[src] sucks up the loose pipes on [T].")
+ Activaterpd()
else
to_chat(user, "There were no loose pipes on [T].")
-#undef SIMPLE_BENT
#undef SIMPLE_CAP
-#undef SUPPLY_BENT
#undef SUPPLY_CAP
-#undef SCRUBBERS_BENT
#undef SCRUBBERS_CAP
-#undef HE_BENT
#undef HE_EXCHANGER
#undef CONNECTOR
#undef UNARY_VENT
@@ -277,9 +253,6 @@ var/list/pipemenu = list(
#undef GAS_SENSOR
#undef METER
#undef DISPOSALS_JUNCTION
-#undef DISPOSALS_BIN
-#undef DISPOSALS_OUTLET
-#undef DISPOSALS_CHUTE
#undef ATMOS_MODE
#undef DISPOSALS_MODE
#undef ROTATION_MODE
diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm
index 35b06c9e5cd..2298008c789 100644
--- a/code/modules/client/asset_cache.dm
+++ b/code/modules/client/asset_cache.dm
@@ -313,15 +313,15 @@ proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
continue
if(state in list("he", "simple"))
for(var/D in alldirs)
- assets["[state]-[D].png"] = icon('icons/obj/pipe-item.dmi', state, D)
+ assets["[state]-[dir2text(D)].png"] = icon('icons/obj/pipe-item.dmi', state, D)
continue
for(var/D in cardinal)
- assets["[state]-[D].png"] = icon('icons/obj/pipe-item.dmi', state, D)
+ assets["[state]-[dir2text(D)].png"] = icon('icons/obj/pipe-item.dmi', state, D)
for(var/state in icon_states('icons/obj/pipes/disposal.dmi'))
if(!(state in list("conpipe-c", "conpipe-j1", "conpipe-s", "conpipe-t", "conpipe-y", "intake", "outlet"))) //Pipes we want sprites for
continue
for(var/D in cardinal)
- assets["[state]-[D].png"] = icon('icons/obj/pipes/disposal.dmi', state, D)
+ assets["[state]-[dir2text(D)].png"] = icon('icons/obj/pipes/disposal.dmi', state, D)
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
diff --git a/nano/templates/rpd.tmpl b/nano/templates/rpd.tmpl
index 68d4669d38f..bd92b91c979 100644
--- a/nano/templates/rpd.tmpl
+++ b/nano/templates/rpd.tmpl
@@ -32,39 +32,39 @@ Used In File(s): /code/game/objects/items/weapons/rpd.dm
{{if value.id == data.whatpipe && value.orientations != 1 && value.bendy != 1}}
{{:helper.link("", "arrow-right", {"iconrotation": 1}, data.iconrotation == 1 ? "linkOn" : null)}}
-

+
{{:helper.link("", "arrow-right", {"iconrotation": 4}, data.iconrotation == 4 ? "linkOn" : null)}}
-

+
{{/if}}
{{if value.id == data.whatpipe && value.orientations == 4 && value.bendy != 1}}
{{:helper.link("", "arrow-right", {"iconrotation": 2}, data.iconrotation == 2 ? "linkOn" : null)}}
-

+
{{:helper.link("", "arrow-right", {"iconrotation": 8}, data.iconrotation == 8 ? "linkOn" : null)}}
-

+
{{/if}}
{{if value.id == data.whatpipe && value.bendy == 1}}
{{:helper.link("", "arrow-right", {"iconrotation": 1}, data.iconrotation == 1 ? "linkOn" : null)}}
-

+
{{:helper.link("", "arrow-right", {"iconrotation": 4}, data.iconrotation == 4 ? "linkOn" : null)}}
-

+
{{:helper.link("", "arrow-right", {"iconrotation": 2}, data.iconrotation == 2 ? "linkOn" : null)}}
-

+
{{:helper.link("", "arrow-right", {"iconrotation": 8}, data.iconrotation == 8 ? "linkOn" : null)}}
-

+
{{/if}}
@@ -84,21 +84,21 @@ Used In File(s): /code/game/objects/items/weapons/rpd.dm
{{:helper.link("", "arrow-right", {"iconrotation": 1}, data.iconrotation == 1 ? "linkOn" : null)}}
-

+
{{:helper.link("", "arrow-right", {"iconrotation": 4}, data.iconrotation == 4 ? "linkOn" : null)}}
-

+
{{/if}}
{{if value.id == data.whatdpipe && value.orientations == 4}}
{{:helper.link("", "arrow-right", {"iconrotation": 2}, data.iconrotation == 2 ? "linkOn" : null)}}
-

+
{{:helper.link("", "arrow-right", {"iconrotation": 8}, data.iconrotation == 8 ? "linkOn" : null)}}
-

+
{{/if}}