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bandaid layer
This is simply a bandaid for a hard to reproduce issue that, for whatever reason, tends to put the effect layer above the map even though the intended effect is the opposite.
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@@ -496,9 +496,9 @@ Difficulty: Hard
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icon = 'icons/effects/effects.dmi'
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icon_state = "hierophant_blast"
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name = "vortex blast"
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layer = 3.9 // between LYING_MOB_LAYER and ABOVE_MOB_LAYER
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luminosity = 1
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desc = "Get out of the way!"
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layer = BELOW_OBJ_LAYER
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duration = 9
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var/damage = 10 //how much damage do we do?
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var/list/hit_things = list() //we hit these already, ignore them
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