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Balances skeletons by adding a subtype (#20587)
* balance skellies * spoopy and scary * more skellybones * Ancient * Apply suggestions from code review * Update code/modules/mob/living/carbon/human/species/skeleton_species.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -544,13 +544,14 @@
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/obj/effect/mob_spawn/human/skeleton
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name = "skeletal remains"
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mob_name = "skeleton"
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mob_species = /datum/species/skeleton
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mob_species = /datum/species/skeleton/brittle
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mob_gender = NEUTER
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/obj/effect/mob_spawn/human/skeleton/alive
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death = FALSE
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roundstart = FALSE
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icon = 'icons/effects/blood.dmi'
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mob_species = /datum/species/skeleton
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icon_state = "remains"
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description = "Be a spooky scary skeleton." //not mapped in anywhere so admin spawner, who knows what they'll use this for.
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flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path."
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@@ -94,6 +94,12 @@
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/mob/living/carbon/human/skeleton/Initialize(mapload)
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. = ..(mapload, /datum/species/skeleton)
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/mob/living/carbon/human/skeleton/lich/Initialize(mapload)
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. = ..(mapload, /datum/species/skeleton/lich)
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/mob/living/carbon/human/skeleton/brittle/Initialize(mapload)
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. = ..(mapload, /datum/species/skeleton/brittle)
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/mob/living/carbon/human/kidan/Initialize(mapload)
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. = ..(mapload, /datum/species/kidan)
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@@ -1,6 +1,7 @@
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/// The OG skellybones, quite OP. As of this comment, only available through ash-drake loot (2023-03-07)
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/datum/species/skeleton
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name = "Skeleton"
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name_plural = "Skeletons"
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name = "Ancient Skeleton"
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name_plural = "Ancient Skeletons"
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blurb = "Spoopy and scary."
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@@ -32,11 +33,16 @@
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"brain" = /obj/item/organ/internal/brain/golem,
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) //Has default darksight of 2.
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/// How much brute and burn does milk heal per handle_reagents()
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var/milk_heal_amount = 4
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/// How likely (in %) are we to heal a fracture?
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var/milk_fracture_repair_probability = 5
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/datum/species/skeleton/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
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// Crazylemon is still silly
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if(R.id == "milk")
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H.heal_overall_damage(4, 4)
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if(prob(5)) // 5% chance per proc to find a random limb, and mend it
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H.heal_overall_damage(milk_heal_amount, milk_heal_amount)
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if(prob(milk_fracture_repair_probability)) // 5% chance per proc to find a random limb, and mend it
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var/list/our_organs = H.bodyparts.Copy()
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shuffle(our_organs)
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for(var/obj/item/organ/external/L in our_organs)
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@@ -47,3 +53,16 @@
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return TRUE
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return ..()
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/// Wizard subtype, subtype to allow balancing separately from other skellies
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/datum/species/skeleton/lich
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name = "Lich"
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name_plural = "Liches"
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/// The most common (and weakest) type, legion corpses and skeleton map spawners are these
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/datum/species/skeleton/brittle
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name = "Brittle Skeleton"
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name_plural = "Brittle Skeletons"
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inherent_traits = list(TRAIT_RESISTHEAT, TRAIT_NOBREATH, TRAIT_RESISTHIGHPRESSURE, TRAIT_RADIMMUNE, TRAIT_PIERCEIMMUNE, TRAIT_NOHUNGER, TRAIT_XENO_IMMUNE)
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milk_heal_amount = 0.66 // On par with saline-glucose (after averaging that out)
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milk_fracture_repair_probability = 0 //no bone juice here
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@@ -327,7 +327,7 @@
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mob_name = "ashen skeleton"
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mob_gender = NEUTER
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husk = FALSE
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mob_species = /datum/species/skeleton
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mob_species = /datum/species/skeleton/brittle
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mob_color = "#454545"
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//Legion infested mobs
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