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Commented out the lagspike wizarditis bit of code (too derpy atm to actually fix it).
Added suspenders for mime. Changed the virus crate so that it is a secure crate now. Added the ability for admins to choose which virus to spread when triggering an outbreak. Changed the dorf mode secret to be more manly. Made clown's mask a gas one. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@328 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -43,7 +43,7 @@ STI KALY - blind
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return
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if(prob(2))
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affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
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if(prob(5))
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/* if(prob(5))
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var/list/theareas = new/list()
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for(var/area/AR in world)
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@@ -73,8 +73,8 @@ STI KALY - blind
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affected_mob.loc = pick(L)
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smoke.start()
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return
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//Apparently it created a lagspike every time it was called -- Urist
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return */
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return
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