Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE

This commit is contained in:
Aurorablade
2019-01-19 23:35:15 -05:00
439 changed files with 12076 additions and 5435 deletions
+71 -4
View File
@@ -514,8 +514,6 @@
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#undef USED_MOD_HELM
#undef USED_MOD_SUIT
/obj/item/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
name = "SG Helmet modkit"
@@ -584,8 +582,6 @@
else
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#define USED_MOD_HELM 1
#define USED_MOD_SUIT 2
/obj/item/fluff/pyro_wintersec_kit //DarkLordpyro: Valthorne Haliber
name = "winter sec conversion kit"
@@ -639,6 +635,70 @@
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/fluff/sylus_conversion_kit //Decemviri: Sylus Cain
name = "cerberus pattern conversion kit"
desc = "A securirty hardsuit conversion kit."
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
/obj/item/fluff/sylus_conversion_kit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
var/mob/living/carbon/human/H = user
if(istype(target, /obj/item/clothing/head/helmet/space/hardsuit/security))
if(used & USED_MOD_HELM)
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_HELM
var/obj/item/clothing/head/helmet/space/hardsuit/security/P = target
P.name = "cerberus pattern security hardsuit helmet"
P.desc = "A special helmet that protects against hazardous, low pressure environments. Has an additional layer of armor and rigging for combat duty."
P.icon = 'icons/obj/custom_items.dmi'
P.icon_state = "hardsuit0-secc"
P.item_state = "hardsuit0-secc"
P.sprite_sheets = null
P.item_color = "secc"
user.update_icons()
if(P == H.head)
H.update_inv_head()
if(used & USED_MOD_HELM && used & USED_MOD_SUIT)
qdel(src)
return
if(istype(target, /obj/item/clothing/suit/space/hardsuit/security))
if(used & USED_MOD_SUIT)
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_SUIT
var/obj/item/clothing/suit/space/hardsuit/security/P = target
P.name = "cerberus pattern security hardsuit"
P.desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor and rigging for combat duty"
P.icon = 'icons/obj/custom_items.dmi'
P.icon_state = "hardsuit-secc"
P.item_state = "hardsuit-secc"
P.sprite_sheets = null
user.update_icons()
if(P == H.wear_suit)
H.update_inv_wear_suit()
if(used & USED_MOD_HELM && used & USED_MOD_SUIT)
qdel(src)
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#undef USED_MOD_HELM
#undef USED_MOD_SUIT
//////////////////////////////////
//////////// Clothing ////////////
//////////////////////////////////
@@ -1537,3 +1597,10 @@
item_color = "Xann_necklace"
slot_flags = SLOT_TIE
/obj/item/instrument/accordion/fluff/asmer_accordion //Asmerath: Coloratura
name = "Rara's Somber Accordion"
desc = "A blue colored accordion with claw indentations on the keys made special for vulpkanins."
icon = 'icons/obj/custom_items.dmi'
icon_state = "asmer_accordion"
item_state = "asmer_accordion"