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https://github.com/ParadiseSS13/Paradise.git
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Removes Space Ninjas
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@@ -315,9 +315,11 @@ client/proc/one_click_antag()
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alien_infestation(3)
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return 1
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/*
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/datum/admins/proc/makeSpaceNinja()
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space_ninja_arrival()
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return 1
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*/
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/datum/admins/proc/makeDeathsquad()
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var/list/mob/candidates = list()
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@@ -509,8 +511,8 @@ client/proc/one_click_antag()
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while(i<=sounds)
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i++
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newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
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newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
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new_vox.real_name = capitalize(newname)
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new_vox.name = new_vox.real_name
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new_vox.age = rand(12,20)
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@@ -528,7 +530,7 @@ client/proc/one_click_antag()
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limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
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//Now apply cortical stack.
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var/datum/organ/external/E = new_vox.get_organ("head")
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var/datum/organ/external/E = new_vox.get_organ("head")
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var/obj/item/weapon/implant/cortical/I = new(new_vox)
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I.imp_in = new_vox
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I.implanted = 1
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@@ -540,7 +542,7 @@ client/proc/one_click_antag()
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new_vox.equip_vox_raider()
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return new_vox
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/datum/admins/proc/makeVampires()
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var/datum/game_mode/vampire/temp = new
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@@ -507,21 +507,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(synd_spawn)
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new_character.loc = get_turf(synd_spawn)
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call(/datum/game_mode/proc/equip_syndicate)(new_character)
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if("Ninja")
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new_character.equip_space_ninja()
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new_character.internal = new_character.s_store
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new_character.internals.icon_state = "internal1"
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if(ninjastart.len == 0)
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new_character << "<B>\red A proper starting location for you could not be found, please report this bug!</B>"
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new_character << "<B>\red Attempting to place at a carpspawn.</B>"
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for(var/obj/effect/landmark/L in landmarks_list)
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if(L.name == "carpspawn")
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ninjastart.Add(L)
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if(ninjastart.len == 0 && latejoin.len > 0)
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new_character << "<B>\red Still no spawneable locations could be found. Defaulting to latejoin.</B>"
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new_character.loc = pick(latejoin)
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else if (ninjastart.len == 0)
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new_character << "<B>\red Still no spawneable locations could be found. Aborting.</B>"
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if("Death Commando")//Leaves them at late-join spawn.
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new_character.equip_death_commando()
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