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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-09 06:04:23 +01:00
Removes Space Ninjas
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@@ -730,16 +730,6 @@ var/global/nologevent = 0
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message_admins("[key_name_admin(usr)] toggled Aliens [aliens_allowed ? "on" : "off"].", 1)
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feedback_add_details("admin_verb","TA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/admins/proc/toggle_space_ninja()
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set category = "Event"
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set desc="Toggle space ninjas spawning."
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set name="Toggle Space Ninjas"
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toggle_space_ninja = !toggle_space_ninja
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log_admin("[key_name(usr)] toggled Space Ninjas to [toggle_space_ninja].")
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message_admins("[key_name_admin(usr)] toggled Space Ninjas [toggle_space_ninja ? "on" : "off"].", 1)
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feedback_add_details("admin_verb","TSN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/admins/proc/delay()
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set category = "Server"
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set desc="Delay the game start/end"
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@@ -956,16 +946,16 @@ proc/move_gamma_ship()
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fromArea = locate(/area/shuttle/gamma/station)
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toArea = locate(/area/shuttle/gamma/space)
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fromArea.move_contents_to(toArea)
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for(var/obj/machinery/mech_bay_recharge_port/P in toArea)
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P.locate_recharge_turf()
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for(var/obj/machinery/power/apc/A in toArea)
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A.init()
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for(var/obj/machinery/alarm/A in toArea)
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A.first_run()
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if (gamma_ship_location)
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gamma_ship_location = 0
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else
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@@ -82,8 +82,6 @@ var/list/admin_verbs_event = list(
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/client/proc/cinematic,
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/client/proc/one_click_antag,
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/datum/admins/proc/toggle_aliens,
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/datum/admins/proc/toggle_space_ninja,
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/client/proc/send_space_ninja,
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/client/proc/cmd_admin_add_freeform_ai_law,
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/client/proc/cmd_admin_add_random_ai_law,
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/client/proc/make_sound,
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@@ -120,7 +118,6 @@ var/list/admin_verbs_server = list(
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/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
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/client/proc/cmd_debug_del_all,
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/datum/admins/proc/toggle_aliens,
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/datum/admins/proc/toggle_space_ninja,
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/client/proc/delbook,
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/client/proc/toggle_antagHUD_use,
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/client/proc/toggle_antagHUD_restrictions,
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@@ -492,8 +492,8 @@
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if(ticker.mode.raiders.len)
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dat += check_role_table("Raiders", ticker.mode.raiders, src)
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if(ticker.mode.ninjas.len)
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dat += check_role_table("Ninjas", ticker.mode.ninjas, src)
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/*if(ticker.mode.ninjas.len)
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dat += check_role_table("Ninjas", ticker.mode.ninjas, src)*/
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if(ticker.mode.cult.len)
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dat += check_role_table("Cultists", ticker.mode.cult, src, 0)
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@@ -77,7 +77,6 @@
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<A href='?src=\ref[src];secretsfun=borers'>Trigger a Cortical Borer infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
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<A href='?src=\ref[src];secretsfun=spiders'>Trigger a Spider infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
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<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
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<A href='?src=\ref[src];secretsfun=striketeam_syndicate'>Send in a syndicate strike team</A><BR>
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<A href='?src=\ref[src];secretsfun=honksquad'>Send in a HONKsquad</A><BR>
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@@ -315,9 +315,11 @@ client/proc/one_click_antag()
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alien_infestation(3)
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return 1
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/*
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/datum/admins/proc/makeSpaceNinja()
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space_ninja_arrival()
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return 1
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*/
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/datum/admins/proc/makeDeathsquad()
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var/list/mob/candidates = list()
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@@ -509,8 +511,8 @@ client/proc/one_click_antag()
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while(i<=sounds)
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i++
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newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
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newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
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new_vox.real_name = capitalize(newname)
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new_vox.name = new_vox.real_name
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new_vox.age = rand(12,20)
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@@ -528,7 +530,7 @@ client/proc/one_click_antag()
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limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
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//Now apply cortical stack.
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var/datum/organ/external/E = new_vox.get_organ("head")
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var/datum/organ/external/E = new_vox.get_organ("head")
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var/obj/item/weapon/implant/cortical/I = new(new_vox)
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I.imp_in = new_vox
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I.implanted = 1
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@@ -540,7 +542,7 @@ client/proc/one_click_antag()
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new_vox.equip_vox_raider()
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return new_vox
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/datum/admins/proc/makeVampires()
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var/datum/game_mode/vampire/temp = new
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@@ -507,21 +507,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(synd_spawn)
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new_character.loc = get_turf(synd_spawn)
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call(/datum/game_mode/proc/equip_syndicate)(new_character)
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if("Ninja")
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new_character.equip_space_ninja()
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new_character.internal = new_character.s_store
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new_character.internals.icon_state = "internal1"
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if(ninjastart.len == 0)
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new_character << "<B>\red A proper starting location for you could not be found, please report this bug!</B>"
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new_character << "<B>\red Attempting to place at a carpspawn.</B>"
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for(var/obj/effect/landmark/L in landmarks_list)
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if(L.name == "carpspawn")
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ninjastart.Add(L)
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if(ninjastart.len == 0 && latejoin.len > 0)
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new_character << "<B>\red Still no spawneable locations could be found. Defaulting to latejoin.</B>"
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new_character.loc = pick(latejoin)
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else if (ninjastart.len == 0)
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new_character << "<B>\red Still no spawneable locations could be found. Aborting.</B>"
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if("Death Commando")//Leaves them at late-join spawn.
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new_character.equip_death_commando()
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