From b790261d8d8778e64bd7d4fbf9692fe095a11c77 Mon Sep 17 00:00:00 2001 From: AzuleUtama <44248086+AzuleUtama@users.noreply.github.com> Date: Wed, 14 Nov 2018 22:10:56 +0000 Subject: [PATCH] Quick change to tile_dropoff if statement should there be no dropoff --- code/modules/projectiles/projectile.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index abc5dc3ced7..3c3b9b9af9a 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -63,9 +63,9 @@ /obj/item/projectile/proc/Range() range-- - if(damage > 0) + if(damage > 0 && tile_dropoff) damage = max(0, damage - tile_dropoff) // decrement projectile damage based on dropoff value for each tile it moves - if(stamina > 0) + if(stamina > 0 && tile_dropoff) stamina = max(0, stamina - tile_dropoff_s) // as above, but with stamina if(range <= 0 && loc) on_range()