diff --git a/code/game/jobs/jobprocs.dm b/code/game/jobs/jobprocs.dm index 644e3817f0b..ae363b840b4 100644 --- a/code/game/jobs/jobprocs.dm +++ b/code/game/jobs/jobprocs.dm @@ -272,7 +272,7 @@ switch(rank) if ("Chaplain") - var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(src) + var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible/booze(src) src.equip_if_possible(B, slot_l_hand) src.equip_if_possible(new /obj/item/device/pda/chaplain(src), slot_belt) src.equip_if_possible(new /obj/item/clothing/under/rank/chaplain(src), slot_w_uniform) @@ -281,17 +281,20 @@ // src.see_invisible = 15 -- Doesn't work as see_invisible is reset every world cycle. -- Skie //The two procs below allow the Chaplain to choose their religion. All it really does is change their bible. spawn(0) - var/religion_name = "[religion_name()]" - var/new_religion = input(src, "You are the Chaplain. Would you like to change your religion?", "Name change", religion_name) + var/religion_name = "Bible" + var/new_religion = input(src, "You are the Chaplain. Would you like to change your religion? Default is the Bible.", "Name change", religion_name) - if (length(new_religion) == 0) + if ((length(new_religion) == 0) || (new_religion == "Bible")) new_religion = religion_name if (new_religion) if (length(new_religion) >= 26) new_religion = copytext(new_religion, 1, 26) new_religion = dd_replacetext(new_religion, ">", "'") - B.name = "The Holy Book of [new_religion]" + if(new_religion == "Bible") + B.name = "Holy Bible" + else + B.name = "The Holy Book of [new_religion]" spawn(1) var/deity_name = "Christ"