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https://github.com/ParadiseSS13/Paradise.git
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Update NanoUI to be up-to-date with Bay
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@@ -0,0 +1,7 @@
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/*
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This state checks that the user is an admin, end of story
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*/
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/var/global/datum/topic_state/admin_state/admin_state = new()
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/datum/topic_state/admin_state/can_use_topic(var/src_object, var/mob/user)
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return check_rights(R_ADMIN, 0, user) ? STATUS_INTERACTIVE : STATUS_CLOSE
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@@ -0,0 +1,19 @@
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/datum/proc/nano_host()
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return src
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/datum/proc/CanUseTopic(var/mob/user, var/datum/topic_state/state)
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var/src_object = nano_host()
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return state.can_use_topic(src_object, user)
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/datum/topic_state/proc/href_list(var/mob/user)
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return list()
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/datum/topic_state/proc/can_use_topic(var/src_object, var/mob/user)
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return STATUS_CLOSE
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/mob/proc/shared_nano_interaction()
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if (src.stat || !client)
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return STATUS_CLOSE // no updates, close the interface
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else if (restrained() || lying || stat || stunned || weakened)
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return STATUS_UPDATE // update only (orange visibility)
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return STATUS_INTERACTIVE
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@@ -0,0 +1,18 @@
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/*
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This state checks if user is somewhere within src_object, as well as the default NanoUI interaction.
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*/
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/var/global/datum/topic_state/contained_state/contained_state = new()
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/datum/topic_state/contained_state/can_use_topic(var/atom/src_object, var/mob/user)
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if(!src_object.contains(user))
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return STATUS_CLOSE
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return user.shared_nano_interaction()
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/atom/proc/contains(var/atom/location)
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if(!location)
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return 0
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if(location == src)
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return 1
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return contains(location.loc)
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@@ -0,0 +1,101 @@
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/var/global/datum/topic_state/default/default_state = new()
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/datum/topic_state/default/href_list(var/mob/user)
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return list()
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/datum/topic_state/default/can_use_topic(var/src_object, var/mob/user)
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return user.default_can_use_topic(src_object)
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/mob/proc/default_can_use_topic(var/src_object)
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return STATUS_CLOSE // By default no mob can do anything with NanoUI
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/mob/dead/observer/default_can_use_topic()
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if(check_rights(R_ADMIN, 0, src))
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return STATUS_INTERACTIVE // Admins are more equal
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/silicon/pai/default_can_use_topic(var/src_object)
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if(src_object == src && !stat)
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return STATUS_INTERACTIVE
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else
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return ..()
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/mob/living/silicon/robot/default_can_use_topic(var/src_object)
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if(stat || !client)
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return STATUS_CLOSE
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if(lockcharge || stunned || weakened)
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return STATUS_DISABLED
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// robots can interact with things they can see within their view range
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if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view)
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return STATUS_INTERACTIVE // interactive (green visibility)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/robot/syndicate/default_can_use_topic(var/src_object)
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. = ..()
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if(. != STATUS_INTERACTIVE)
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return
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if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
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return STATUS_INTERACTIVE
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if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
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return STATUS_INTERACTIVE
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if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
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var/obj/machinery/Machine = src_object
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if(Machine.emagged)
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return STATUS_INTERACTIVE
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return STATUS_UPDATE
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/mob/living/silicon/ai/default_can_use_topic(var/src_object)
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if(!client || check_unable(1))
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return STATUS_CLOSE
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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var/turf/T = get_turf(src_object)
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if(!T || !(z == T.z || (T.z in config.player_levels)))
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return STATUS_CLOSE
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// If an object is in view then we can interact with it
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if(src_object in view(client.view, src))
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return STATUS_INTERACTIVE
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// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
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if(is_in_chassis())
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//stop AIs from leaving windows open and using then after they lose vision
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//apc_override is needed here because AIs use their own APC when powerless
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if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
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return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
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return STATUS_INTERACTIVE
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return STATUS_CLOSE
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//Some atoms such as vehicles might have special rules for how mobs inside them interact with NanoUI.
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/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
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return user.shared_living_nano_distance(src_object)
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/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
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if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
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return STATUS_CLOSE
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var/dist = get_dist(src_object, src)
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if (dist <= 1)
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return STATUS_INTERACTIVE // interactive (green visibility)
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else if (dist <= 2)
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return STATUS_UPDATE // update only (orange visibility)
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else if (dist <= 4)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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return STATUS_CLOSE
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/mob/living/default_can_use_topic(var/src_object)
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. = shared_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE)
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if(loc)
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. = loc.contents_nano_distance(src_object, src)
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if(STATUS_INTERACTIVE)
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return STATUS_UPDATE
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/mob/living/carbon/human/default_can_use_topic(var/src_object)
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. = shared_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE)
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. = shared_living_nano_distance(src_object)
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if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
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return STATUS_INTERACTIVE
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@@ -0,0 +1,10 @@
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/*
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This state checks that the src_object is somewhere in the user's first-level inventory (in hands, on ear, etc.), but not further down (such as in bags).
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*/
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/var/global/datum/topic_state/inventory_state/inventory_state = new()
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/datum/topic_state/inventory_state/can_use_topic(var/src_object, var/mob/user)
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if(!(src_object in user))
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return STATUS_CLOSE
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return user.shared_nano_interaction()
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@@ -0,0 +1,13 @@
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/*
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This state checks that the user is on the same Z-level as src_object
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*/
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/var/global/datum/topic_state/z_state/z_state = new()
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/datum/topic_state/z_state/can_use_topic(var/src_object, var/mob/user)
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var/turf/turf_obj = get_turf(src_object)
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var/turf/turf_usr = get_turf(user)
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if(!turf_obj || !turf_usr)
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return STATUS_CLOSE
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return turf_obj.z == turf_usr.z ? STATUS_INTERACTIVE : STATUS_CLOSE
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