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Changed ghostize(0) to ghostize(FALSE)
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@@ -38,7 +38,7 @@ var/global/list/empty_playable_ai_cores = list()
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current_mode.possible_traitors.Remove(src)
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// Ghost the current player and disallow them to return to the body
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ghostize(0)
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ghostize(FALSE)
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// Delete the old AI shell
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qdel(src)
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