Plasmafire hotfix (#21440)

* I am in severe pain

* airlock changes

* whoops walls were too low

* blocking heat spread

* removes tweaks
This commit is contained in:
DGamerL
2023-06-23 22:00:36 +02:00
committed by GitHub
parent 81c107d1f8
commit b759ced58b
8 changed files with 22 additions and 20 deletions
@@ -41,12 +41,6 @@
active_hotspot.just_spawned = (current_cycle < SSair.times_fired)
//remove just_spawned protection if no longer processing this cell
SSair.add_to_active(src, 0)
var/list/adjacent_dense_turfs = AdjacentTurfs(FALSE, TRUE, TRUE) //Checks adjacent turfs for dense turfs, only in the 4 cardinal directions
if(active_hotspot == null)
return igniting
for(var/turf/simulated/wall/W in adjacent_dense_turfs)
if(active_hotspot.temperature > W.heat_resistance) //Only deal heat damage when it's actually hot enough
W.take_damage(1 * (active_hotspot.temperature / W.heat_resistance))
return igniting
//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile