bandaid layer

This is simply a bandaid for a hard to reproduce issue that, for whatever reason, tends to put the effect layer above the map even though the intended effect is the opposite.
This commit is contained in:
kazboo
2019-07-31 00:55:11 +02:00
parent 482663f6bb
commit b71a04c4e9
@@ -496,9 +496,9 @@ Difficulty: Hard
icon = 'icons/effects/effects.dmi'
icon_state = "hierophant_blast"
name = "vortex blast"
layer = 3.9 // between LYING_MOB_LAYER and ABOVE_MOB_LAYER
luminosity = 1
desc = "Get out of the way!"
layer = BELOW_OBJ_LAYER
duration = 9
var/damage = 10 //how much damage do we do?
var/list/hit_things = list() //we hit these already, ignore them