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/obj/item/weapon/spacecash change to /obj/item/weapon/money
Can now split and stack money properly. Fixes genetics/research access door and also money path changes.
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@@ -56,7 +56,7 @@ RSF
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if (istype(A, /obj/structure/table) && matter >= 1)
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user << "Dispensing Dosh..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/spacecash/c10( A.loc )
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new /obj/item/weapon/money/c10( A.loc )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
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@@ -70,7 +70,7 @@ RSF
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if (istype(A, /turf/simulated/floor) && matter >= 1)
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user << "Dispensing Dosh..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/spacecash/c10( A )
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new /obj/item/weapon/money/c10( A )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
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