Object spell system v1.1

Completely revamped the classes, it's even more streamlined now. Got a few bugs and tweaks (namely, blind doesn't work, fireball got buffed up as compensation for not dealing additional damage to the target), but it's okay, since nobody uses those anyway.
 Fixed the bug with emagged borg laws.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1465 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-04-17 18:49:46 +00:00
parent ffc69056f8
commit b7db69b6f8
26 changed files with 761 additions and 553 deletions
+12 -11
View File
@@ -1,4 +1,4 @@
/obj/spell/mind_transfer
/obj/spell/targeted/mind_transfer
name = "Mind Transfer"
desc = "This spell allows the user to switch bodies with a target."
@@ -17,13 +17,16 @@
var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell
var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell
/obj/spell/mind_transfer/Click()
..()
if(!cast_check())
/obj/spell/targeted/mind_transfer/cast(list/targets) //magnets, so mostly hardcoded
if(!targets.len)
usr << "No mind found"
return
var/mob/target = input("Choose whom to transfer your mind to", "ABRAKADABRA") as mob in oview(usr,range)
if(targets.len > 1)
usr << "Too many minds! You're not a hive damnit!"
return
var/mob/target = targets[1]
if(!target.client || !target.mind)
usr << "They appear to be brain-dead."
@@ -41,8 +44,6 @@
usr << "You didn't study necromancy back at the Space Wizard Federation academy."
return
invocation()
var/mob/victim = target //mostly copypastaed, I have little idea how this works
var/mob/caster = usr
//losing spells
@@ -51,14 +52,14 @@
for(var/i=1,i<=spell_loss_amount,i++)
var/spell_loss_chance = base_spell_loss_chance
var/list/checked_spells = usr.spell_list
checked_spells -= src //MT can't be lost
checked_spells -= src //MT can't be lost //doesn't work
for(var/j=1,j<=checked_spells.len,j++)
if(prob(spell_loss_chance))
if(checked_spells.len)
usr.spell_list -= pick(checked_spells)
spawn(msg_wait)
caster << "The mind transfer has robbed you of a spell."
victim << "The mind transfer has robbed you of a spell."
break
else
spell_loss_chance += spell_loss_chance_modifier
@@ -96,6 +97,6 @@
victim.paralysis += paralysis_amount_victim
spawn(msg_wait)
victim << "Your body doesn't feel like itself."
caster << "Your body doesn't feel like itself."
del(temp_ghost)