mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
Bug fixes, implements new copying/faxing system from Bay
This commit is contained in:
@@ -21,6 +21,13 @@
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var/obj/item/weapon/paper/P
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if(istype(W, /obj/item/weapon/paper))
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P = W
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if (istype(P, /obj/item/weapon/paper/carbon))
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var/obj/item/weapon/paper/carbon/C = P
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if (!C.iscopy && !C.copied)
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user << "<span class='notice'>Take off the carbon copy first.</span>"
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add_fingerprint(user)
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return
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amount++
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if(screen == 2)
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screen = 1
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@@ -37,70 +44,103 @@
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user << "<span class='notice'>You add [(W.name == "photo") ? "the photo" : W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>"
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user.drop_from_inventory(W)
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W.loc = src
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if(istype(user,/mob/living/carbon/human))
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user:update_inv_l_hand()
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user:update_inv_r_hand()
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else if(istype(W, /obj/item/weapon/lighter))
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burnpaper(W, user)
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else if(istype(W, /obj/item/weapon/paper_bundle))
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user.drop_from_inventory(W)
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for(var/obj/O in W)
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O.loc = src
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O.add_fingerprint(usr)
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src.amount++
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if(screen == 2)
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screen = 1
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user << "<span class='notice'>You add \the [W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>"
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del(W)
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else
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if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/toy/crayon))
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usr << browse("", "window=[name]") //Closes the dialog
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P = src[page]
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P.attackby(W, user)
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update_icon()
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attack_self(usr) //Update the browsed page.
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add_fingerprint(usr)
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return
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/obj/item/weapon/paper_bundle/examine()
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set src in oview(1)
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/obj/item/weapon/paper_bundle/proc/burnpaper(obj/item/weapon/lighter/P, mob/user)
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var/class = "<span class='warning'>"
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usr << desc
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if(in_range(usr, src))
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src.attack_self(usr)
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if(P.lit && !user.restrained())
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if(istype(P, /obj/item/weapon/lighter/zippo))
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class = "<span class='rose'>"
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user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \
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"[class]You hold \the [P] up to \the [src], burning it slowly.")
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spawn(20)
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if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
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user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
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"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
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if(user.get_inactive_hand() == src)
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user.drop_from_inventory(src)
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new /obj/effect/decal/cleanable/ash(src.loc)
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del(src)
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else
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user << "\red You must hold \the [P] steady to burn \the [src]."
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/obj/item/weapon/paper_bundle/examine(mob/user)
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if(..(user, 1))
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src.show_content(user)
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else
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usr << "<span class='notice'>It is too far away.</span>"
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user << "<span class='notice'>It is too far away.</span>"
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return
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/obj/item/weapon/paper_bundle/proc/show_content(mob/user as mob)
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var/dat
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var/obj/item/weapon/W = src[page]
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switch(screen)
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if(0)
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dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
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if(1)
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dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
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if(2)
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dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV><BR><HR>"
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dat+= "<DIV STYLE='float;left; text-align:right; with:33.33333%'></DIV>"
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if(istype(src[page], /obj/item/weapon/paper))
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var/obj/item/weapon/paper/P = W
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if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
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dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>"
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else
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dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>"
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user << browse(dat, "window=[name]")
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else if(istype(src[page], /obj/item/weapon/photo))
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var/obj/item/weapon/photo/P = W
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user << browse_rsc(P.img, "tmp_photo.png")
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user << browse(dat + "<html><head><title>[P.name]</title></head>" \
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+ "<body style='overflow:hidden'>" \
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+ "<div> <img src='tmp_photo.png' width = '180'" \
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+ "[P.scribble ? "<div> Written on the back:<br><i>[P.scribble]</i>" : ]"\
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+ "</body></html>", "window=[name]")
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/obj/item/weapon/paper_bundle/attack_self(mob/user as mob)
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if(ishuman(user))
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var/mob/living/carbon/human/human_user = user
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var/dat
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var/obj/item/weapon/W = src[page]
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switch(screen)
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if(0)
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dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
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if(1)
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dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
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if(2)
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dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
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dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV><BR><HR>"
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dat+= "<DIV STYLE='float;left; text-align:right; with:33.33333%'></DIV>"
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if(istype(src[page], /obj/item/weapon/paper))
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var/obj/item/weapon/paper/P = W
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dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>"
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human_user << browse(dat, "window=[name]")
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P.add_fingerprint(usr)
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else if(istype(src[page], /obj/item/weapon/photo))
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var/obj/item/weapon/photo/P = W
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human_user << browse_rsc(P.img, "tmp_photo.png")
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human_user << browse(dat + "<html><head><title>[P.name]</title></head>" \
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+ "<body style='overflow:hidden'>" \
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+ "<div> <img src='tmp_photo.png' width = '180'" \
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+ "[P.scribble ? "<div> Written on the back:<br><i>[P.scribble]</i>" : ]"\
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+ "</body></html>", "window=[name]")
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P.add_fingerprint(usr)
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add_fingerprint(usr)
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update_icon()
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src.show_content(user)
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add_fingerprint(usr)
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update_icon()
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return
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/obj/item/weapon/paper_bundle/Topic(href, href_list)
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..()
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if((src in usr.contents) || (src.loc in usr.contents))
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if((src in usr.contents) || (istype(src.loc, /obj/item/weapon/folder) && (src.loc in usr.contents)))
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usr.set_machine(src)
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if(href_list["next_page"])
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if(page == amount)
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@@ -122,44 +162,18 @@
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playsound(src.loc, "pageturn", 50, 1)
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if(href_list["remove"])
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var/obj/item/weapon/W = src[page]
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W.loc = usr.loc
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if(istype(usr,/mob/living/carbon))
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//Place the item in the user's hand if possible
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if(!usr.r_hand)
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W.loc = usr
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usr.r_hand = W
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W.layer = 20
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else if(!usr.l_hand)
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W.loc = usr
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usr.l_hand = W
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W.layer = 20
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usr.put_in_hands(W)
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usr << "<span class='notice'>You remove the [W.name] from the bundle.</span>"
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if(amount == 1)
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var/obj/item/weapon/paper/P = src[1]
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P.loc = usr.loc
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if (usr.r_hand == src)
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usr.drop_from_inventory(src)
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P.loc = usr
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usr.r_hand = P
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P.layer = 20
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else if (usr.l_hand == src)
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usr.drop_from_inventory(src)
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P.loc = usr
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usr.l_hand = P
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P.layer = 20
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if(istype(usr,/mob/living/carbon/human))
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usr:update_inv_l_hand()
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usr:update_inv_r_hand()
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usr.drop_from_inventory(src)
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usr.put_in_hands(P)
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del(src)
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else if(page == amount)
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screen = 2
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else if(page == amount+1)
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page--
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if(istype(usr,/mob/living/carbon/human))
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usr:update_inv_l_hand()
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usr:update_inv_r_hand()
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amount--
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update_icon()
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else
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@@ -190,10 +204,9 @@
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usr << "<span class='notice'>You loosen the bundle.</span>"
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for(var/obj/O in src)
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O.loc = usr.loc
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O.layer = initial(O.layer)
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O.add_fingerprint(usr)
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usr.drop_from_inventory(src)
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if(istype(usr,/mob/living/carbon/human))
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usr:update_inv_l_hand()
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usr:update_inv_r_hand()
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del(src)
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return
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@@ -217,7 +230,6 @@
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i++
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else if(istype(O, /obj/item/weapon/photo))
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var/obj/item/weapon/photo/Ph = O
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// img.icon_state = "photo"
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img = Ph.tiny
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photo = 1
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overlays += img
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