From b895864a1a2164d8605e85a4e21c298fe71126a2 Mon Sep 17 00:00:00 2001 From: SteelSlayer Date: Wed, 2 Oct 2019 02:00:50 -0500 Subject: [PATCH] robocharge overload --- code/modules/projectiles/guns/energy.dm | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index a3132f55550..4c03ca27766 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -111,13 +111,6 @@ chambered = null //either way, released the prepared shot newshot() -/obj/item/gun/energy/kinetic_accelerator/process_chamber() - if(chambered && !chambered.BB) - var/obj/item/ammo_casing/energy/shot = chambered - power_supply.use(shot.e_cost) - chambered = null - newshot() - /obj/item/gun/energy/proc/select_fire(mob/living/user) select++ if(select > ammo_type.len) @@ -199,6 +192,9 @@ STOP_PROCESSING(SSobj, src) . = ..() +/obj/item/gun/energy/kinetic_accelerator/proc/robocharge() + return + /obj/item/gun/energy/proc/robocharge() if(isrobot(loc)) var/mob/living/silicon/robot/R = loc