Hardsuit Standardization

This commit is contained in:
KasparoVy
2015-08-30 23:55:07 -04:00
parent cdc714b8b4
commit b6eec2b946
-10
View File
@@ -334,11 +334,6 @@
on = 1
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
action_button_name = "Toggle Helmet Mode"
species_restricted = null
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
/obj/item/clothing/head/helmet/space/rig/syndi/update_icon()
icon_state = "hardsuit[on]-[_color]"
@@ -381,11 +376,6 @@
action_button_name = "Toggle Hardsuit Mode"
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
species_restricted = null
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/suit/space/rig/syndi/update_icon()
icon_state = "hardsuit[on]-[_color]"