adds the mime mech

Conflicts:
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/mecha/mecha.dmi
	icons/mecha/mecha_equipment.dmi
This commit is contained in:
Cheridan
2014-03-05 18:06:56 -06:00
committed by ZomgPonies
parent 99a588631a
commit b66abb1a6e
5 changed files with 43 additions and 0 deletions
+24
View File
@@ -0,0 +1,24 @@
/obj/mecha/combat/mime
desc = "A lightweight, security exosuit. Popular among private and corporate security."
name = "\improper Recitence"
icon_state = "gygax"
step_in = 3
dir_in = 1 //Facing North.
health = 100
deflect_chance = 5
damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
max_temperature = 25000
infra_luminosity = 6
wreckage = /obj/structure/mecha_wreckage/gygax
internal_damage_threshold = 35
max_equip = 2
step_energy_drain = 3
color = "#00000010"
/obj/mecha/combat/mime/loaded/New()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tool/rcd //HAHA IT MAKES WALLS GET IT
ME.attach(src)
return
@@ -204,6 +204,16 @@
projectiles = 24
projectile_energy_cost = 15
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
name = "\improper S.H.H. \"Quietus\" Carbine"
fire_sound = "sound/weapons/Gunshot_silenced.ogg"
icon_state = "mecha_mime"
equip_cooldown = 30
projectile = /obj/item/projectile/bullet/mime
projectiles = 6
projectile_energy_cost = 50
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
name = "LBX AC 10 \"Scattershot\""
icon_state = "mecha_scatter"
@@ -111,8 +111,17 @@
/obj/item/projectile/bullet/incendiary/mech
damage = 5
/obj/item/projectile/bullet/mime
damage = 20
/obj/item/projectile/bullet/mime/on_hit(var/atom/target, var/blocked = 0)
if(istype(target, /mob/living/carbon))
var/mob/living/carbon/M = target
M.silent = max(M.silent, 10)
/*
/obj/item/projectile/bullet/dart
name = "dart"
icon_state = "cbbolt"