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Frag grenades now explode into proper projectiles (#24581)
* holy fuck * oops * IPA * no badmins * wow * yeah * no funny
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@@ -596,17 +596,23 @@ emp_act
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else if(I)
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if(((throwingdatum ? throwingdatum.speed : I.throw_speed) >= EMBED_THROWSPEED_THRESHOLD) || I.embedded_ignore_throwspeed_threshold)
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if(can_embed(I))
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if(prob(I.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
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var/obj/item/organ/external/L = pick(bodyparts)
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L.add_embedded_object(I)
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I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
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L.receive_damage(I.w_class*I.embedded_impact_pain_multiplier)
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visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
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hitpush = FALSE
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skipcatch = TRUE //can't catch the now embedded item
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if(try_embed_object(I))
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hitpush = FALSE
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skipcatch = TRUE //can't catch the now embedded item
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return ..()
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/mob/living/carbon/human/proc/try_embed_object(obj/item/I)
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if(!can_embed(I))
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return FALSE
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if(!prob(I.embed_chance) || HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
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return FALSE
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var/obj/item/organ/external/L = pick(bodyparts)
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L.add_embedded_object(I)
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I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
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L.receive_damage(I.w_class * I.embedded_impact_pain_multiplier)
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visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
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return TRUE
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/mob/living/carbon/human/proc/bloody_hands(mob/living/source, amount = 2)
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if(gloves)
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@@ -140,7 +140,8 @@
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msg += "<b>[p_their(TRUE)] [ignore_limb_branding(E.limb_name)] has an open incision!</b>\n"
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for(var/obj/item/I in E.embedded_objects)
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msg += "<b>[p_they(TRUE)] [p_have()] \a [bicon(I)] [I] embedded in [p_their()] [E.name]!</b>\n"
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// we cant just use \a here, as we want it to appear before the bicon
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msg += "<b>[p_they(TRUE)] [p_have()] [I.p_a()] [bicon(I)] [I.name] embedded in [p_their()] [E.name]!</b>\n"
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//Handles the text strings being added to the actual description.
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//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
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