Update NanoUI to be up-to-date with Bay

This commit is contained in:
Markolie
2015-07-28 21:04:44 +02:00
parent 154a282a0d
commit b8a7ca7d1b
25 changed files with 182 additions and 91 deletions
+7
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/*
This state checks that the user is an admin, end of story
*/
/var/global/datum/topic_state/admin_state/admin_state = new()
/datum/topic_state/admin_state/can_use_topic(var/src_object, var/mob/user)
return check_rights(R_ADMIN, 0, user) ? STATUS_INTERACTIVE : STATUS_CLOSE
+19
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/datum/proc/nano_host()
return src
/datum/proc/CanUseTopic(var/mob/user, var/datum/topic_state/state)
var/src_object = nano_host()
return state.can_use_topic(src_object, user)
/datum/topic_state/proc/href_list(var/mob/user)
return list()
/datum/topic_state/proc/can_use_topic(var/src_object, var/mob/user)
return STATUS_CLOSE
/mob/proc/shared_nano_interaction()
if (src.stat || !client)
return STATUS_CLOSE // no updates, close the interface
else if (restrained() || lying || stat || stunned || weakened)
return STATUS_UPDATE // update only (orange visibility)
return STATUS_INTERACTIVE
@@ -0,0 +1,18 @@
/*
This state checks if user is somewhere within src_object, as well as the default NanoUI interaction.
*/
/var/global/datum/topic_state/contained_state/contained_state = new()
/datum/topic_state/contained_state/can_use_topic(var/atom/src_object, var/mob/user)
if(!src_object.contains(user))
return STATUS_CLOSE
return user.shared_nano_interaction()
/atom/proc/contains(var/atom/location)
if(!location)
return 0
if(location == src)
return 1
return contains(location.loc)
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/var/global/datum/topic_state/default/default_state = new()
/datum/topic_state/default/href_list(var/mob/user)
return list()
/datum/topic_state/default/can_use_topic(var/src_object, var/mob/user)
return user.default_can_use_topic(src_object)
/mob/proc/default_can_use_topic(var/src_object)
return STATUS_CLOSE // By default no mob can do anything with NanoUI
/mob/dead/observer/default_can_use_topic()
if(check_rights(R_ADMIN, 0, src))
return STATUS_INTERACTIVE // Admins are more equal
return STATUS_UPDATE // Ghosts can view updates
/mob/living/silicon/pai/default_can_use_topic(var/src_object)
if(src_object == src && !stat)
return STATUS_INTERACTIVE
else
return ..()
/mob/living/silicon/robot/default_can_use_topic(var/src_object)
if(stat || !client)
return STATUS_CLOSE
if(lockcharge || stunned || weakened)
return STATUS_DISABLED
// robots can interact with things they can see within their view range
if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view)
return STATUS_INTERACTIVE // interactive (green visibility)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
/mob/living/silicon/robot/syndicate/default_can_use_topic(var/src_object)
. = ..()
if(. != STATUS_INTERACTIVE)
return
if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
return STATUS_INTERACTIVE
if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
return STATUS_INTERACTIVE
if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
var/obj/machinery/Machine = src_object
if(Machine.emagged)
return STATUS_INTERACTIVE
return STATUS_UPDATE
/mob/living/silicon/ai/default_can_use_topic(var/src_object)
if(!client || check_unable(1))
return STATUS_CLOSE
// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
// unless it's on the same level as the object it's interacting with.
var/turf/T = get_turf(src_object)
if(!T || !(z == T.z || (T.z in config.player_levels)))
return STATUS_CLOSE
// If an object is in view then we can interact with it
if(src_object in view(client.view, src))
return STATUS_INTERACTIVE
// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
if(is_in_chassis())
//stop AIs from leaving windows open and using then after they lose vision
//apc_override is needed here because AIs use their own APC when powerless
if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
return STATUS_INTERACTIVE
return STATUS_CLOSE
//Some atoms such as vehicles might have special rules for how mobs inside them interact with NanoUI.
/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
return user.shared_living_nano_distance(src_object)
/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
return STATUS_CLOSE
var/dist = get_dist(src_object, src)
if (dist <= 1)
return STATUS_INTERACTIVE // interactive (green visibility)
else if (dist <= 2)
return STATUS_UPDATE // update only (orange visibility)
else if (dist <= 4)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
return STATUS_CLOSE
/mob/living/default_can_use_topic(var/src_object)
. = shared_nano_interaction(src_object)
if(. == STATUS_INTERACTIVE)
if(loc)
. = loc.contents_nano_distance(src_object, src)
if(STATUS_INTERACTIVE)
return STATUS_UPDATE
/mob/living/carbon/human/default_can_use_topic(var/src_object)
. = shared_nano_interaction(src_object)
if(. == STATUS_INTERACTIVE)
. = shared_living_nano_distance(src_object)
if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
return STATUS_INTERACTIVE
@@ -0,0 +1,10 @@
/*
This state checks that the src_object is somewhere in the user's first-level inventory (in hands, on ear, etc.), but not further down (such as in bags).
*/
/var/global/datum/topic_state/inventory_state/inventory_state = new()
/datum/topic_state/inventory_state/can_use_topic(var/src_object, var/mob/user)
if(!(src_object in user))
return STATUS_CLOSE
return user.shared_nano_interaction()
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/*
This state checks that the user is on the same Z-level as src_object
*/
/var/global/datum/topic_state/z_state/z_state = new()
/datum/topic_state/z_state/can_use_topic(var/src_object, var/mob/user)
var/turf/turf_obj = get_turf(src_object)
var/turf/turf_usr = get_turf(user)
if(!turf_obj || !turf_usr)
return STATUS_CLOSE
return turf_obj.z == turf_usr.z ? STATUS_INTERACTIVE : STATUS_CLOSE