Alters Command access to include weapons permits + Telebatons are now weapons (#24621)

* beepsy nooo

* Update code/game/objects/items/weapons/batons.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/batons.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Marm
2024-03-16 16:14:43 +00:00
committed by GitHub
co-authored by Henri215
parent a65809e32f
commit b703a52294
6 changed files with 8 additions and 6 deletions
@@ -143,7 +143,6 @@
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
icon_state = "cane_nt"
item_state = "cane_nt"
needs_permit = FALSE
/obj/item/melee/classic_baton/ntcane/get_crutch_efficiency()
return 2
@@ -158,7 +157,6 @@
item_state = null
slot_flags = SLOT_FLAG_BELT
w_class = WEIGHT_CLASS_SMALL
needs_permit = FALSE
on = FALSE
/// Force when concealed
var/force_off = 0