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Allows us to drop NODROP items if there is other way to get rid of them (#21080)
* adds proc to check if we can drop nodrop items * C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield * bug fixes, cleanup * moved to signals, added support for mime fingergun * fixed bugs * cleanup * same proc for removing weapon from active or any hand * changeling fast swap exist again * cleanup * fix runtime * signals cleanup * review update * Update code/datums/spells/mime.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/datums/spells/mime.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/datums/spells/touch_attacks.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * review updates * fixing bug --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -347,6 +347,8 @@
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#define COMSIG_MOB_THROW "mob_throw"
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///called when a user willingly drops something (i.e. keybind, or UI action)
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#define COMSIG_MOB_WILLINGLY_DROP "mob_willingly_drop"
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///called when a user is getting new weapon and we want to remove previous weapon to clear hands
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#define COMSIG_MOB_WEAPON_APPEARS "mob_weapon_appears"
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///from base of /mob/verb/examinate(): (atom/target)
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#define COMSIG_MOB_EXAMINATE "mob_examinate"
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///from base of /mob/update_sight(): ()
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