mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE
This commit is contained in:
@@ -101,7 +101,9 @@
|
||||
for(var/mob/M in loc)
|
||||
if(itemcount >= storage_capacity)
|
||||
break
|
||||
if(istype (M, /mob/dead/observer))
|
||||
if(istype(M, /mob/dead/observer))
|
||||
continue
|
||||
if(istype(M, /mob/living/simple_animal/bot/mulebot))
|
||||
continue
|
||||
if(M.buckled)
|
||||
continue
|
||||
@@ -422,4 +424,46 @@
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/obj/structure/closet/AllowDrop()
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/bluespace
|
||||
name = "bluespace closet"
|
||||
desc = "A storage unit that moves and stores through the fourth dimension."
|
||||
density = 0
|
||||
icon_state = "bluespace"
|
||||
icon_closed = "bluespace"
|
||||
icon_opened = "bluespaceopen"
|
||||
storage_capacity = 60
|
||||
var/materials = list(MAT_METAL = 5000, MAT_PLASMA = 2500, MAT_TITANIUM = 500, MAT_BLUESPACE = 500)
|
||||
|
||||
/obj/structure/closet/bluespace/CheckExit(atom/movable/AM)
|
||||
UpdateTransparency(AM, loc)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/bluespace/proc/UpdateTransparency(atom/movable/AM, atom/location)
|
||||
var/transparent = FALSE
|
||||
for(var/atom/A in location)
|
||||
if(A.density && A != src && A != AM)
|
||||
transparent = TRUE
|
||||
break
|
||||
icon_opened = transparent ? "bluespaceopentrans" : "bluespaceopen"
|
||||
icon_closed = transparent ? "bluespacetrans" : "bluespace"
|
||||
icon_state = opened ? icon_opened : icon_closed
|
||||
|
||||
/obj/structure/closet/bluespace/Crossed(atom/movable/AM)
|
||||
if(AM.density)
|
||||
icon_state = opened ? "bluespaceopentrans" : "bluespacetrans"
|
||||
|
||||
/obj/structure/closet/bluespace/Move(NewLoc, direct) // Allows for "phasing" throug objects but doesn't allow you to stuff your EOC homebois in one of these and push them through walls.
|
||||
var/turf/T = get_turf(NewLoc)
|
||||
if(T.density)
|
||||
return
|
||||
for(var/atom/A in T.contents)
|
||||
if(A.density && istype(A, /obj/machinery/door))
|
||||
return
|
||||
UpdateTransparency(src, NewLoc)
|
||||
forceMove(NewLoc)
|
||||
|
||||
/obj/structure/closet/bluespace/close()
|
||||
. = ..()
|
||||
density = 0
|
||||
@@ -49,9 +49,9 @@
|
||||
|
||||
/obj/structure/closet/lasertag/red/New()
|
||||
..()
|
||||
new /obj/item/gun/energy/laser/redtag(src)
|
||||
new /obj/item/gun/energy/laser/redtag(src)
|
||||
new /obj/item/gun/energy/laser/redtag(src)
|
||||
new /obj/item/gun/energy/laser/tag/red(src)
|
||||
new /obj/item/gun/energy/laser/tag/red(src)
|
||||
new /obj/item/gun/energy/laser/tag/red(src)
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
@@ -65,9 +65,9 @@
|
||||
|
||||
/obj/structure/closet/lasertag/blue/New()
|
||||
..()
|
||||
new /obj/item/gun/energy/laser/bluetag(src)
|
||||
new /obj/item/gun/energy/laser/bluetag(src)
|
||||
new /obj/item/gun/energy/laser/bluetag(src)
|
||||
new /obj/item/gun/energy/laser/tag/blue(src)
|
||||
new /obj/item/gun/energy/laser/tag/blue(src)
|
||||
new /obj/item/gun/energy/laser/tag/blue(src)
|
||||
new /obj/item/clothing/suit/bluetag(src)
|
||||
new /obj/item/clothing/suit/bluetag(src)
|
||||
new /obj/item/clothing/suit/bluetag(src)
|
||||
|
||||
@@ -42,3 +42,4 @@
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/clothing/head/soft(src)
|
||||
new /obj/item/door_remote/quartermaster(src)
|
||||
new /obj/item/organ/internal/cyberimp/eyes/meson(src)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
anchored = 1
|
||||
health = 200
|
||||
req_access = list()
|
||||
layer = 2.9 // ensures the loot they drop always appears on top of them.
|
||||
var/is_armory = FALSE
|
||||
var/ignore_use = FALSE
|
||||
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
new /obj/item/door_remote/chief_engineer(src)
|
||||
new /obj/item/rpd(src)
|
||||
new /obj/item/reagent_containers/food/drinks/mug/ce(src)
|
||||
new /obj/item/organ/internal/cyberimp/eyes/meson(src)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/closet/secure_closet/clown
|
||||
name = "clown's locker"
|
||||
req_access = list()
|
||||
req_access = list(access_clown)
|
||||
icon_state = "clownsecure1"
|
||||
icon_closed = "clownsecure"
|
||||
icon_locked = "clownsecure1"
|
||||
@@ -20,12 +20,13 @@
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/bottleofbanana(src)
|
||||
new /obj/item/toy/crayon/rainbow(src)
|
||||
new /obj/item/seeds/banana(src)
|
||||
new /obj/item/restraints/handcuffs/toy(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/mime
|
||||
name = "mime's locker"
|
||||
req_access = list()
|
||||
req_access = list(access_mime)
|
||||
icon_state = "mimesecure1"
|
||||
icon_closed = "mimesecure"
|
||||
icon_locked = "mimesecure1"
|
||||
@@ -45,4 +46,18 @@
|
||||
new /obj/item/storage/backpack/mime(src)
|
||||
new /obj/item/toy/crayon/mime(src)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing(src)
|
||||
new /obj/item/cane(src)
|
||||
new /obj/item/cane(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/syndicate_officer
|
||||
name = "officer's locker"
|
||||
req_access = list(access_syndicate_command)
|
||||
|
||||
/obj/structure/closet/secure_closet/syndicate_officer/New()
|
||||
..()
|
||||
new /obj/item/storage/box/syndie_kit/elite_hardsuit(src)
|
||||
new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate(src)
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
|
||||
new /obj/item/clothing/glasses/thermal(src)
|
||||
new /obj/item/megaphone(src)
|
||||
|
||||
@@ -74,6 +74,7 @@
|
||||
new /obj/item/laser_pointer(src)
|
||||
new /obj/item/door_remote/research_director(src)
|
||||
new /obj/item/reagent_containers/food/drinks/mug/rd(src)
|
||||
new /obj/item/organ/internal/cyberimp/eyes/hud/diagnostic(src)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/research_reagents
|
||||
|
||||
@@ -123,6 +123,7 @@
|
||||
new /obj/item/gun/energy/gun/hos(src)
|
||||
new /obj/item/door_remote/head_of_security(src)
|
||||
new /obj/item/reagent_containers/food/drinks/mug/hos(src)
|
||||
new /obj/item/organ/internal/cyberimp/eyes/hud/security(src)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/warden
|
||||
@@ -280,6 +281,7 @@
|
||||
new /obj/item/clothing/under/lawyer/oldman(src)
|
||||
new /obj/item/clothing/under/lawyer/black(src)
|
||||
new /obj/item/clothing/under/lawyer/female(src)
|
||||
new /obj/item/clothing/under/rank/centcom/representative(src)
|
||||
new /obj/item/clothing/head/ntrep(src)
|
||||
new /obj/item/clothing/shoes/sandal/fancy(src)
|
||||
new /obj/item/storage/box/tapes(src)
|
||||
@@ -433,3 +435,29 @@
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
/obj/structure/closet/secure_closet/magistrate
|
||||
name = "\improper Magistrate's locker"
|
||||
req_access = list(access_magistrate)
|
||||
icon_state = "magistratesecure1"
|
||||
icon_closed = "magistratesecure"
|
||||
icon_locked = "magistratesecure1"
|
||||
icon_opened = "magistratesecureopen"
|
||||
icon_broken = "magistratesecurebroken"
|
||||
icon_off = "magistratesecureoff"
|
||||
|
||||
/obj/structure/closet/secure_closet/magistrate/New()
|
||||
..()
|
||||
new /obj/item/book/manual/faxes(src)
|
||||
new /obj/item/storage/secure/briefcase(src)
|
||||
new /obj/item/flash(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/clothing/gloves/color/white(src)
|
||||
new /obj/item/clothing/shoes/centcom(src)
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
new /obj/item/clothing/under/rank/centcom/magistrate(src)
|
||||
new /obj/item/clothing/suit/judgerobe(src)
|
||||
new /obj/item/clothing/head/powdered_wig(src)
|
||||
new /obj/item/gavelblock(src)
|
||||
new /obj/item/gavelhammer(src)
|
||||
new /obj/item/clothing/head/justice_wig(src)
|
||||
@@ -47,11 +47,6 @@
|
||||
new /obj/item/gun/projectile/automatic/shotgun/bulldog(src)
|
||||
new /obj/item/gun/projectile/automatic/shotgun/bulldog(src)
|
||||
new /obj/item/gun/projectile/automatic/shotgun/bulldog(src)
|
||||
new /obj/item/pinpointer/nukeop(src)
|
||||
new /obj/item/pinpointer/nukeop(src)
|
||||
new /obj/item/pinpointer/nukeop(src)
|
||||
new /obj/item/pinpointer/nukeop(src)
|
||||
new /obj/item/pinpointer/nukeop(src)
|
||||
new /obj/item/pda/syndicate(src)
|
||||
|
||||
/obj/structure/closet/syndicate/resources/
|
||||
|
||||
@@ -413,6 +413,8 @@
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/under/medigown(src)
|
||||
new /obj/item/clothing/head/headmirror(src)
|
||||
new /obj/item/clothing/head/headmirror(src)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/grey
|
||||
|
||||
@@ -9,17 +9,17 @@
|
||||
var/area/syndicate_depot/core/depotarea
|
||||
var/has_overloaded = FALSE
|
||||
|
||||
/obj/structure/fusionreactor/Initialize()
|
||||
..()
|
||||
/obj/structure/fusionreactor/New()
|
||||
. = ..()
|
||||
// Do not attempt to put the code below into Initialize() or even LateInitialize() with a "return INITIALIZE_HINT_LATELOAD". It won't work!
|
||||
depotarea = areaMaster
|
||||
if(istype(depotarea))
|
||||
depotarea.reactor = src
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/structure/fusionreactor/LateInitialize()
|
||||
for(var/obj/machinery/porta_turret/syndicate/T in range(50, loc))
|
||||
if(!istype(T.depotarea))
|
||||
T.depotarea = depotarea
|
||||
for(var/obj/machinery/porta_turret/syndicate/T in range(50, loc))
|
||||
if(!istype(T.depotarea))
|
||||
T.depotarea = depotarea
|
||||
else
|
||||
log_debug("[src] at [x],[y],[z] failed depotarea istype check during New()! Either it was spawned outside the depot area (bad idea), or a bug is happening.")
|
||||
|
||||
/obj/structure/fusionreactor/Destroy()
|
||||
if(istype(depotarea))
|
||||
@@ -84,8 +84,9 @@
|
||||
var/max_fire_range = 9
|
||||
var/area/syndicate_depot/core/depotarea
|
||||
|
||||
/obj/effect/overload/Initialize()
|
||||
/obj/effect/overload/New()
|
||||
. = ..()
|
||||
// Do not attempt to put the code below into Initialize() or even LateInitialize() with a "return INITIALIZE_HINT_LATELOAD". It won't work!
|
||||
processing_objects.Add(src)
|
||||
depotarea = areaMaster
|
||||
if(istype(depotarea))
|
||||
@@ -93,6 +94,8 @@
|
||||
depotarea.used_self_destruct = TRUE // Silences all further alerts from this point onwards.
|
||||
depotarea.updateicon()
|
||||
depotarea.shields_down()
|
||||
else
|
||||
log_debug("[src] at [x],[y],[z] failed depotarea istype check during New()! Either it was spawned outside the depot area (bad idea), or a bug is happening.")
|
||||
|
||||
/obj/effect/overload/process()
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -116,6 +119,8 @@
|
||||
L.open()
|
||||
for(var/mob/living/M in range(30, T))
|
||||
M.gib()
|
||||
for(var/obj/mecha/E in range(30, T))
|
||||
E.Destroy()
|
||||
explosion(get_turf(src), 25, 35, 45, 55, 1, 1, 60, 0, 0)
|
||||
processing_objects.Remove(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -123,6 +123,13 @@ var/global/list/captain_display_cases = list()
|
||||
req_access = list(access_captain)
|
||||
start_showpiece_type = /obj/item/gun/energy/laser/captain
|
||||
|
||||
/obj/structure/displaycase/stechkin
|
||||
name = "officer's display case"
|
||||
desc = "A display case containing a humble stechkin pistol. Never forget your roots."
|
||||
locked = 1
|
||||
req_access = list(access_syndicate_command)
|
||||
start_showpiece_type = /obj/item/gun/projectile/automatic/pistol
|
||||
|
||||
/obj/structure/displaycase/Destroy()
|
||||
dump()
|
||||
QDEL_NULL(circuit)
|
||||
|
||||
@@ -130,3 +130,51 @@
|
||||
var/obj/structure/mirror/M = new /obj/structure/mirror(get_turf(user), get_dir(on_wall, user), 1)
|
||||
transfer_prints_to(M, TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/mirror/magic
|
||||
name = "magic mirror"
|
||||
icon_state = "magic_mirror"
|
||||
|
||||
/obj/structure/mirror/magic/attack_hand(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/choice = input(user, "Something to change?", "Magical Grooming") as null|anything in list("Name", "Body")
|
||||
|
||||
switch(choice)
|
||||
if("Name")
|
||||
var/newname = copytext(sanitize(input(H, "Who are we again?", "Name change", H.name) as null|text),1,MAX_NAME_LEN)
|
||||
|
||||
if(!newname)
|
||||
return
|
||||
H.real_name = newname
|
||||
H.name = newname
|
||||
if(H.dna)
|
||||
H.dna.real_name = newname
|
||||
if(H.mind)
|
||||
H.mind.name = newname
|
||||
|
||||
if("Body")
|
||||
var/list/race_list = list("Human", "Tajaran", "Skrell", "Unathi", "Diona", "Vulpkanin")
|
||||
if(config.usealienwhitelist)
|
||||
for(var/Spec in GLOB.whitelisted_species)
|
||||
if(is_alien_whitelisted(H, Spec))
|
||||
race_list += Spec
|
||||
else
|
||||
race_list += GLOB.whitelisted_species
|
||||
|
||||
var/datum/nano_module/appearance_changer/AC = ui_users[user]
|
||||
if(!AC)
|
||||
AC = new(src, user)
|
||||
AC.name = "Magic Mirror"
|
||||
AC.flags = APPEARANCE_ALL
|
||||
AC.whitelist = race_list
|
||||
ui_users[user] = AC
|
||||
AC.ui_interact(user)
|
||||
|
||||
/obj/structure/mirror/magic/attackby(obj/item/I, mob/living/user, params)
|
||||
return
|
||||
|
||||
/obj/structure/mirror/magic/shatter()
|
||||
return //can't be broken. it's magic, i ain't gotta explain shit
|
||||
@@ -0,0 +1,180 @@
|
||||
/obj/structure/reflector
|
||||
name = "reflector frame"
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "box_0"
|
||||
desc = "A frame to create a reflector.\n<span class='notice'>Use <b>5</b> sheets of <b>glass</b> to create a 1 way reflector.\nUse <b>10</b> sheets of <b>reinforced glass</b> to create a 2 way reflector.\nUse <b>1 diamond</b> to create a reflector cube.</span>"
|
||||
anchored = 0
|
||||
density = 1
|
||||
layer = 3
|
||||
var/finished = 0
|
||||
|
||||
|
||||
/obj/structure/reflector/bullet_act(obj/item/projectile/P)
|
||||
var/turf/reflector_turf = get_turf(src)
|
||||
var/turf/reflect_turf
|
||||
var/new_dir = get_reflection(dir, P.dir)
|
||||
if(!istype(P, /obj/item/projectile/beam))
|
||||
return ..()
|
||||
if(new_dir)
|
||||
reflect_turf = get_step(reflect_turf, new_dir)
|
||||
else
|
||||
visible_message("<span class='notice'>[src] is hit by [P]!</span>")
|
||||
new_dir = 0
|
||||
return ..() //Hits as normal, explodes or emps or whatever
|
||||
|
||||
visible_message("<span class='notice'>[P] bounces off of [src]</span>")
|
||||
reflect_turf = get_step(loc,new_dir)
|
||||
|
||||
P.original = reflect_turf
|
||||
P.starting = reflector_turf
|
||||
P.current = reflector_turf
|
||||
P.yo = reflect_turf.y - reflector_turf.y
|
||||
P.xo = reflect_turf.x - reflector_turf.x
|
||||
new_dir = 0
|
||||
return -1
|
||||
|
||||
|
||||
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
|
||||
if(iswrench(W))
|
||||
if(anchored)
|
||||
to_chat(user, "Unweld [src] first!")
|
||||
return
|
||||
playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
to_chat(user, "You begin to dismantle [src].")
|
||||
if(do_after(user, 80, target = src))
|
||||
playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
to_chat(user, "You dismantle [src].")
|
||||
new /obj/item/stack/sheet/metal(src.loc, 5)
|
||||
qdel(src)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(!anchored)
|
||||
if(WT.remove_fuel(0,user))
|
||||
playsound(user, 'sound/items/Welder2.ogg', 50, 1)
|
||||
user.visible_message("[user.name] starts to weld [src.name] to the floor.", \
|
||||
"<span class='notice'>You start to weld [src] to the floor...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(do_after(user,20, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
anchored = 1
|
||||
to_chat(user, "<span class='notice'>You weld [src] to the floor.</span>")
|
||||
else
|
||||
if(WT.remove_fuel(0,user))
|
||||
playsound(user, 'sound/items/Welder2.ogg', 50, 1)
|
||||
user.visible_message("[user] starts to cut [src] free from the floor.", \
|
||||
"<span class='notice'>You start to cut [src] free from the floor...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(do_after(user,20, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
anchored = 0
|
||||
to_chat(user, "<span class='notice'>You cut [src] free from the floor.</span>")
|
||||
//Finishing the frame
|
||||
if(istype(W,/obj/item/stack/sheet))
|
||||
if(finished)
|
||||
return
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(istype(W, /obj/item/stack/sheet/glass))
|
||||
if(S.get_amount() < 5)
|
||||
to_chat(user, "<span class='warning'>You need five sheets of glass to create a reflector!</span>")
|
||||
return
|
||||
else
|
||||
S.use(5)
|
||||
new /obj/structure/reflector/single (src.loc)
|
||||
qdel(src)
|
||||
if(istype(W,/obj/item/stack/sheet/rglass))
|
||||
if(S.get_amount() < 10)
|
||||
to_chat(user, "<span class='warning'>You need ten sheets of reinforced glass to create a double reflector!</span>")
|
||||
return
|
||||
else
|
||||
S.use(10)
|
||||
new /obj/structure/reflector/double (src.loc)
|
||||
qdel(src)
|
||||
if(istype(W, /obj/item/stack/sheet/mineral/diamond))
|
||||
if(S.get_amount() >= 1)
|
||||
S.use(1)
|
||||
new /obj/structure/reflector/box (src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/reflector/proc/get_reflection(srcdir,pdir)
|
||||
return 0
|
||||
|
||||
|
||||
/obj/structure/reflector/verb/rotate()
|
||||
set name = "Rotate"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>It is fastened to the floor!</span>")
|
||||
return 0
|
||||
dir = turn(dir, 270)
|
||||
return 1
|
||||
|
||||
|
||||
/obj/structure/reflector/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
rotate()
|
||||
|
||||
|
||||
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
|
||||
|
||||
//SINGLE
|
||||
|
||||
/obj/structure/reflector/single
|
||||
name = "reflector"
|
||||
icon = 'icons/obj/reflector.dmi'
|
||||
icon_state = "reflector"
|
||||
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
|
||||
finished = 1
|
||||
var/static/list/rotations = list("[NORTH]" = list("[SOUTH]" = WEST, "[EAST]" = NORTH),
|
||||
"[EAST]" = list("[SOUTH]" = EAST, "[WEST]" = NORTH),
|
||||
"[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH),
|
||||
"[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH) )
|
||||
|
||||
/obj/structure/reflector/single/get_reflection(srcdir,pdir)
|
||||
var/new_dir = rotations["[srcdir]"]["[pdir]"]
|
||||
return new_dir
|
||||
|
||||
//DOUBLE
|
||||
|
||||
/obj/structure/reflector/double
|
||||
name = "double sided reflector"
|
||||
icon = 'icons/obj/reflector.dmi'
|
||||
icon_state = "reflector_double"
|
||||
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
|
||||
finished = 1
|
||||
var/static/list/double_rotations = list("[NORTH]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH),
|
||||
"[EAST]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
|
||||
"[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
|
||||
"[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH) )
|
||||
|
||||
/obj/structure/reflector/double/get_reflection(srcdir,pdir)
|
||||
var/new_dir = double_rotations["[srcdir]"]["[pdir]"]
|
||||
return new_dir
|
||||
|
||||
//BOX
|
||||
|
||||
/obj/structure/reflector/box
|
||||
name = "reflector box"
|
||||
icon = 'icons/obj/reflector.dmi'
|
||||
icon_state = "reflector_box"
|
||||
desc = "A box with an internal set of mirrors that reflects all laser fire in a single direction."
|
||||
finished = 1
|
||||
var/static/list/box_rotations = list("[NORTH]" = list("[SOUTH]" = NORTH, "[EAST]" = NORTH, "[WEST]" = NORTH, "[NORTH]" = NORTH),
|
||||
"[EAST]" = list("[SOUTH]" = EAST, "[EAST]" = EAST, "[WEST]" = EAST, "[NORTH]" = EAST),
|
||||
"[SOUTH]" = list("[SOUTH]" = SOUTH, "[EAST]" = SOUTH, "[WEST]" = SOUTH, "[NORTH]" = SOUTH),
|
||||
"[WEST]" = list("[SOUTH]" = WEST, "[EAST]" = WEST, "[WEST]" = WEST, "[NORTH]" = WEST) )
|
||||
|
||||
/obj/structure/reflector/box/get_reflection(srcdir,pdir)
|
||||
var/new_dir = box_rotations["[srcdir]"]["[pdir]"]
|
||||
return new_dir
|
||||
@@ -313,17 +313,6 @@
|
||||
icon = 'icons/obj/statuelarge.dmi'
|
||||
icon_state = "venus"
|
||||
|
||||
/*
|
||||
/obj/structure/statue/snow
|
||||
hardness = 0.5
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/snow
|
||||
|
||||
/obj/structure/statue/snow/snowman
|
||||
name = "snowman"
|
||||
desc = "Several lumps of snow put together to form a snowman."
|
||||
icon_state = "snowman"
|
||||
*/
|
||||
|
||||
/obj/structure/statue/tranquillite
|
||||
hardness = 0.5
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/tranquillite
|
||||
@@ -349,8 +338,30 @@
|
||||
desc = "Seems someone made a snowman here."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "snowman"
|
||||
anchored = 1
|
||||
density = 1
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/snowman/built
|
||||
desc = "Just like the ones you remember from childhood!"
|
||||
max_integrity = 50
|
||||
|
||||
/obj/structure/snowman/built/Destroy()
|
||||
new /obj/item/reagent_containers/food/snacks/grown/carrot(drop_location())
|
||||
new /obj/item/grown/log(drop_location())
|
||||
new /obj/item/grown/log(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/structure/snowman/built/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/snowball) && obj_integrity < max_integrity)
|
||||
to_chat(user, "<span class='notice'>You patch some of the damage on [src] with [I].</span>")
|
||||
obj_integrity = max_integrity
|
||||
qdel(I)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/snowman/built/fire_act()
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/kidanstatue
|
||||
name = "Obsidian Kidan warrior statue"
|
||||
|
||||
Reference in New Issue
Block a user