/obj/item/weapon/spacecash change to /obj/item/weapon/money

Can now split and stack money properly.

Fixes genetics/research access door and also money path changes.
This commit is contained in:
Erthilo
2012-05-21 23:56:48 +01:00
parent 36b0ba73cd
commit b7b33fc91a
13 changed files with 174 additions and 119 deletions
+2 -2
View File
@@ -56,7 +56,7 @@ RSF
if (istype(A, /obj/structure/table) && matter >= 1)
user << "Dispensing Dosh..."
playsound(src.loc, 'click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A.loc )
new /obj/item/weapon/money/c10( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
@@ -70,7 +70,7 @@ RSF
if (istype(A, /turf/simulated/floor) && matter >= 1)
user << "Dispensing Dosh..."
playsound(src.loc, 'click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A )
new /obj/item/weapon/money/c10( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!