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Lazarus Reagent no longer forces you Alive (#28011)
* kinda works * work damn it * almost there * let there be life * small changes * Recommended changes (Thanks CinnamonSnowball!)
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@@ -969,41 +969,27 @@
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if(iscarbon(M))
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if(method == REAGENT_INGEST || (method == REAGENT_TOUCH && prob(25)))
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if(M.stat == DEAD)
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if(M.suiciding) // Feedback if the player suicided.
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M.visible_message("<span class='warning'>[M] twitches slightly, but appears to have no will to live!</span>")
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return
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if(HAS_TRAIT(M, TRAIT_HUSK) || HAS_TRAIT(M, TRAIT_BADDNA)) // Feedback if the body is husked or has bad DNA.
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M.visible_message("<span class='warning'>[M] twitches slightly, but is otherwise unresponsive!</span>")
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return
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if(M.getBruteLoss() + M.getFireLoss() + M.getCloneLoss() >= 150)
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if(IS_CHANGELING(M) || HAS_TRAIT(M, TRAIT_I_WANT_BRAINS))
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if(IS_CHANGELING(M) || HAS_TRAIT(M, TRAIT_I_WANT_BRAINS) || !M.ghost_can_reenter())
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M.visible_message("<span class='warning'>[M] twitches slightly, but nothing happens.</span>")
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return
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M.delayed_gib(TRUE)
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return
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if(!M.ghost_can_reenter())
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M.visible_message("<span class='warning'>[M] twitches slightly, but is otherwise unresponsive!</span>")
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return
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M.visible_message("<span class='notice'>[M]'s body begins to twitch as the Lazarus Reagent takes effect!</span>")
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M.do_jitter_animation(300) // Visual feedback of lazarus working.
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var/mob/dead/observer/G = M.get_ghost()
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if(G)
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to_chat(G, "<span class='ghostalert'>Lazarus Reagent is attempting to revive your body. Re-enter your body to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
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window_flash(G.client)
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SEND_SOUND(G, sound('sound/effects/genetics.ogg'))
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addtimer(CALLBACK(M, TYPE_PROC_REF(/mob/living/carbon, lazrevival), M), 5 SECONDS) // same time as the defib to keep things consistant.
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if(!M.suiciding && !HAS_TRAIT(M, TRAIT_HUSK) && !HAS_TRAIT(M, TRAIT_BADDNA))
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M.visible_message("<span class='warning'>[M] seems to rise from the dead!</span>")
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M.adjustCloneLoss(50)
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M.setOxyLoss(0)
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M.adjustBruteLoss(rand(0, 15))
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M.adjustToxLoss(rand(0, 15))
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M.adjustFireLoss(rand(0, 15))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/necrosis_prob = 15 * H.decaylevel
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H.decaylevel = 0
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for(var/obj/item/organ/O in (H.bodyparts | H.internal_organs))
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// Per non-vital body part:
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// 15% * H.decaylevel (1 to 4)
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// Min of 0%, Max of 60%
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if(prob(necrosis_prob) && !O.is_robotic() && !O.vital)
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// side effects may include: Organ failure
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O.necrotize(FALSE)
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if(O.status & ORGAN_DEAD)
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O.germ_level = INFECTION_LEVEL_THREE
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H.update_body()
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M.grab_ghost()
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M.update_revive()
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add_attack_logs(M, M, "Revived with lazarus reagent") //Yes, the logs say you revived yourself.
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SSblackbox.record_feedback("tally", "players_revived", 1, "lazarus_reagent")
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..()
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/datum/reagent/medicine/sanguine_reagent
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