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synced 2026-07-21 03:55:05 +01:00
Slowed down healing a little.
Also a minor fix to examine.
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@@ -283,7 +283,7 @@
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if(21 to INFINITY)
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wound_flavor_text["[temp.display_name]"] += pick(" a lot of burns"," severe melting")
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wound_flavor_text["[temp.display_name]"] += "!</span>\n"
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else if(temp.wounds.len)
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else if(temp.wounds.len > 0)
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var/list/wound_descriptors = list()
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for(var/datum/wound/W in temp.wounds)
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if(W.desc in wound_descriptors)
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@@ -402,11 +402,11 @@
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for(var/datum/wound/W in wounds)
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if(W.is_treated())
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// slow healing
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var/amount = 0.5
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var/amount = 0.2
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if(W.bandaged) amount++
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if(W.salved) amount++
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if(W.disinfected) amount++
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W.heal_damage(amount / 10)
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W.heal_damage(amount / 20)
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proc/add_wound(var/used_weapon, var/damage)
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var/datum/autopsy_data/W = autopsy_data[used_weapon]
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