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Fixes #13348 - howls go trough duct tape. Vulp mimes will also mime howling using the *howl emote. (#13353)
* Fixes bug, more miming * Code fixed itself somehow * Apparently commenting your code is bad, so they go the way of the dodo
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@@ -139,10 +139,18 @@
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//WHO THE FUCK THOUGHT THAT WAS A GOOD FUCKING IDEA!?!?
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if("howl", "howls")
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var/M = handle_emote_param(param) //Check to see if the param is valid (mob with the param name is in view).
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message = "<B>[src]</B> howls[M ? " at [M]" : ""]!"
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playsound(loc, 'sound/goonstation/voice/howl.ogg', 100, 1, 10, frequency = get_age_pitch())
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m_type = 2
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var/M = handle_emote_param(param)
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if(miming)
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message = "<B>[src]</B> acts out a howl[M ? " at [M]" : ""]!"
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m_type = 1
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else
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if(!muzzled)
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message = "<B>[src]</B> howls[M ? " at [M]" : ""]!"
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playsound(loc, 'sound/goonstation/voice/howl.ogg', 100, 1, 10, frequency = get_age_pitch())
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m_type = 2
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else
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message = "<B>[src]</B> makes a very loud noise[M ? " at [M]" : ""]."
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m_type = 2
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if("growl", "growls")
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var/M = handle_emote_param(param)
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