Removes Space Ninjas

This commit is contained in:
SamCroswell
2015-03-02 19:05:44 -05:00
parent 3e5bc9e230
commit b8a9c902a1
43 changed files with 68 additions and 3930 deletions
+6 -4
View File
@@ -315,9 +315,11 @@ client/proc/one_click_antag()
alien_infestation(3)
return 1
/*
/datum/admins/proc/makeSpaceNinja()
space_ninja_arrival()
return 1
*/
/datum/admins/proc/makeDeathsquad()
var/list/mob/candidates = list()
@@ -509,8 +511,8 @@ client/proc/one_click_antag()
while(i<=sounds)
i++
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
new_vox.real_name = capitalize(newname)
new_vox.name = new_vox.real_name
new_vox.age = rand(12,20)
@@ -528,7 +530,7 @@ client/proc/one_click_antag()
limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
//Now apply cortical stack.
var/datum/organ/external/E = new_vox.get_organ("head")
var/datum/organ/external/E = new_vox.get_organ("head")
var/obj/item/weapon/implant/cortical/I = new(new_vox)
I.imp_in = new_vox
I.implanted = 1
@@ -540,7 +542,7 @@ client/proc/one_click_antag()
new_vox.equip_vox_raider()
return new_vox
/datum/admins/proc/makeVampires()
var/datum/game_mode/vampire/temp = new
-15
View File
@@ -507,21 +507,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(synd_spawn)
new_character.loc = get_turf(synd_spawn)
call(/datum/game_mode/proc/equip_syndicate)(new_character)
if("Ninja")
new_character.equip_space_ninja()
new_character.internal = new_character.s_store
new_character.internals.icon_state = "internal1"
if(ninjastart.len == 0)
new_character << "<B>\red A proper starting location for you could not be found, please report this bug!</B>"
new_character << "<B>\red Attempting to place at a carpspawn.</B>"
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "carpspawn")
ninjastart.Add(L)
if(ninjastart.len == 0 && latejoin.len > 0)
new_character << "<B>\red Still no spawneable locations could be found. Defaulting to latejoin.</B>"
new_character.loc = pick(latejoin)
else if (ninjastart.len == 0)
new_character << "<B>\red Still no spawneable locations could be found. Aborting.</B>"
if("Death Commando")//Leaves them at late-join spawn.
new_character.equip_death_commando()