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515 compat 2, ./proc/ boogaloo (#19688)
* 515 compat 2, ./proc/ boogaloo * ASYNC * further CI checks * aa * lol escape this / pls * more of them * no idea why but this is scuffed so
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@@ -105,7 +105,7 @@
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M.playsound_local(epicenter, null, echo_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0)
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if(creaking_explosion) // 5 seconds after the bang, the station begins to creak
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addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(FREQ_LOWER, FREQ_UPPER), 1, frequency, null, null, FALSE, hull_creaking_sound, 0), CREAK_DELAY)
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addtimer(CALLBACK(M, TYPE_PROC_REF(/mob, playsound_local), epicenter, null, rand(FREQ_LOWER, FREQ_UPPER), 1, frequency, null, null, FALSE, hull_creaking_sound, 0), CREAK_DELAY)
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if(heavy_impact_range > 1)
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var/datum/effect_system/explosion/E
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@@ -89,7 +89,7 @@
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playsound(loc, use_sound, 100, 1)
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flick("[initial(icon_state)]2", src)
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set_light(2, 1, COLOR_WHITE)
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addtimer(CALLBACK(src, /atom./proc/set_light, 0), 2)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, set_light), 0), 2)
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times_used++
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if(user && !clown_check(user))
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@@ -431,7 +431,7 @@ REAGENT SCANNER
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else
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to_chat(user, "<span class='warning'>[src]'s barometer function says a storm will land in approximately [butchertime(fixed)].</span>")
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cooldown = TRUE
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addtimer(CALLBACK(src,/obj/item/analyzer/proc/ping), cooldown_time)
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addtimer(CALLBACK(src, PROC_REF(ping)), cooldown_time)
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/obj/item/analyzer/proc/ping()
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if(isliving(loc))
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