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TG: Crayon boxes are now storage items. I have no idea why they weren't storage
items to being with but now they are. 6 storage slots, can only hold crayons. Icon_state is properly updated when crayons are taken out as well as when crayons are put in. Updated uterus and 2.0.8 with the new type path, which is /obj/item/weapon/storage/crayonbox Revision: r3082 Author: baloh.matevz
This commit is contained in:
+40
-29
@@ -2,7 +2,7 @@
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//CONTAINS
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CRAYONS
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--------*/
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/obj/item/toy/crayonbox/New()
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/obj/item/weapon/storage/crayonbox/New()
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..()
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new /obj/item/toy/crayon/red(src)
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new /obj/item/toy/crayon/orange(src)
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@@ -12,13 +12,13 @@ CRAYONS
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new /obj/item/toy/crayon/purple(src)
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updateIcon()
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/obj/item/toy/crayonbox/proc/updateIcon()
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/obj/item/weapon/storage/crayonbox/proc/updateIcon()
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overlays = list() //resets list
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overlays += image('crayons.dmi',"crayonbox")
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for(var/obj/item/toy/crayon/crayon in contents)
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overlays += image('crayons.dmi',crayon.colourName)
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/obj/item/toy/crayonbox/attackby(obj/item/W as obj, mob/user as mob)
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/obj/item/weapon/storage/crayonbox/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W,/obj/item/toy/crayon))
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switch(W:colourName)
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if("mime")
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@@ -27,34 +27,37 @@ CRAYONS
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if("rainbow")
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usr << "This crayon is too powerful to be contained in this box."
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return
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else
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usr << "You add the crayon to the box."
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user.drop_item()
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W.loc = src
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add_fingerprint(user)
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updateIcon()
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return
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else
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..()
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..()
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updateIcon()
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/obj/item/toy/crayonbox/attack_hand(mob/user as mob)
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if(user.r_hand == src || user.l_hand == src)
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if(!contents.len)
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user << "\red You're out of crayons!"
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/obj/item/weapon/storage/crayonbox/attack_hand(mob/user as mob)
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updateIcon()
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..()
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/obj/item/weapon/storage/crayonbox/MouseDrop(obj/over_object as obj)
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if (ishuman(usr) || ismonkey(usr))
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var/mob/M = usr
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if (!( istype(over_object, /obj/screen) ))
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return ..()
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if ((!( M.restrained() ) && !( M.stat )))
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if (over_object.name == "r_hand")
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if (!( M.r_hand ))
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M.u_equip(src)
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M.r_hand = src
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else
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if (over_object.name == "l_hand")
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if (!( M.l_hand ))
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M.u_equip(src)
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M.l_hand = src
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M.update_clothing()
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src.add_fingerprint(usr)
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return
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if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
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if (usr.s_active)
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usr.s_active.close(usr)
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src.show_to(usr)
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return
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else
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var/list/crayons = new()
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for(var/obj/item/toy/crayon/C in contents)
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crayons[C:colourName] = C
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var/choice = input(user, "Pick a color:", "Crayon Box") in crayons as text|null
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if(choice)
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var/obj/crayon = crayons[choice]
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user.put_in_hand(crayon)
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user << "You take the [crayon:colourName] crayon out of the box."
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updateIcon()
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else
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return ..()
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icon_state = "crayonbox[contents.len]"
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return
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/obj/item/toy/crayon/red
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@@ -157,6 +160,14 @@ CRAYONS
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else
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..()
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/obj/item/toy/crayon/attack_hand(mob/user as mob)
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var/obj/item/weapon/storage/crayonbox/CB
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if(istype(src.loc, /obj/item/weapon/storage/crayonbox))
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CB = src.loc
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..()
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if(CB)
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CB.updateIcon()
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/obj/effect/decal/cleanable/crayon
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name = "rune"
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desc = "A rune drawn in crayon."
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