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Balances skeletons by adding a subtype (#20587)
* balance skellies * spoopy and scary * more skellybones * Ancient * Apply suggestions from code review * Update code/modules/mob/living/carbon/human/species/skeleton_species.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -34,7 +34,7 @@
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/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
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if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman) && !istype(H.dna.species, /datum/species/skeleton)))
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H.Stun(40 SECONDS)
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H.set_species(/datum/species/skeleton)
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H.set_species(/datum/species/skeleton) // Makes the OP skelly
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H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
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var/T = get_turf(H)
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if(too_spooky)
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