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Removes Aurora Caelus (Green space) event (#14575)
* Removes Aurora Caelus (Green space) event * Steel Tweaks
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@@ -1,55 +0,0 @@
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/datum/event/aurora_caelus
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announceWhen = 5
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startWhen = 1
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endWhen = 50
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var/list/aurora_colors = list("#A2FF80", "#A2FF8B", "#A2FF96", "#A2FFA5", "#A2FFB6", "#A2FFC7", "#A2FFDE")
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var/aurora_progress = 0 //this cycles from 1 to 7, slowly changing colors from gentle green to gentle blue
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/datum/event/aurora_caelus/announce()
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GLOB.event_announcement.Announce("[station_name()]: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. \
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Nanotrasen has approved a short break for all employees to relax and observe this very rare event. \
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During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. \
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Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. \
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We hope you enjoy the lights.", "Harmless ions approaching", new_sound = 'sound/misc/notice2.ogg', from = "Nanotrasen Meteorology Division")
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for(var/V in GLOB.player_list)
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var/mob/M = V
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if((M.client.prefs.toggles & SOUND_MIDI) && is_station_level(M.z))
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M.playsound_local(null, 'sound/ambience/aurora_caelus.ogg', 20, FALSE, pressure_affected = FALSE)
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/datum/event/aurora_caelus/start()
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for(var/area in GLOB.all_areas)
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var/area/A = area
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if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
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for(var/turf/space/S in A)
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S.set_light(S.light_range * 3, S.light_power * 0.5)
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/datum/event/aurora_caelus/tick()
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if(aurora_progress >= aurora_colors.len)
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return
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if(activeFor % 5 == 0)
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aurora_progress++
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var/aurora_color = aurora_colors[aurora_progress]
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for(var/area in GLOB.all_areas)
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var/area/A = area
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if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
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for(var/turf/space/S in A)
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S.set_light(l_color = aurora_color)
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/datum/event/aurora_caelus/end()
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for(var/area in GLOB.all_areas)
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var/area/A = area
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if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
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for(var/turf/space/S in A)
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fade_to_black(S)
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GLOB.event_announcement.Announce("The Aurora Caelus event is now ending. Starlight conditions will slowly return to normal. \
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When this has concluded, please return to your workplace and continue work as normal. \
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Have a pleasant shift, [station_name()], and thank you for watching with us.",
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"Harmless ions dissipating", new_sound = 'sound/misc/notice2.ogg', from = "Nanotrasen Meteorology Division")
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/datum/event/aurora_caelus/proc/fade_to_black(turf/space/S)
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set waitfor = FALSE
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var/new_light = config.starlight
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while(S.light_range > new_light)
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S.set_light(S.light_range - 0.2)
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sleep(30)
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S.set_light(new_light, 1, l_color = "") // we should be able to use `, null` as the last arg but BYOND is a piece of FUCKING SHIT AND SET_LIGHT DOESN'T WORK THAT WAY DESPITE EVERY FUCKING THING ABOUT IT INDICATING THAT IT GODDAMN WELL SHOULD AAAAAAAAAAAAAAAAA
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@@ -139,7 +139,6 @@ GLOBAL_LIST_EMPTY(event_last_fired)
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Sentience", /datum/event/sentience, 50),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Aurora Caelus", /datum/event/aurora_caelus, 15, is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Koi School", /datum/event/carp_migration/koi, 80,)
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)
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