diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm
index 6756307f64c..f187741d430 100644
--- a/code/game/objects/structures/mineral_doors.dm
+++ b/code/game/objects/structures/mineral_doors.dm
@@ -2,7 +2,7 @@
//machineryness
/obj/structure/mineral_door
- name = "mineral door"
+ name = "metal door"
density = 1
anchored = 1
opacity = 1
@@ -10,16 +10,20 @@
icon = 'icons/obj/doors/mineral_doors.dmi'
icon_state = "metal"
- var/mineralType = "metal"
+ var/initial_state
var/state = 0 //closed, 1 == open
var/isSwitchingStates = 0
+ var/close_delay = -1 //-1 if does not auto close.
+
var/hardness = 1
- var/oreAmount = 7
+ var/sheetType = /obj/item/stack/sheet/metal
+ var/sheetAmount = 7
+ var/openSound = 'sound/effects/stonedoor_openclose.ogg'
+ var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
/obj/structure/mineral_door/New(location)
..()
- icon_state = mineralType
- name = "[mineralType] door"
+ initial_state = icon_state
/obj/structure/mineral_door/initialize()
..()
@@ -39,17 +43,18 @@
..()
if(!state)
return TryToSwitchState(user)
- return
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
if(isAI(user)) //so the AI can't open it
return
- else if(isrobot(user)) //but cyborgs can
- if(get_dist(user,src) <= 1) //not remotely though
- return TryToSwitchState(user)
+ else if(isrobot(user) && Adjacent(user)) //but cyborgs can, but not remotely
+ return TryToSwitchState(user)
/obj/structure/mineral_door/attack_hand(mob/user)
return TryToSwitchState(user)
+
+/obj/structure/mineral_door/attack_animal(mob/user)
+ return TryToSwitchState(user)
/obj/structure/mineral_door/attack_ghost(mob/user)
if(user.can_advanced_admin_interact())
@@ -68,9 +73,10 @@
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
if(isSwitchingStates)
return
- if(ismob(user))
- var/mob/M = user
- if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
+ if(isliving(user))
+ var/mob/living/M = user
+ if(world.time - user.last_bumped <= 60)
+ return //NOTE do we really need that?
if(M.client)
if(iscarbon(M))
var/mob/living/carbon/C = M
@@ -89,81 +95,77 @@
/obj/structure/mineral_door/proc/Open()
isSwitchingStates = 1
- playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
- flick("[mineralType]opening",src)
+ playsound(loc, openSound, 100, 1)
+ flick("[initial_state]opening",src)
sleep(10)
density = 0
opacity = 0
state = 1
+ air_update_turf(1)
update_icon()
isSwitchingStates = 0
- air_update_turf(1)
+
+ if(close_delay != -1)
+ spawn(close_delay)
+ Close()
/obj/structure/mineral_door/proc/Close()
+ if(isSwitchingStates || state != 1)
+ return
+ var/turf/T = get_turf(src)
+ for(var/mob/living/L in T)
+ return
isSwitchingStates = 1
- playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
- flick("[mineralType]closing",src)
+ playsound(loc, closeSound, 100, 1)
+ flick("[initial_state]closing",src)
sleep(10)
density = 1
opacity = 1
state = 0
+ air_update_turf(1)
update_icon()
isSwitchingStates = 0
- air_update_turf(1)
/obj/structure/mineral_door/update_icon()
if(state)
- icon_state = "[mineralType]open"
+ icon_state = "[initial_state]open"
else
- icon_state = mineralType
+ icon_state = initial_state
/obj/structure/mineral_door/attackby(obj/item/weapon/W, mob/user, params)
- if(istype(W,/obj/item/weapon/pickaxe))
+ if(istype(W, /obj/item/weapon/pickaxe))
var/obj/item/weapon/pickaxe/digTool = W
- to_chat(user, "You start digging the [name].")
- if(do_after(user,digTool.digspeed*hardness, target = src) && src)
+ to_chat(user, "You start digging the [name].")
+ if(do_after(user, digTool.digspeed * hardness, target = src) && src)
to_chat(user, "You finished digging.")
- Dismantle()
- else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
+ deconstruct(TRUE)
+ else if(istype(W, /obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
hardness -= W.force/100
- to_chat(user, "You hit the [name] with your [W.name]!")
+ to_chat(user, "You hit the [name] with your [W.name]!")
CheckHardness()
else
attack_hand(user)
- return
/obj/structure/mineral_door/proc/CheckHardness()
if(hardness <= 0)
- Dismantle(1)
+ deconstruct(FALSE)
-/obj/structure/mineral_door/proc/Dismantle(devastated = 0)
- if(!devastated)
- if(mineralType == "metal")
- var/ore = /obj/item/stack/sheet/metal
- for(var/i = 1, i <= oreAmount, i++)
- new ore(get_turf(src))
+/obj/structure/mineral_door/proc/deconstruct(disassembled = TRUE)
+ var/turf/T = get_turf(src)
+ if(sheetType)
+ if(disassembled)
+ new sheetType(T, sheetAmount)
else
- var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
- for(var/i = 1, i <= oreAmount, i++)
- new ore(get_turf(src))
- else
- if(mineralType == "metal")
- var/ore = /obj/item/stack/sheet/metal
- for(var/i = 3, i <= oreAmount, i++)
- new ore(get_turf(src))
- else
- var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
- for(var/i = 3, i <= oreAmount, i++)
- new ore(get_turf(src))
+ new sheetType(T, max(sheetAmount - 2, 1))
qdel(src)
/obj/structure/mineral_door/ex_act(severity = 1)
switch(severity)
if(1)
- Dismantle(1)
+ deconstruct(FALSE)
if(2)
if(prob(20))
- Dismantle(1)
+ deconstruct(FALSE)
else
hardness--
CheckHardness()
@@ -172,23 +174,30 @@
CheckHardness()
/obj/structure/mineral_door/iron
- mineralType = "metal"
hardness = 3
/obj/structure/mineral_door/silver
- mineralType = "silver"
+ name = "silver door"
+ icon_state = "silver"
+ sheetType = /obj/item/stack/sheet/mineral/silver
hardness = 3
/obj/structure/mineral_door/gold
- mineralType = "gold"
+ name = "gold door"
+ icon_state = "gold"
+ sheetType = /obj/item/stack/sheet/mineral/gold
/obj/structure/mineral_door/uranium
- mineralType = "uranium"
+ name = "uranium door"
+ icon_state = "uranium"
+ sheetType = /obj/item/stack/sheet/mineral/uranium
hardness = 3
light_range = 2
/obj/structure/mineral_door/sandstone
- mineralType = "sandstone"
+ name = "sandstone door"
+ icon_state = "sandstone"
+ sheetType = /obj/item/stack/sheet/mineral/sandstone
hardness = 0.5
/obj/structure/mineral_door/transparent
@@ -199,14 +208,17 @@
set_opacity(0)
/obj/structure/mineral_door/transparent/plasma
- mineralType = "plasma"
+ name = "plasma door"
+ icon_state = "plasma"
+ sheetType = /obj/item/stack/sheet/mineral/plasma
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/weapon/W, mob/user)
if(is_hot(W))
- message_admins("Plasma mineral door ignited by [key_name_admin(user)] in ([x],[y],[z] - JMP)",0,1)
- log_game("Plasma mineral door ignited by [key_name(user)] in ([x],[y],[z])")
+ message_admins("Plasma mineral door ignited by [key_name_admin(user)] in ([x], [y], [z] - JMP)", 0, 1)
+ log_game("Plasma mineral door ignited by [key_name(user)] in ([x], [y], [z])")
TemperatureAct(100)
- ..()
+ else
+ return ..()
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
@@ -214,85 +226,37 @@
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct(temperature)
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 500)
- hardness = 0
- CheckHardness()
+ deconstruct(FALSE)
/obj/structure/mineral_door/transparent/diamond
- mineralType = "diamond"
+ name = "diamond door"
+ icon_state = "diamond"
+ sheetType = /obj/item/stack/sheet/mineral/diamond
hardness = 10
/obj/structure/mineral_door/wood
- mineralType = "wood"
+ name = "wood door"
+ icon_state = "wood"
+ openSound = 'sound/effects/doorcreaky.ogg'
+ closeSound = 'sound/effects/doorcreaky.ogg'
+ sheetType = /obj/item/stack/sheet/wood
hardness = 1
burn_state = FLAMMABLE
burntime = 30
-/obj/structure/mineral_door/wood/Open()
- isSwitchingStates = 1
- playsound(loc, 'sound/effects/doorcreaky.ogg', 100, 1)
- flick("[mineralType]opening",src)
- sleep(10)
- density = 0
- set_opacity(0)
- state = 1
- update_icon()
- isSwitchingStates = 0
-
-/obj/structure/mineral_door/wood/Close()
- isSwitchingStates = 1
- playsound(loc, 'sound/effects/doorcreaky.ogg', 100, 1)
- flick("[mineralType]closing",src)
- sleep(10)
- density = 1
- set_opacity(1)
- state = 0
- update_icon()
- isSwitchingStates = 0
-
-/obj/structure/mineral_door/wood/Dismantle(devastated = 0)
- if(!devastated)
- for(var/i = 1, i <= oreAmount, i++)
- new/obj/item/stack/sheet/wood(get_turf(src))
- qdel(src)
-
/obj/structure/mineral_door/resin
- mineralType = "resin"
+ name = "resin door"
+ icon_state = "resin"
hardness = 1.5
- var/close_delay = 100
+ close_delay = 100
+ openSound = 'sound/effects/attackblob.ogg'
+ closeSound = 'sound/effects/attackblob.ogg'
+ sheetType = null
/obj/structure/mineral_door/resin/TryToSwitchState(atom/user)
if(isalien(user))
return ..()
-/obj/structure/mineral_door/resin/Open()
- isSwitchingStates = 1
- playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
- flick("[mineralType]opening",src)
- sleep(10)
- density = 0
- set_opacity(0)
- state = 1
- update_icon()
- isSwitchingStates = 0
-
- spawn(close_delay)
- if(!isSwitchingStates && state == 1)
- Close()
-
-/obj/structure/mineral_door/resin/Close()
- isSwitchingStates = 1
- playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
- flick("[mineralType]closing",src)
- sleep(10)
- density = 1
- set_opacity(1)
- state = 0
- update_icon()
- isSwitchingStates = 0
-
-/obj/structure/mineral_door/resin/Dismantle(devastated = 0)
- qdel(src)
-
/obj/structure/mineral_door/resin/CheckHardness()
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
..()