put_on_delay = 40
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -91,7 +91,6 @@
desc = "A vest drenched in the blood of Greytide. It has seen better days."
icon_state = "bloody_armor"
item_state = "bloody_armor"
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/armor/secjacket
@@ -137,7 +136,6 @@
icon_state = "jensencoat"
item_state = "jensencoat"
flags_inv = 0
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/armor/vest/warden
@@ -383,7 +381,6 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
- species_fit = null
sprite_sheets = null
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm
index 0c85db3d533..86130ba8008 100644
--- a/code/modules/clothing/suits/bio.dm
+++ b/code/modules/clothing/suits/bio.dm
@@ -9,7 +9,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
burn_state = FIRE_PROOF
- species_fit = list("Vox", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
@@ -33,7 +33,7 @@
strip_delay = 70
put_on_delay = 70
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -97,5 +97,5 @@
item_state = "bio_suit"
strip_delay = 40
put_on_delay = 20
- species_fit = null
+
sprite_sheets = null
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index 229bdc18142..06a3f35fa29 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -10,7 +10,7 @@
allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/syringe, \
/obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/radio, /obj/item/tank/emergency_oxygen,/obj/item/rad_laser)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 10)
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -25,7 +25,7 @@
/obj/item/healthanalyzer, /obj/item/flashlight, \
/obj/item/radio, /obj/item/tank/emergency_oxygen,/obj/item/rad_laser)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -39,7 +39,7 @@
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list(/obj/item/reagent_containers/spray/plantbgone,/obj/item/plant_analyzer,/obj/item/seeds,/obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/cultivator,/obj/item/reagent_containers/spray/pestspray,/obj/item/hatchet,/obj/item/storage/bag/plants)
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -54,7 +54,7 @@
flags_inv = HIDEJUMPSUIT
flags_size = ONESIZEFITSALL
allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/flash, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/emergency_oxygen)
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -66,7 +66,7 @@
item_state = "bio_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -87,7 +87,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
hoodtype = /obj/item/clothing/head/chaplain_hood
allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/emergency_oxygen)
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -102,7 +102,7 @@
flags_inv = HIDESHOES|HIDEJUMPSUIT
hoodtype = /obj/item/clothing/head/nun_hood
allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/emergency_oxygen)
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -142,7 +142,7 @@
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/kitchen/knife)
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -185,7 +185,7 @@
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_size = ONESIZEFITSALL
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -222,7 +222,7 @@
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_size = ONESIZEFITSALL
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -236,14 +236,13 @@
blood_overlay_type = "armor"
allowed = list (/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/emergency_oxygen)
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
//Lawyer
/obj/item/clothing/suit/storage/lawyer
- species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -315,7 +314,7 @@
suit_adjusted = 1
actions_types = list(/datum/action/item_action/button)
adjust_flavour = "unbutton"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -330,7 +329,7 @@
ignore_suitadjust = 0
actions_types = list(/datum/action/item_action/button)
adjust_flavour = "unbutton"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -348,7 +347,7 @@
suit_adjusted = 1
actions_types = list(/datum/action/item_action/button)
adjust_flavour = "unbutton"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -360,7 +359,7 @@
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "suspenders"
blood_overlay_type = "armor" //it's the less thing that I can put here
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm
index c7ab509fb2c..f3759a67786 100644
--- a/code/modules/clothing/suits/labcoat.dm
+++ b/code/modules/clothing/suits/labcoat.dm
@@ -9,7 +9,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/food/pill,/obj/item/storage/pill_bottle,/obj/item/paper,/obj/item/rad_laser)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
- species_fit = list("Vox","Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Grey" = 'icons/mob/species/grey/suit.dmi'
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index 0903710ddc8..25fa28931d3 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -18,7 +18,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list (/obj/item/gun/energy/laser/tag/blue)
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -32,7 +32,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list (/obj/item/gun/energy/laser/tag/red)
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -45,7 +45,7 @@
desc = "Yarr."
icon_state = "pirate_old"
item_state = "pirate_old"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -55,7 +55,7 @@
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -117,7 +117,7 @@
item_state = "wcoat"
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -262,7 +262,7 @@
desc = "Your classic, non-racist poncho."
icon_state = "classicponcho"
item_state = "classicponcho"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -351,7 +351,7 @@
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
- species_fit = list("Vox")
+
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
/obj/item/clothing/head/winterhood
@@ -363,7 +363,7 @@
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags = NODROP|BLOCKHAIR
flags_inv = HIDEEARS
- species_fit = list("Vox")
+
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
/obj/item/clothing/suit/hooded/wintercoat/captain
@@ -474,7 +474,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen)
hoodtype = /obj/item/clothing/head/hood
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -487,7 +487,7 @@
cold_protection = HEAD
flags = NODROP|BLOCKHAIR
flags_inv = HIDEEARS
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
@@ -549,7 +549,7 @@
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
icon_state = "ianshirt"
item_state = "ianshirt"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -599,7 +599,7 @@
desc = "It makes you stand out. Just the opposite of why it's typically worn. Nice try trying to blend in while wearing it."
icon_state = "brtrenchcoat"
item_state = "brtrenchcoat"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -609,7 +609,7 @@
desc = "That shade of black just makes you look a bit more evil. Good for those mafia types."
icon_state = "bltrenchcoat"
item_state = "bltrenchcoat"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -626,7 +626,7 @@
suit_adjusted = 1
actions_types = list(/datum/action/item_action/openclose)
adjust_flavour = "unzip"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -760,7 +760,7 @@
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
actions_types = list(/datum/action/item_action/zipper)
adjust_flavour = "unzip"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -806,7 +806,7 @@
ignore_suitadjust = 0
actions_types = list(/datum/action/item_action/button)
adjust_flavour = "unbutton"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -819,7 +819,7 @@
ignore_suitadjust = 0
actions_types = list(/datum/action/item_action/button)
adjust_flavour = "unbutton"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm
index 267a3c86802..f3b06e30c83 100644
--- a/code/modules/clothing/suits/utility.dm
+++ b/code/modules/clothing/suits/utility.dm
@@ -33,7 +33,7 @@
/obj/item/clothing/suit/fire/firefighter
icon_state = "firesuit"
item_state = "firefighter"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -52,7 +52,7 @@
icon_state = "atmos_firesuit"
item_state = "firesuit_atmos"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -75,7 +75,7 @@
strip_delay = 70
put_on_delay = 70
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
@@ -101,7 +101,7 @@
strip_delay = 70
put_on_delay = 70
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -129,7 +129,7 @@
strip_delay = 60
put_on_delay = 60
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
@@ -152,7 +152,7 @@
strip_delay = 60
put_on_delay = 60
burn_state = FIRE_PROOF
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm
index 7044c87d8fa..9f225e48884 100644
--- a/code/modules/clothing/under/accessories/accessory.dm
+++ b/code/modules/clothing/under/accessories/accessory.dm
@@ -118,7 +118,7 @@
icon_state = "waistcoat"
item_state = "waistcoat"
item_color = "waistcoat"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -462,7 +462,7 @@
icon_state = "cowboyshirt"
item_state = "cowboyshirt"
item_color = "cowboyshirt"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -473,7 +473,7 @@
icon_state = "cowboyshirt_s"
item_state = "cowboyshirt_s"
item_color = "cowboyshirt_s"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -484,7 +484,7 @@
icon_state = "cowboyshirt_white"
item_state = "cowboyshirt_white"
item_color = "cowboyshirt_white"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -495,7 +495,7 @@
icon_state = "cowboyshirt_whites"
item_state = "cowboyshirt_whites"
item_color = "cowboyshirt_whites"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -506,7 +506,7 @@
icon_state = "cowboyshirt_pink"
item_state = "cowboyshirt_pink"
item_color = "cowboyshirt_pink"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -517,7 +517,7 @@
icon_state = "cowboyshirt_pinks"
item_state = "cowboyshirt_pinks"
item_color = "cowboyshirt_pinks"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -528,7 +528,7 @@
icon_state = "cowboyshirt_navy"
item_state = "cowboyshirt_navy"
item_color = "cowboyshirt_navy"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -539,7 +539,7 @@
icon_state = "cowboyshirt_navys"
item_state = "cowboyshirt_navys"
item_color = "cowboyshirt_navys"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -550,7 +550,7 @@
icon_state = "cowboyshirt_red"
item_state = "cowboyshirt_red"
item_color = "cowboyshirt_red"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
@@ -561,7 +561,7 @@
icon_state = "cowboyshirt_reds"
item_state = "cowboyshirt_reds"
item_color = "cowboyshirt_reds"
- species_fit = list("Vox", "Drask", "Grey")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
diff --git a/code/modules/clothing/under/accessories/storage.dm b/code/modules/clothing/under/accessories/storage.dm
index ede853c8145..16eb1cd476a 100644
--- a/code/modules/clothing/under/accessories/storage.dm
+++ b/code/modules/clothing/under/accessories/storage.dm
@@ -78,7 +78,7 @@
desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
icon_state = "webbing"
item_color = "webbing"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm
index 08c7c403ff5..e7f29305929 100644
--- a/code/modules/clothing/under/color.dm
+++ b/code/modules/clothing/under/color.dm
@@ -120,7 +120,7 @@
desc = "Groovy!"
icon_state = "psyche"
item_color = "psyche"
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm
index da905dd1e75..cfd828aeab1 100644
--- a/code/modules/clothing/under/jobs/security.dm
+++ b/code/modules/clothing/under/jobs/security.dm
@@ -85,7 +85,7 @@
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
flags_size = ONESIZEFITSALL
strip_delay = 50
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm
index 6181644ffc8..c7ad35e5f47 100644
--- a/code/modules/customitems/item_defines.dm
+++ b/code/modules/customitems/item_defines.dm
@@ -323,7 +323,6 @@
if(!has_action)
new /datum/action/item_action/openclose(jacket)//this actually works
jacket.adjust_flavour = "unbutton"
- jacket.species_fit = null
jacket.sprite_sheets = null
user.update_inv_wear_suit()
qdel(src)
@@ -345,7 +344,6 @@
M.desc = "It looks heavily modified, but otherwise functions as a gas mask. The words “Property of Yon-Dale” can be seen on the inner band."
M.icon = 'icons/obj/custom_items.dmi'
M.icon_state = "gas_tariq"
- M.species_fit = list("Vulpkanin")
M.sprite_sheets = list(
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
)
@@ -844,7 +842,6 @@
actions_types = list()
ignore_suitadjust = 1
adjust_flavour = null
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/storage/labcoat/fluff/pulsecoat //ozewse : Daniel Harper : Donated to them by Runemeds, who is the original donor.
@@ -934,7 +931,6 @@
desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
icon = 'icons/obj/custom_items.dmi'
icon_state = "aeneasrinil_open"
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth
@@ -946,7 +942,6 @@
ignore_suitadjust = 1
actions_types = list()
adjust_flavour = null
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/jacket/fluff/jacksvest // Anxipal: Jack Harper
@@ -957,7 +952,6 @@
ignore_suitadjust = TRUE
actions_types = list()
adjust_flavour = null
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen
@@ -997,7 +991,6 @@
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
icon = 'icons/obj/custom_items.dmi'
icon_state = "labcoat_red_open"
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/storage/labcoat/fluff/ionward_labcoat // Ionward: Gemini
@@ -1005,7 +998,6 @@
desc = "A thin, faded, carbon fiber labcoat. On the back, a Technocracy vessel's logo. Inside, the name 'Gemini' is printed on the collar."
icon = 'icons/obj/custom_items.dmi'
icon_state = "ionward_labcoat_open"
- species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y
@@ -1059,7 +1051,7 @@
desc = "A somewhat worn but well kept set of vox tactical webbing. It has a couple of pouches attached."
icon = 'icons/obj/custom_items.dmi'
icon_state = "k3_webbing"
- species_fit = list("Vox")
+
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
ignore_suitadjust = 0
actions_types = list(/datum/action/item_action/toggle)
@@ -1338,7 +1330,6 @@
ignore_suitadjust = TRUE
actions_types = list()
adjust_flavour = null
- species_fit = null
sprite_sheets = null
/obj/item/clothing/under/fluff/fox
@@ -1481,7 +1472,6 @@
icon = 'icons/obj/clothing/ties.dmi'
icon_state = "vest_black"
item_state = "vest_black"
- species_fit = null
sprite_sheets = null
/obj/item/clothing/under/pants/fluff/combat
@@ -1498,7 +1488,6 @@
item_state = "elliot_windbreaker_open"
adjust_flavour = "unzip"
suit_adjusted = 1
- species_fit = null
sprite_sheets = null
/obj/item/storage/backpack/fluff/syndiesatchel //SkeletalElite: Rawkkihiki
@@ -1723,7 +1712,6 @@
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
- species_fit = list("Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi')
icon_state = "kiaoutfit"
item_state = "kiaoutfit"
@@ -1747,7 +1735,6 @@
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
- species_fit = list("Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/mask.dmi')
icon_state = "kiamask"
item_state = "kiamask"
@@ -1785,4 +1772,3 @@
item_state = "voxbodysuit"
item_color = "voxbodysuit"
body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
- species_fit = list("Vox")
diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
index bb08ffca36e..132b2257bfd 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
@@ -77,7 +77,7 @@
name = "\improper Refrigerated Medicine Storage"
desc = "A refrigerated storage unit for storing medicine and chemicals."
icon_state = "smartfridge" //To fix the icon in the map editor.
- icon_on = "smartfridge_chem"
+ icon_on = "smartfridge"
/obj/machinery/smartfridge/medbay/accept_check(obj/item/O)
if(istype(O,/obj/item/reagent_containers/glass))
@@ -104,7 +104,7 @@
name = "\improper Secure Refrigerated Medicine Storage"
desc = "A refrigerated storage unit for storing medicine and chemicals."
icon_state = "smartfridge" //To fix the icon in the map editor.
- icon_on = "smartfridge_chem"
+ icon_on = "smartfridge"
req_one_access_txt = "5;33"
/obj/machinery/smartfridge/secure/medbay/accept_check(obj/item/O)
@@ -122,7 +122,7 @@
name = "\improper Smart Chemical Storage"
desc = "A refrigerated storage unit for medicine and chemical storage."
icon_state = "smartfridge" //To fix the icon in the map editor.
- icon_on = "smartfridge_chem"
+ icon_on = "smartfridge"
req_access_txt = "33"
var/list/spawn_meds = list()
@@ -139,6 +139,7 @@
item_quants[I.name] = 1
SSnanoui.update_uis(src)
amount--
+ update_icon()
/obj/machinery/smartfridge/secure/chemistry/accept_check(obj/item/O)
if(istype(O,/obj/item/storage/pill_bottle) || istype(O,/obj/item/reagent_containers))
@@ -225,10 +226,17 @@
/obj/machinery/smartfridge/update_icon()
if(stat & (BROKEN|NOPOWER))
- icon_state = icon_off
+ icon_state = "[initial(icon_state)]-off"
else
- icon_state = icon_on
-
+ switch(contents.len)
+ if(0)
+ icon_state = "[initial(icon_state)]"
+ if(1 to 25)
+ icon_state = "[initial(icon_state)]1"
+ if(26 to 75)
+ icon_state = "[initial(icon_state)]2"
+ if(76 to INFINITY)
+ icon_state = "[initial(icon_state)]3"
/*******************
* Item Adding
@@ -267,6 +275,7 @@
if(load(O, user))
user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].")
SSnanoui.update_uis(src)
+ update_icon()
else if(istype(O, /obj/item/storage/bag))
var/obj/item/storage/bag/P = O
@@ -280,6 +289,7 @@
to_chat(user, "Some items are refused.")
SSnanoui.update_uis(src)
+ update_icon()
else if(!istype(O, /obj/item/card/emag))
to_chat(user, "\The [src] smartly refuses [O].")
diff --git a/code/modules/mob/dead/dead.dm b/code/modules/mob/dead/dead.dm
index f34aa75cd5e..c7eb3357618 100644
--- a/code/modules/mob/dead/dead.dm
+++ b/code/modules/mob/dead/dead.dm
@@ -1,4 +1,33 @@
+/mob/dead/Login()
+ . = ..()
+ var/turf/T = get_turf(src)
+ if (isturf(T))
+ update_z(T.z)
+
+/mob/dead/Logout()
+ update_z(null)
+ return ..()
+
/mob/dead/forceMove(atom/destination)
+ var/turf/old_turf = get_turf(src)
+ var/turf/new_turf = get_turf(destination)
+ if (old_turf?.z != new_turf?.z)
+ onTransitZ(old_turf?.z, new_turf?.z)
var/oldloc = loc
loc = destination
- Moved(oldloc, NONE, TRUE)
\ No newline at end of file
+ Moved(oldloc, NONE, TRUE)
+
+/mob/dead/onTransitZ(old_z,new_z)
+ ..()
+ update_z(new_z)
+
+/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
+ if (registered_z != new_z)
+ if (registered_z)
+ SSmobs.dead_players_by_zlevel[registered_z] -= src
+ if (client)
+ if (new_z)
+ SSmobs.dead_players_by_zlevel[new_z] += src
+ registered_z = new_z
+ else
+ registered_z = null
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 6133c5150e1..73a76e00420 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -1223,7 +1223,7 @@ var/global/list/damage_icon_parts = list()
//Adds a collar overlay above the helmet layer if the suit has one
// Suit needs an identically named sprite in icons/mob/collar.dmi
-// For suits with species_fit and sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi.
+// For suits with sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi.
/mob/living/carbon/human/proc/update_collar(var/update_icons=1)
remove_overlay(COLLAR_LAYER)
var/icon/C = new('icons/mob/collar.dmi')
diff --git a/code/modules/mob/living/login.dm b/code/modules/mob/living/login.dm
index d8e27df91fe..580996e54d9 100644
--- a/code/modules/mob/living/login.dm
+++ b/code/modules/mob/living/login.dm
@@ -18,6 +18,14 @@
if(ranged_ability)
ranged_ability.add_ranged_ability(src, "You currently have [ranged_ability] active!")
+ //for when action buttons are lost and need to be regained, such as when the mind enters a new mob
+ var/datum/changeling/changeling = usr.mind.changeling
+ if(changeling)
+ for(var/power in changeling.purchasedpowers)
+ var/datum/action/changeling/S = power
+ if(istype(S) && S.needs_button)
+ S.Grant(src)
+
//Should update regardless of if we can ventcrawl, since we can end up in pipes in other ways.
update_pipe_vision()
diff --git a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm
index 6d12559ee9b..290a3c64e6e 100644
--- a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm
+++ b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm
@@ -184,7 +184,7 @@ var/datum/cameranet/cameranet = new()
/*
/datum/cameranet/proc/stat_entry()
if(!statclick)
- statclick = new/obj/effect/statclick/debug("Initializing...", src)
+ statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
stat(name, statclick.update("Cameras: [cameranet.cameras.len] | Chunks: [cameranet.chunks.len]"))
*/
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 7521270346e..100dd1ffbba 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -289,7 +289,7 @@ var/list/robot_verbs_default = list(
if(islist(force_modules) && force_modules.len)
modules = force_modules.Copy()
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
- to_chat(src, "Crisis mode active. Combat module available.")
+ to_chat(src, "Crisis mode active. The combat module is now available.")
modules += "Combat"
if(mmi != null && mmi.alien)
modules = list("Hunter")
@@ -417,6 +417,31 @@ var/list/robot_verbs_default = list(
radio.config(module.channels)
notify_ai(2)
+/mob/living/silicon/robot/proc/reset_module()
+ notify_ai(2)
+
+ uneq_all()
+ sight_mode = null
+ hands.icon_state = "nomod"
+ icon_state = "robot"
+ module.remove_subsystems_and_actions(src)
+ QDEL_NULL(module)
+
+ camera.network.Remove(list("Engineering", "Medical", "Mining Outpost"))
+ rename_character(real_name, get_default_name("Default"))
+ languages = list()
+ speech_synthesizer_langs = list()
+
+ update_icons()
+ update_headlamp()
+
+ speed = 0 // Remove upgrades.
+ ionpulse = FALSE
+ magpulse = FALSE
+ add_language("Robot Talk", 1)
+
+ status_flags |= CANPUSH
+
//for borg hotkeys, here module refers to borg inv slot, not core module
/mob/living/silicon/robot/verb/cmd_toggle_module(module as num)
set name = "Toggle Module"
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index 3b9b2d720ca..4faa821701c 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -57,7 +57,7 @@
/mob/living/simple_animal/mouse/Life()
..()
- if(prob(0.5))
+ if(prob(0.5) && !ckey)
stat = UNCONSCIOUS
icon_state = "mouse_[mouse_color]_sleep"
wander = 0
@@ -220,4 +220,4 @@
response_harm = "stamps on"
gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
can_collar = 0
- butcher_results = list(/obj/item/stack/sheet/metal = 1)
\ No newline at end of file
+ butcher_results = list(/obj/item/stack/sheet/metal = 1)
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index f4a88a4d18a..fb11e2ef277 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -965,13 +965,6 @@ var/list/slot_equipment_priority = list( \
if(is_admin(src))
- if(statpanel("DI")) //not looking at that panel
- stat("Loc", "([x], [y], [z]) [loc]")
- stat("CPU", "[world.cpu]")
- stat("Instances", "[world.contents.len]")
-
- if(processScheduler)
- processScheduler.statProcesses()
if(statpanel("MC")) //looking at that panel
var/turf/T = get_turf(client.eye)
stat("Location:", COORD(T))
diff --git a/code/modules/ninja/suit/mask.dm b/code/modules/ninja/suit/mask.dm
index bfc87e0104c..0ebec2e724f 100644
--- a/code/modules/ninja/suit/mask.dm
+++ b/code/modules/ninja/suit/mask.dm
@@ -12,7 +12,7 @@ Contents:
icon_state = "s-ninja(norm)"
item_state = "s-ninja_mask"
unacidable = 1
- species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm
index cbffd8ecf8a..e030c9afb2a 100644
--- a/code/modules/projectiles/guns/projectile/sniper.dm
+++ b/code/modules/projectiles/guns/projectile/sniper.dm
@@ -1,6 +1,6 @@
/obj/item/gun/projectile/automatic/sniper_rifle
name = "sniper rifle"
- desc = "the kind of gun that will leave you crying for mummy before you even realise your leg's missing"
+ desc = "The kind of gun that will leave you crying for mummy before you even realise your leg's missing."
icon_state = "sniper"
item_state = "sniper"
recoil = 2
@@ -20,25 +20,27 @@
slot_flags = SLOT_BACK
actions_types = list()
+/obj/item/gun/projectile/automatic/sniper_rifle/syndicate
+ name = "syndicate sniper rifle"
+ desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face."
+ origin_tech = "combat=7;syndicate=6"
+
+/obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator
+ name = "syndicate penetrator sniper rifle"
+
+/obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator/Initialize(mapload)
+ . = ..()
+ desc += " It comes loaded with a penetrator magazine, but can use different magazines."
+
+ QDEL_NULL(magazine)
+ magazine = new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
+
/obj/item/gun/projectile/automatic/sniper_rifle/update_icon()
if(magazine)
icon_state = "sniper-mag"
else
icon_state = "sniper"
-/obj/item/gun/projectile/automatic/sniper_rifle/syndicate
- name = "syndicate sniper rifle"
- desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face"
- origin_tech = "combat=7;syndicate=6"
-
-/obj/item/gun/projectile/automatic/sniper_rifle/soporific
- name = "Soporific sniper rifle"
- desc = "A sniper rifle that's primarily used to fire non-lethal soporific rounds."
- origin_tech = "combat=7;syndicate=6"
- mag_type = /obj/item/ammo_box/magazine/sniper_rounds/soporific
- can_unsuppress = 0
- can_suppress = 0
-
/obj/item/gun/projectile/automatic/sniper_rifle/compact //holds very little ammo, lacks zooming, and bullets are primarily damage dealers, but the gun lacks the downsides of the full size rifle
name = "compact sniper rifle"
desc = "a compact, unscoped version of the standard issue syndicate sniper rifle. Still capable of sending people crying."
diff --git a/code/modules/security_levels/security levels.dm b/code/modules/security_levels/security levels.dm
index 050326891fb..3b1e56e0c2d 100644
--- a/code/modules/security_levels/security levels.dm
+++ b/code/modules/security_levels/security levels.dm
@@ -31,6 +31,15 @@
// Mark down this time to prevent shuttle cheese
SSshuttle.emergency_sec_level_time = world.time
+ // Reset gamma borgs if the new security level is lower than Gamma.
+ if(level < SEC_LEVEL_GAMMA)
+ for(var/M in GLOB.silicon_mob_list)
+ if(isrobot(M))
+ var/mob/living/silicon/robot/R = M
+ if(istype(R.module, /obj/item/robot_module/combat) && !R.crisis)
+ R.reset_module()
+ to_chat(R, "Crisis mode deactivated. The combat module is no longer available and your module has been reset.")
+
switch(level)
if(SEC_LEVEL_GREEN)
security_announcement_down.Announce("All threats to the station have passed. All weapons need to be holstered and privacy laws are once again fully enforced.","Attention! Security level lowered to green.")
@@ -176,15 +185,3 @@
return SEC_LEVEL_EPSILON
if("delta")
return SEC_LEVEL_DELTA
-
-
-/*DEBUG
-/mob/verb/set_thing0()
- set_security_level(0)
-/mob/verb/set_thing1()
- set_security_level(1)
-/mob/verb/set_thing2()
- set_security_level(2)
-/mob/verb/set_thing3()
- set_security_level(3)
-*/
diff --git a/code/modules/vr/vr_goggles.dm b/code/modules/vr/vr_goggles.dm
index c2a185b0ffa..f2df5d2189e 100644
--- a/code/modules/vr/vr_goggles.dm
+++ b/code/modules/vr/vr_goggles.dm
@@ -7,7 +7,7 @@
icon_state = "3d"
item_state = "3d"
prescription_upgradable = 0
- species_fit = list("Vox")
+
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
diff --git a/html/changelogs/AutoChangeLog-pr-11444.yml b/html/changelogs/AutoChangeLog-pr-11444.yml
new file mode 100644
index 00000000000..08ad07a902d
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11444.yml
@@ -0,0 +1,4 @@
+author: "Kyep"
+delete-after: True
+changes:
+ - bugfix: "unanchored vending machines will no longer generate a runtime error when throwing products at people."
diff --git a/html/changelogs/AutoChangeLog-pr-11465.yml b/html/changelogs/AutoChangeLog-pr-11465.yml
new file mode 100644
index 00000000000..a38d2a20e15
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11465.yml
@@ -0,0 +1,4 @@
+author: "farie82"
+delete-after: True
+changes:
+ - bugfix: "Can't use cuffs now while you have antidrop"
diff --git a/html/changelogs/AutoChangeLog-pr-11466.yml b/html/changelogs/AutoChangeLog-pr-11466.yml
new file mode 100644
index 00000000000..0cf1c132b42
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11466.yml
@@ -0,0 +1,4 @@
+author: "Markolie"
+delete-after: True
+changes:
+ - bugfix: "Chameleon items now use the appropriate species icon."
diff --git a/html/changelogs/AutoChangeLog-pr-11524.yml b/html/changelogs/AutoChangeLog-pr-11524.yml
new file mode 100644
index 00000000000..e1036ef70a7
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11524.yml
@@ -0,0 +1,4 @@
+author: "Fox McCloud"
+delete-after: True
+changes:
+ - rscdel: "Removes the Process Scheduler"
diff --git a/html/changelogs/AutoChangeLog-pr-11529.yml b/html/changelogs/AutoChangeLog-pr-11529.yml
new file mode 100644
index 00000000000..6de125cb71f
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11529.yml
@@ -0,0 +1,4 @@
+author: "Citinited"
+delete-after: True
+changes:
+ - tweak: "The button to close radial menus is much more obvious and easily-clickable now"
diff --git a/html/changelogs/AutoChangeLog-pr-11537.yml b/html/changelogs/AutoChangeLog-pr-11537.yml
new file mode 100644
index 00000000000..304766c2b8d
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11537.yml
@@ -0,0 +1,4 @@
+author: "Akatos"
+delete-after: True
+changes:
+ - tweak: "Smartfridges now visually show approximate number of items inside"
diff --git a/html/changelogs/AutoChangeLog-pr-11553.yml b/html/changelogs/AutoChangeLog-pr-11553.yml
new file mode 100644
index 00000000000..9954dccfd28
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11553.yml
@@ -0,0 +1,4 @@
+author: "Ty-Omaha"
+delete-after: True
+changes:
+ - tweak: "Changed admin take ticket color from neon green to Asay pink"
diff --git a/html/changelogs/AutoChangeLog-pr-11584.yml b/html/changelogs/AutoChangeLog-pr-11584.yml
new file mode 100644
index 00000000000..83db80c473f
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11584.yml
@@ -0,0 +1,4 @@
+author: "Markolie"
+delete-after: True
+changes:
+ - bugfix: "Ghosts can now transition through space again. This is now done by clicking on the edge of space."
diff --git a/html/changelogs/AutoChangeLog-pr-11585.yml b/html/changelogs/AutoChangeLog-pr-11585.yml
new file mode 100644
index 00000000000..053b6deb819
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11585.yml
@@ -0,0 +1,5 @@
+author: "Arkatos"
+delete-after: True
+changes:
+ - bugfix: "Changelings should now correctly receive their action buttons"
+ - bugfix: "Changelings now do not steal action buttons from other changelings"
diff --git a/icons/mob/radial.dmi b/icons/mob/radial.dmi
index ba3179a4214..3951523ebc1 100644
Binary files a/icons/mob/radial.dmi and b/icons/mob/radial.dmi differ
diff --git a/icons/obj/vending.dmi b/icons/obj/vending.dmi
index 3cf2933da82..b7aaa3f83f3 100755
Binary files a/icons/obj/vending.dmi and b/icons/obj/vending.dmi differ
diff --git a/paradise.dme b/paradise.dme
index e295370f820..0a558ffd5db 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -17,6 +17,7 @@
#include "code\world.dm"
#include "code\__DEFINES\_globals.dm"
#include "code\__DEFINES\_readme.dm"
+#include "code\__DEFINES\_tick.dm"
#include "code\__DEFINES\admin.dm"
#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\atmospherics.dm"
@@ -50,7 +51,6 @@
#include "code\__DEFINES\pda.dm"
#include "code\__DEFINES\pipes.dm"
#include "code\__DEFINES\preferences.dm"
-#include "code\__DEFINES\process_scheduler.dm"
#include "code\__DEFINES\qdel.dm"
#include "code\__DEFINES\radio.dm"
#include "code\__DEFINES\reagents.dm"
@@ -63,7 +63,6 @@
#include "code\__DEFINES\station_goals.dm"
#include "code\__DEFINES\status_effects.dm"
#include "code\__DEFINES\subsystems.dm"
-#include "code\__DEFINES\tick.dm"
#include "code\__DEFINES\typeids.dm"
#include "code\__DEFINES\vv.dm"
#include "code\__DEFINES\zlevel.dm"
@@ -198,8 +197,6 @@
#include "code\controllers\master.dm"
#include "code\controllers\subsystem.dm"
#include "code\controllers\verbs.dm"
-#include "code\controllers\ProcessScheduler\core\process.dm"
-#include "code\controllers\ProcessScheduler\core\processScheduler.dm"
#include "code\controllers\subsystem\air.dm"
#include "code\controllers\subsystem\alarm.dm"
#include "code\controllers\subsystem\assets.dm"
@@ -1316,6 +1313,7 @@
#include "code\modules\client\preference\loadout\loadout_shoes.dm"
#include "code\modules\client\preference\loadout\loadout_suit.dm"
#include "code\modules\client\preference\loadout\loadout_uniform.dm"
+#include "code\modules\clothing\chameleon.dm"
#include "code\modules\clothing\clothing.dm"
#include "code\modules\clothing\ears\ears.dm"
#include "code\modules\clothing\glasses\glasses.dm"
@@ -1377,7 +1375,6 @@
#include "code\modules\clothing\suits\storage.dm"
#include "code\modules\clothing\suits\utility.dm"
#include "code\modules\clothing\suits\wiz_robe.dm"
-#include "code\modules\clothing\under\chameleon.dm"
#include "code\modules\clothing\under\color.dm"
#include "code\modules\clothing\under\miscellaneous.dm"
#include "code\modules\clothing\under\oldstation_uni.dm"