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tweak
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@@ -132,8 +132,8 @@
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H.apply_damage(trap_damage, BRUTE,(pick("l_leg", "r_leg")))
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if(!H.legcuffed) //beartrap can't cuff you leg if there's already a beartrap or legcuffs.
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H.legcuffed = src
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src.loc = H
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H.update_inv_legcuffed(0)
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forceMove(H)
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H.update_inv_legcuffed()
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feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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else
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@@ -179,12 +179,12 @@
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return//abort
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var/mob/living/carbon/C = hit_atom
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if(!C.legcuffed)
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visible_message("<span class='danger'>\The [src] ensnares [C]!</span>")
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visible_message("<span class='danger'>The [src] ensnares [C]!</span>")
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C.legcuffed = src
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src.loc = C
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forceMove(C)
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C.update_inv_legcuffed()
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feedback_add_details("handcuffs","B")
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to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
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to_chat(C, "<span class='userdanger'>The [src] ensnares you!</span>")
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C.Weaken(weaken)
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/obj/item/weapon/restraints/legcuffs/bola/tactical //traitor variant
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