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Xenobotany
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@@ -1597,8 +1597,8 @@ area/security/podbay
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/area/security/customs2
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name = "\improper Customs"
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icon_state = "security"
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icon_state = "security"
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/area/security/checkpoint
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name = "\improper Security Checkpoint"
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icon_state = "checkpoint1"
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@@ -1697,8 +1697,12 @@ area/security/podbay
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name = "\improper Xenobiology Lab"
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icon_state = "toxlab"
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/area/toxins/xenobiology/flora
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name = "\improper Xenobiology Flora Lab"
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/area/rnd/xenobiology/xenoflora_storage
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name = "\improper Xenoflora Storage"
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icon_state = "toxlab"
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/area/rnd/xenobiology/xenoflora
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name = "\improper Xenoflora Lab"
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icon_state = "toxlab"
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/area/toxins/storage
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@@ -52,7 +52,7 @@
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selection_color = "#ffeeff"
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access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
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minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch, access_maint_tunnels)
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alt_titles = list("Xenoarcheologist", "Anomalist", "Plasma Researcher")
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alt_titles = list("Xenoarcheologist", "Anomalist", "Plasma Researcher", "Xenobotanist")
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minimal_player_age = 3
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// All science-y guys get bonuses for maxing out their tech.
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@@ -553,10 +553,10 @@
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proc/move()
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var/obj/structure/disposalpipe/last
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while(active)
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if(hasmob && prob(3))
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/* if(hasmob && prob(3))
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for(var/mob/living/H in src)
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if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
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H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals. c'est la vie
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H.take_overall_damage(20, 0, "Blunt Trauma") */ //horribly maim any living creature jumping down disposals. c'est la vie
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if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
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active = 0
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