Balances skeletons by adding a subtype (#20587)

* balance skellies

* spoopy and scary

* more skellybones

* Ancient

* Apply suggestions from code review

* Update code/modules/mob/living/carbon/human/species/skeleton_species.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
S34N
2023-03-27 20:39:24 +02:00
committed by GitHub
co-authored by Luc
parent fa040cdb65
commit b90845c2e3
7 changed files with 36 additions and 10 deletions
+1 -1
View File
@@ -34,7 +34,7 @@
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman) && !istype(H.dna.species, /datum/species/skeleton)))
H.Stun(40 SECONDS)
H.set_species(/datum/species/skeleton)
H.set_species(/datum/species/skeleton) // Makes the OP skelly
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
var/T = get_turf(H)
if(too_spooky)