diff --git a/code/game/gamemodes/cult/blood_magic.dm b/code/game/gamemodes/cult/blood_magic.dm index 8c63827e308..147aee15600 100644 --- a/code/game/gamemodes/cult/blood_magic.dm +++ b/code/game/gamemodes/cult/blood_magic.dm @@ -873,7 +873,7 @@ if(!T) return for(var/obj/effect/decal/cleanable/blood/B in range(T, 2)) - if(B.blood_state == BLOOD_STATE_HUMAN && (B.can_bloodcrawl_in() || istype(B, /obj/effect/decal/cleanable/blood/slime))) + if(B.blood_state == BLOOD_STATE_HUMAN && (B.can_bloodcrawl_in())) if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam temp += 30 else diff --git a/code/game/objects/effects/decals/Cleanable/alien_blood.dm b/code/game/objects/effects/decals/Cleanable/alien_blood.dm index d417f34e279..b13fb1ad8b3 100644 --- a/code/game/objects/effects/decals/Cleanable/alien_blood.dm +++ b/code/game/objects/effects/decals/Cleanable/alien_blood.dm @@ -46,9 +46,6 @@ bloodiness = MAX_SHOE_BLOODINESS alpha = BLOOD_SPLATTER_ALPHA_SLIME -/obj/effect/decal/cleanable/blood/slime/can_bloodcrawl_in() - return FALSE - /obj/effect/decal/cleanable/blood/slime/dry() return