diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm
index bc4e66b90b3..68fa5ccb0e5 100644
--- a/code/game/objects/items/weapons/cards_ids.dm
+++ b/code/game/objects/items/weapons/cards_ids.dm
@@ -880,11 +880,11 @@
registered_name = "HoP"
icon_state = "HoP"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
- ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
- ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
- ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
- ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
- ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
+ ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
+ ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+ ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
+ ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
+ ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
/obj/item/card/id/hos
name = "Head of Security ID"
@@ -926,33 +926,33 @@
registered_name = "NTRep"
icon_state = "ntrep"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
- ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
- ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
- ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
- ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
- ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_WEAPONS, ACCESS_NTREP)
+ ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
+ ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+ ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
+ ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
+ ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_WEAPONS, ACCESS_NTREP)
/obj/item/card/id/blueshield
name = "Blueshield ID"
registered_name = "Blueshield"
icon_state = "blueshield"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
- ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
- ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
- ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
- ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
- ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_WEAPONS, ACCESS_BLUESHIELD)
+ ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
+ ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+ ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
+ ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
+ ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_WEAPONS, ACCESS_BLUESHIELD)
/obj/item/card/id/magistrate
name = "Magistrate ID"
registered_name = "Magistrate"
icon_state = "magistrate"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
- ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
- ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
- ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
- ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
- ACCESS_CLOWN, ACCESS_MIME, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAGISTRATE)
+ ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
+ ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
+ ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
+ ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
+ ACCESS_CLOWN, ACCESS_MIME, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAGISTRATE)
/obj/item/card/id/assistant
name = "Assistant ID"
diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm
index f5b68ca0f55..ecae702cf17 100644
--- a/code/game/objects/structures/aliens.dm
+++ b/code/game/objects/structures/aliens.dm
@@ -283,10 +283,10 @@
return ..()
/obj/structure/alien/weeds/process()
- check_counter++
- if(check_counter >= 5)
- spread()
- check_counter = 0
+ check_counter++
+ if(check_counter >= 5)
+ spread()
+ check_counter = 0
/obj/structure/alien/weeds/proc/clear_wall_weed()
if(wall_weed && !QDELETED(wall_weed))
diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm
index 7d37cb7c8b1..c38d2c2e25c 100644
--- a/code/modules/events/carp_migration.dm
+++ b/code/modules/events/carp_migration.dm
@@ -3,8 +3,8 @@
endWhen = 900
var/list/spawned_mobs = list(
- /mob/living/simple_animal/hostile/carp = 95,
- /mob/living/simple_animal/hostile/carp/megacarp = 5)
+ /mob/living/simple_animal/hostile/carp = 95,
+ /mob/living/simple_animal/hostile/carp/megacarp = 5)
/datum/event/carp_migration/setup()
announceWhen = rand(40, 60)
diff --git a/code/modules/martial_arts/cqc.dm b/code/modules/martial_arts/cqc.dm
index 3e130860e92..44a3f1434f9 100644
--- a/code/modules/martial_arts/cqc.dm
+++ b/code/modules/martial_arts/cqc.dm
@@ -65,7 +65,7 @@
else
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 10, 1, -1)
D.visible_message("[A] [picked_hit_type] [D]!", \
- "[A] [picked_hit_type] you!")
+ "[A] [picked_hit_type] you!")
add_attack_logs(A, D, "Melee attacked with martial-art [src] : [picked_hit_type]", ATKLOG_ALL)
if(IS_HORIZONTAL(A) && !IS_HORIZONTAL(D))
D.visible_message("[A] leg sweeps [D]!", \
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 9b3f6ce5817..915d9ecfe96 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -434,13 +434,13 @@
qdel(slot)
/mob/living/carbon/human/proc/quick_equip_item(slot_item) // puts things in belt or bag
- var/obj/item/thing = get_active_hand()
- var/obj/item/storage/equipped_item = get_item_by_slot(slot_item)
- if(ismecha(loc) || HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
- return
- if(!istype(equipped_item)) // We also let you equip things like this
- equip_to_slot_if_possible(thing, slot_item)
- return
- if(thing && equipped_item.can_be_inserted(thing)) // put thing in belt or bag
- equipped_item.handle_item_insertion(thing)
- playsound(loc, "rustle", 50, 1, -5)
+ var/obj/item/thing = get_active_hand()
+ var/obj/item/storage/equipped_item = get_item_by_slot(slot_item)
+ if(ismecha(loc) || HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
+ return
+ if(!istype(equipped_item)) // We also let you equip things like this
+ equip_to_slot_if_possible(thing, slot_item)
+ return
+ if(thing && equipped_item.can_be_inserted(thing)) // put thing in belt or bag
+ equipped_item.handle_item_insertion(thing)
+ playsound(loc, "rustle", 50, 1, -5)
diff --git a/code/modules/reagents/chemistry/reagents/misc.dm b/code/modules/reagents/chemistry/reagents/misc.dm
index e112fce4017..2edebe6450a 100644
--- a/code/modules/reagents/chemistry/reagents/misc.dm
+++ b/code/modules/reagents/chemistry/reagents/misc.dm
@@ -333,9 +333,9 @@
return ..()
/datum/reagent/colorful_reagent/reaction_mob(mob/living/simple_animal/M, method=REAGENT_TOUCH, volume)
- if(isanimal(M))
- M.color = pick(GLOB.random_color_list)
- ..()
+ if(isanimal(M))
+ M.color = pick(GLOB.random_color_list)
+ ..()
/datum/reagent/colorful_reagent/reaction_obj(obj/O, volume)
O.color = pick(GLOB.random_color_list)
diff --git a/code/modules/reagents/reagent_containers/glass_containers.dm b/code/modules/reagents/reagent_containers/glass_containers.dm
index 2ca06bde494..81c63791db4 100644
--- a/code/modules/reagents/reagent_containers/glass_containers.dm
+++ b/code/modules/reagents/reagent_containers/glass_containers.dm
@@ -312,11 +312,11 @@
resistance_flags = FLAMMABLE
/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
- ..()
- if(slot == slot_head && reagents.total_volume)
- to_chat(user, "[src]'s contents spill all over you!")
- reagents.reaction(user, REAGENT_TOUCH)
- reagents.clear_reagents()
+ ..()
+ if(slot == slot_head && reagents.total_volume)
+ to_chat(user, "[src]'s contents spill all over you!")
+ reagents.reaction(user, REAGENT_TOUCH)
+ reagents.clear_reagents()
/obj/item/reagent_containers/glass/bucket/attackby(obj/D, mob/user, params)
if(istype(D, /obj/item/mop))
diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm
index 5f5369eb20c..c8f55f6647c 100644
--- a/code/modules/shuttle/on_move.dm
+++ b/code/modules/shuttle/on_move.dm
@@ -11,12 +11,12 @@
return 1
/obj/effect/landmark/shuttle_import/onShuttleMove()
- // Used for marking where to preview/load shuttles
- return 0
+ // Used for marking where to preview/load shuttles
+ return 0
/obj/docking_port/onShuttleMove()
- // Stationary ports shouldn't move, mobile ones move themselves
- return 0
+ // Stationary ports shouldn't move, mobile ones move themselves
+ return 0
/obj/machinery/door/airlock/onShuttleMove()
. = ..()
@@ -33,20 +33,20 @@
INVOKE_ASYNC(src, PROC_REF(lock))
/mob/onShuttleMove(turf/oldT, turf/T1, rotation)
- if(!move_on_shuttle)
- return 0
- . = ..()
- if(!.)
- return
- if(!client)
- return
+ if(!move_on_shuttle)
+ return 0
+ . = ..()
+ if(!.)
+ return
+ if(!client)
+ return
- if(buckled)
- shake_camera(src, 2, 1) // turn it down a bit come on
- else
- shake_camera(src, 7, 1)
+ if(buckled)
+ shake_camera(src, 2, 1) // turn it down a bit come on
+ else
+ shake_camera(src, 7, 1)
- update_parallax_contents()
+ update_parallax_contents()
/mob/living/carbon/onShuttleMove()
. = ..()
diff --git a/code/modules/space_management/level_check.dm b/code/modules/space_management/level_check.dm
index c49843cd7ea..acc2d5c504a 100644
--- a/code/modules/space_management/level_check.dm
+++ b/code/modules/space_management/level_check.dm
@@ -1,7 +1,7 @@
/proc/is_on_level_name(atom/A,name)
- var/datum/space_level/S = GLOB.space_manager.get_zlev_by_name(name)
- return A.z == S.zpos
+ var/datum/space_level/S = GLOB.space_manager.get_zlev_by_name(name)
+ return A.z == S.zpos
// For expansion later
/proc/atoms_share_level(atom/A, atom/B)
- return A && B && A.z == B.z
+ return A && B && A.z == B.z
diff --git a/code/modules/supply/supply_packs/pack_medical.dm b/code/modules/supply/supply_packs/pack_medical.dm
index 3ecea66f6d7..a9c216bcb34 100644
--- a/code/modules/supply/supply_packs/pack_medical.dm
+++ b/code/modules/supply/supply_packs/pack_medical.dm
@@ -22,9 +22,9 @@
/obj/item/reagent_containers/iv_bag/salglu,
/obj/item/storage/box/beakers,
/obj/item/storage/box/syringes,
- /obj/item/storage/box/bodybags,
- /obj/item/storage/box/iv_bags,
- /obj/item/vending_refill/medical)
+ /obj/item/storage/box/bodybags,
+ /obj/item/storage/box/iv_bags,
+ /obj/item/vending_refill/medical)
cost = 400
containertype = /obj/structure/closet/crate/medical
containername = "medical supplies crate"
diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm
index 6fa711e6180..b572bb0e762 100644
--- a/code/modules/surgery/organs/organ_internal.dm
+++ b/code/modules/surgery/organs/organ_internal.dm
@@ -87,7 +87,7 @@
receive_damage(7, 1)
/obj/item/organ/internal/replaced(mob/living/carbon/human/target)
- insert(target)
+ insert(target)
/obj/item/organ/internal/item_action_slot_check(slot, mob/user)
return
diff --git a/code/modules/unit_tests/spawn_humans.dm b/code/modules/unit_tests/spawn_humans.dm
index ae1f4961b02..dd6dac92840 100644
--- a/code/modules/unit_tests/spawn_humans.dm
+++ b/code/modules/unit_tests/spawn_humans.dm
@@ -1,8 +1,8 @@
/datum/unit_test/spawn_humans/Run()
- var/locs = block(run_loc_bottom_left, run_loc_top_right)
+ var/locs = block(run_loc_bottom_left, run_loc_top_right)
- for(var/I in 1 to 5)
- new /mob/living/carbon/human(pick(locs))
+ for(var/I in 1 to 5)
+ new /mob/living/carbon/human(pick(locs))
// There is a 5 second delay here so that all the items on the humans have time to initialize and spawn
- sleep(50)
+ sleep(50)
diff --git a/code/modules/vehicle/ambulance.dm b/code/modules/vehicle/ambulance.dm
index e5d089c7fe9..3d30f9c4907 100644
--- a/code/modules/vehicle/ambulance.dm
+++ b/code/modules/vehicle/ambulance.dm
@@ -49,18 +49,18 @@
/datum/looping_sound/ambulance_alarm
- start_length = 0
- mid_sounds = list('sound/items/weeoo1.ogg' = 1)
- mid_length = 14
- volume = 100
+ start_length = 0
+ mid_sounds = list('sound/items/weeoo1.ogg' = 1)
+ mid_length = 14
+ volume = 100
/obj/vehicle/ambulance/post_buckle_mob(mob/living/M)
- . = ..()
- if(has_buckled_mobs())
- AA.Grant(M)
- else
- AA.Remove(M)
+ . = ..()
+ if(has_buckled_mobs())
+ AA.Grant(M)
+ else
+ AA.Remove(M)
/obj/vehicle/ambulance/post_unbuckle_mob(mob/living/M)
AA.Remove(M)