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Hardsuit Standardization
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@@ -334,11 +334,6 @@
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on = 1
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
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action_button_name = "Toggle Helmet Mode"
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species_restricted = null
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/helmet.dmi'
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)
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/obj/item/clothing/head/helmet/space/rig/syndi/update_icon()
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icon_state = "hardsuit[on]-[_color]"
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@@ -381,11 +376,6 @@
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action_button_name = "Toggle Hardsuit Mode"
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
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species_restricted = null
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/space/rig/syndi/update_icon()
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icon_state = "hardsuit[on]-[_color]"
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