diff --git a/code/game/gamemodes/events/ninja_equipment.dm b/code/game/gamemodes/events/ninja_equipment.dm
index c082c158376..d525808b735 100644
--- a/code/game/gamemodes/events/ninja_equipment.dm
+++ b/code/game/gamemodes/events/ninja_equipment.dm
@@ -132,10 +132,19 @@ ________________________________________________________________________________
if(s_coold) s_coold--//Checks for ability s_cooldown first.
var/A = s_cost//s_cost is the default energy cost each ntick, usually 5.
if(!kamikaze)
+ if(U.stat == 2)
+ U << browse(null, "window=spideros")
+ explosion(U.loc, 0, 1, 3, 4)
+ del(n_gloves)
+ del(n_shoes)
+ del(n_mask)
+ del(n_hood)
+ U.gib()
if(blade_check(U))//If there is a blade held in hand.
A += s_acost
if(s_active)//If stealth is active.
A += s_acost
+
else
if(prob(s_delay))//Suit delay is used as probability. May change later.
U.adjustBruteLoss(k_damage)//Default damage done, usually 1.
@@ -145,7 +154,12 @@ ________________________________________________________________________________
if(kamikaze)
U.say("I DIE TO LIVE AGAIN!")
U << browse(null, "window=spideros")//Just in case.
- U.death()
+ explosion(U.loc, 1, 2, 3, 4)
+ del(n_gloves)
+ del(n_shoes)
+ del(n_mask)
+ del(n_hood)
+ U.gib()
return
cell.charge=0
cancel_stealth()
@@ -177,7 +191,7 @@ ________________________________________________________________________________
if(4)
U << "\blue VOID-shift device status: ONLINE.\nCLOAK-tech device status: ONLINE."
if(5)
- U << "\blue Primary system status: ONLINE.\nBackup system status: ONLINE.\nCurrent energy capacity: [cell.charge]."
+ U << "\blue Primary system status: ONLINE.\nBackup system status: ONLINE.\nCurrent energy capacity: [cell.maxcharge]."
if(6)
U << "\blue All systems operational. Welcome to SpiderOS, [U.real_name]."
grant_ninja_verbs()
@@ -788,7 +802,7 @@ ________________________________________________________________________________
set src = usr.loc
AI << browse(null, "window=spideros")//Close window
- AI << "You have seized your hacking attempt. [affecting.real_name] has regained control."
+ AI << "You have ceased your hacking attempt. [affecting.real_name] has regained control."
affecting << "UPDATE: [AI.real_name] has ceased hacking attempt. All systems clear."
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ai_overrideninja
@@ -804,30 +818,30 @@ ________________________________________________________________________________
var/mob/living/carbon/human/U = affecting
var/mob/living/silicon/ai/A = AI
- if(A.laws.zeroth || A.laws != /datum/ai_laws/ninja_override)//Gives a few seconds to re-upload the AI somewhere before it takes full control.
+ if(A.laws != /datum/ai_laws/ninja_override)
s_busy = 1
- for(var/i,i<5,i++)
+ for(var/i,i<6,i++)
if(AI==A)
switch(i)
- if(0)
- A << "\red NOTICE:\n beginning hack attempt..."
+ if(1)
+ A << "\blue NOTICE:\black Beginning hack attempt..."
U << "\red WARNING: HACKING AT��TEMP� IN PR0GRESs!"
spideros = 0
k_unlock = 0
U << browse(null, "window=spideros")
- if(1)
- A << "Disconnecting neural interface..."
- U << "\red WAR�NING: �R�O0�Gr�--S 2&3%"
if(2)
- A << "Shutting down external protocol..."
+ A << "Disconnecting neural interface..."
+ U << "\red WAR�NING: �R�O0�Gr�--S 2&3%"
+ if(3)
+ A << "Shutting down external protocol..."
U << "\red WARNING: P����RֆGr�5S 677^%"
cancel_stealth()
- if(3)
- A << "Connecting to kernel..."
+ if(4)
+ A << "Connecting to kernel..."
U << "\red WARNING: �R�r�R_404"
A.control_disabled = 0
- if(4)
- A << "Connection established and secured. Menu updated."
+ if(5)
+ A << "Connection established and secured. Menu updated."
U << "\red W�r#nING: #%@!!WȆ|_4�54@ \nUn�B88l3 T� L�-�o-L�CaT2 ##$!�RN�0..%.."
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ai_overrideninja
grant_AI_verbs()
@@ -836,7 +850,7 @@ ________________________________________________________________________________
else break
s_busy = 0
else
- A << "/red Unable to hack target with current lawset!"
+ A << "\redALERT:\black Current lawset prevents hacking!"
//=======//GENERAL SUIT PROCS//=======//
diff --git a/code/game/gamemodes/events/space_ninja.dm b/code/game/gamemodes/events/space_ninja.dm
index f7381162987..7168274bd07 100644
--- a/code/game/gamemodes/events/space_ninja.dm
+++ b/code/game/gamemodes/events/space_ninja.dm
@@ -552,9 +552,9 @@ As such, it's hard-coded for now. No reason for it not to be, really.
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store)
- var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(src)
- E.imp_in = src
- E.implanted = 1
+ //var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(src)
+ //E.imp_in = src /* Commented out because a Ninja's EMP could set off his own implant*/
+ //E.implanted = 1
return 1