mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
+16
-15
@@ -204,31 +204,29 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
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if (2) // Karma Refunds
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var/list/refundable = list()
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if(checkpurchased("Tajaran Ambassador"))
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var/list/purchased = checkpurchased()
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if("Tajaran Ambassador" in purchased)
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refundable += "Tajaran Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Tajaran Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Tajaran Ambassador -- 30KP</a><br>"
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if(checkpurchased("Unathi Ambassador"))
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if("Unathi Ambassador" in purchased)
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refundable += "Unathi Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Unathi Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Unathi Ambassador -- 30KP</a><br>"
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if(checkpurchased("Skrell Ambassador"))
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if("Skrell Ambassador" in purchased)
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refundable += "Skrell Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Skrell Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Skrell Ambassador -- 30KP</a><br>"
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if(checkpurchased("Diona Ambassador"))
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if("Diona Ambassador" in purchased)
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refundable += "Diona Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Diona Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Diona Ambassador -- 30KP</a><br>"
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if(checkpurchased("Kidan Ambassador"))
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if("Kidan Ambassador" in purchased)
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refundable += "Kidan Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Kidan Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Kidan Ambassador -- 30KP</a><br>"
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if(checkpurchased("Kidan Ambassador"))
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refundable += "Kidan Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Kidan Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Kidan Ambassador -- 30KP</a><br>"
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if(checkpurchased("Slime People Ambassador"))
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if("Slime People Ambassador" in purchased)
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refundable += "Slime People Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Slime People Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Slime People Ambassador -- 30KP</a><br>"
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if(checkpurchased("Grey Ambassador"))
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if("Grey Ambassador" in purchased)
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refundable += "Grey Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Grey Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Grey Ambassador -- 30KP</a><br>"
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if(checkpurchased("Vox Ambassador"))
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if("Vox Ambassador" in purchased)
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refundable += "Vox Ambassador"
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dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Vox Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Vox Ambassador -- 30KP</a><br>"
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@@ -404,7 +402,7 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
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else
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usr << "\red Your ckey ([dbckey]) was not found."
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/client/proc/checkpurchased(var/name)
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/client/proc/checkpurchased(var/name = null) // If the first parameter is null, return a full list of purchases
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var/DBQuery/query = dbcon.NewQuery("SELECT * FROM whitelist WHERE ckey='[usr.key]'")
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query.Execute()
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@@ -420,9 +418,12 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
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var/list/joblist = text2list(dbjob,",")
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var/list/specieslist = text2list(dbspecies,",")
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var/list/combinedlist = joblist + specieslist
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if(name in combinedlist)
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return 1
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if(name)
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if(name in combinedlist)
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return 1
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else
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return 0
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else
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return 0
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return combinedlist
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else
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return 0
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@@ -62,6 +62,8 @@ var/list/ai_list = list()
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var/obj/item/borg/sight/hud/sec/sechud = null
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var/obj/item/borg/sight/hud/med/healthhud = null
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var/arrivalmsg = "$name, $rank has arrived on the station."
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/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
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var/list/possibleNames = ai_names
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@@ -109,7 +111,7 @@ var/list/ai_list = list()
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if (istype(loc, /turf))
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verbs.Add(/mob/living/silicon/ai/proc/ai_network_change, \
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/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
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/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud)
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/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message)
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if(!safety)//Only used by AIize() to successfully spawn an AI.
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if (!B)//If there is no player/brain inside.
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@@ -843,6 +845,16 @@ var/list/ai_list = list()
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set desc = "Augment visual feed with internal sensor overlays."
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set category = "AI Commands"
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toggle_sensor_mode()
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/mob/living/silicon/ai/proc/change_arrival_message()
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set name = "Set Arrival Message"
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set desc = "Change the message that's transmitted when a new crew member arrives on station."
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set category = "AI Commands"
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var/newmsg = input("What would you like the arrival message to be? Use $name to substitute the crew member's name, and use $rank to substitute the crew member's rank.", "Change Arrival Message", arrivalmsg) as text
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if(newmsg != arrivalmsg)
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arrivalmsg = newmsg
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usr << "The arrival message has been successfully changed."
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// Handled camera lighting, when toggled.
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// It will get the nearest camera from the eyeobj, lighting it.
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@@ -330,11 +330,23 @@
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proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
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if (ticker.current_state == GAME_STATE_PLAYING)
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var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
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if(character.mind.role_alt_title)
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rank = character.mind.role_alt_title
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a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] has arrived on the station.", "Arrivals Announcement Computer")
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del(a)
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var/ailist[] = list()
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for (var/mob/living/silicon/ai/A in living_mob_list)
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ailist += A
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if (ailist.len)
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var/mob/living/silicon/ai/announcer = pick(ailist)
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if(character.mind)
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if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
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var/arrivalmessage = announcer.arrivalmsg
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arrivalmessage = replacetext(arrivalmessage,"$name",character.real_name)
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arrivalmessage = replacetext(arrivalmessage,"$rank",rank ? "[rank]" : "visitor")
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announcer.say(";[arrivalmessage]")
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else
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var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
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if(character.mind.role_alt_title)
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rank = character.mind.role_alt_title
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a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] has arrived on the station.", "Arrivals Announcement Computer")
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del(a)
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proc/LateChoices()
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var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
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@@ -305,13 +305,12 @@
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if(user.get_inactive_hand() == src)
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user.drop_from_inventory(src)
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new /obj/effect/decal/cleanable/ash(src.loc)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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del(src)
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else
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user << "\red You must hold \the [P] steady to burn \the [src]."
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/obj/item/weapon/paper/Topic(href, href_list)
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..()
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if(!usr || (usr.stat || usr.restrained()))
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@@ -564,7 +563,7 @@
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/obj/item/weapon/paper/armory
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name = "paper- 'Armory Inventory'"
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info = "4 Deployable Barriers<br>4 Portable Flashers<br>1 Wrench<br>1 Welding Tool<br>2 Boxes of Spare Handcuffs<br>1 Box of Flashbangs<br>1 Box of Spare R.O.B.U.S.T. Cartridges<br>1 Tracking Implant Kit<br>1 Chemical Implant Kit<br>1 Box of Tear Gas Grenades<br>1 Explosive Ordnance Disposal Suit<br>1 Biohazard Suit<br>3 Gas Masks<br>1 Lockbox of Loyalty Implants<br>1 Ion Rifle<br>3 Sets of Riot Equipment<br>1 Ablative Armor Vest<br>1 Bulletproof Vest<br>2 Riot Shotguns with Ammo<br>3 Laser Guns<br>3 Energy Guns"
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info = "4 Deployable Barriers<br>4 Portable Flashers<br>1 Mechanical Toolbox<br>2 Boxes of Spare Handcuffs<br>1 Box of Flashbangs<br>1 Box of Spare R.O.B.U.S.T. Cartridges<br>1 Tracking Implant Kit<br>1 Chemical Implant Kit<br>1 Box of Tear Gas Grenades<br>1 Explosive Ordnance Disposal Suit<br>1 Biohazard Suit<br>3 Gas Masks<br>1 Lockbox of Loyalty Implants<br>1 Ion Rifle<br>3 Sets of Riot Equipment<br>2 Sets of Security Hardsuits<br>1 Ablative Armor Vest<br>3 Bulletproof Vests<br>3 Helmets<br><br>2 Riot Shotguns<br>2 Boxes of Beanbag Shells<br>3 Laser Guns<br>3 Energy Guns<br>3 Advanced Tasers"
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/obj/item/weapon/paper/firingrange
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name = "paper- 'Firing Range Instructions'"
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@@ -87,7 +87,7 @@
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if(user.get_inactive_hand() == src)
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user.drop_from_inventory(src)
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new /obj/effect/decal/cleanable/ash(src.loc)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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del(src)
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else
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@@ -41,7 +41,33 @@
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txt = copytext(txt, 1, 128)
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if(loc == user && user.stat == 0)
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scribble = txt
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else if(istype(P, /obj/item/weapon/lighter))
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burnphoto(P, user)
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..()
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/obj/item/weapon/photo/proc/burnphoto(obj/item/weapon/lighter/P, mob/user)
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var/class = "<span class='warning'>"
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if(P.lit && !user.restrained())
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if(istype(P, /obj/item/weapon/lighter/zippo))
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class = "<span class='rose'>"
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user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \
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"[class]You hold \the [P] up to \the [src], burning it slowly.")
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spawn(20)
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if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
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user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
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"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
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if(user.get_inactive_hand() == src)
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user.drop_from_inventory(src)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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del(src)
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else
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user << "\red You must hold \the [P] steady to burn \the [src]."
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/obj/item/weapon/photo/examine(mob/user)
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if(in_range(usr, src) || istype(usr, /mob/dead/observer))
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@@ -60,469 +60,4 @@ other types of metals and chemistry for reagents).
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new_reliability = Clamp(new_reliability, reliability, 100)
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reliability = new_reliability
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return
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/////////////////////////////////////////
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/////////////////Mining//////////////////
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/////////////////////////////////////////
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/datum/design/drill_diamond
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name = "Diamond Mining Drill"
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desc = "Yours is the drill that will pierce the heavens!"
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id = "drill_diamond"
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req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
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reliability_base = 79
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build_path = /obj/item/weapon/pickaxe/diamonddrill
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category = list("Mining")
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/datum/design/pick_diamond
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name = "Diamond Pickaxe"
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desc = "A pickaxe with a diamond pick head, this is just like minecraft."
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id = "pick_diamond"
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req_tech = list("materials" = 6)
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build_type = PROTOLATHE
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materials = list("$diamond" = 3000)
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build_path = /obj/item/weapon/pickaxe/diamond
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category = list("Mining")
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/datum/design/drill
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name = "Mining Drill"
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desc = "Yours is the drill that will pierce through the rock walls."
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id = "drill"
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req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 6000, "$glass" = 1000)
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build_path = /obj/item/weapon/pickaxe/drill
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category = list("Mining")
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/datum/design/mesons
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name = "Optical Meson Scanners"
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desc = "Used for seeing walls, floors, and stuff through anything."
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id = "mesons"
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req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 200, "$glass" = 300, "$plasma" = 100)
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build_path = /obj/item/clothing/glasses/meson
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category = list("Mining")
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/datum/design/plasmacutter
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name = "Plasma Cutter"
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desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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id = "plasmacutter"
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req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
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||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
|
||||
reliability_base = 79
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||||
build_path = /obj/item/weapon/pickaxe/plasmacutter
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category = list("Mining")
|
||||
|
||||
/datum/design/jackhammer
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||||
name = "Sonic Jackhammer"
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
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||||
build_path = /obj/item/weapon/pickaxe/jackhammer
|
||||
category = list("Mining")
|
||||
|
||||
/////////////////////////////////////////
|
||||
/////////////////Misc Designs////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/design_disk
|
||||
name = "Design Storage Disk"
|
||||
desc = "Produce additional disks for storing device designs."
|
||||
id = "design_disk"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 10)
|
||||
build_path = /obj/item/weapon/disk/design_disk
|
||||
category = list("Miscellaneous")
|
||||
|
||||
/datum/design/intellicard
|
||||
name = "Intellicard"
|
||||
desc = "Allows for the construction of an intellicard."
|
||||
id = "intellicard"
|
||||
req_tech = list("programming" = 4, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 1000, "$gold" = 200)
|
||||
build_path = /obj/item/device/aicard
|
||||
category = list("Miscellaneous")
|
||||
|
||||
/datum/design/paicard
|
||||
name = "Personal Artificial Intelligence Card"
|
||||
desc = "Allows for the construction of a pAI Card"
|
||||
id = "paicard"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 500, "$metal" = 500)
|
||||
build_path = /obj/item/device/paicard
|
||||
category = list("Miscellaneous")
|
||||
|
||||
/datum/design/tech_disk
|
||||
name = "Technology Data Storage Disk"
|
||||
desc = "Produce additional disks for storing technology data."
|
||||
id = "tech_disk"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 10)
|
||||
build_path = /obj/item/weapon/disk/tech_disk
|
||||
category = list("Miscellaneous")
|
||||
|
||||
/////////////////////////////////////////
|
||||
//////////////Blue Space/////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/bluespace_crystal
|
||||
name = "Artificial Bluespace Crystal"
|
||||
desc = "A small blue crystal with mystical properties."
|
||||
id = "bluespace_crystal"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$diamond" = 1500, "$plasma" = 1500)
|
||||
reliability_base = 100
|
||||
build_path = /obj/item/bluespace_crystal/artificial
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/bag_holding
|
||||
name = "Bag of Holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
id = "bag_holding"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
||||
reliability_base = 80
|
||||
build_path = /obj/item/weapon/storage/backpack/holding
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/telesci_gps
|
||||
name = "GPS Device"
|
||||
desc = "A device that can track its position at all times."
|
||||
id = "telesci_Gps"
|
||||
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 500, "$glass" = 1000)
|
||||
build_path = /obj/item/device/gps
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/telepad_beacon
|
||||
name = "Telepad Beacon"
|
||||
desc = "Use to warp in a cargo telepad."
|
||||
id = "telepad_beacon"
|
||||
req_tech = list("bluespace" = 3, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
|
||||
build_path = /obj/item/device/telepad_beacon
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/beacon
|
||||
name = "Tracking Beacon"
|
||||
desc = "A blue space tracking beacon."
|
||||
id = "beacon"
|
||||
req_tech = list("bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list ("$metal" = 20, "$glass" = 10)
|
||||
build_path = /obj/item/device/radio/beacon
|
||||
category = list("Bluespace")
|
||||
|
||||
/////////////////////////////////////////
|
||||
/////////////////Equipment///////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/health_hud
|
||||
name = "Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
id = "health_hud"
|
||||
req_tech = list("biotech" = 2, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/magboots
|
||||
name = "Magnetic Boots"
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
id = "magboots"
|
||||
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
|
||||
build_path = /obj/item/clothing/shoes/magboots
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/night_vision_goggles
|
||||
name = "Night Vision Goggles"
|
||||
desc = "Goggles that let you see through darkness unhindered."
|
||||
id = "night_visision_goggles"
|
||||
req_tech = list("magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/health_hud_night
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
req_tech = list("biotech" = 4, "magnets" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$silver" = 250)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/security_hud_night
|
||||
name = "Night Vision Security HUD"
|
||||
desc = "A heads-up display which provides id data and vision in complete darkness."
|
||||
id = "security_hud_night"
|
||||
req_tech = list("magnets" = 5, "combat" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$gold" = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/security_hud
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
||||
id = "security_hud"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
|
||||
/////////////////////////////////////////
|
||||
/////////////PDA and Radio stuff/////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/binaryencrypt
|
||||
name = "Binary Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
id = "binaryencrypt"
|
||||
req_tech = list("syndicate" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 300, "$glass" = 300)
|
||||
build_path = /obj/item/device/encryptionkey/binary
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_atmos
|
||||
name = "BreatheDeep Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_atmos"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/atmos
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_chemistry
|
||||
name = "ChemWhiz Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_chemistry"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/chemistry
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_janitor
|
||||
name = "CustodiPRO Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_janitor"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/janitor
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_mime
|
||||
name = "Gestur-O 1000 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_mime"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/mime
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_basic
|
||||
name = "Generic Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_basic"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_clown
|
||||
name = "Honkworks 5.0 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_clown"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/clown
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_hop
|
||||
name = "Human Resources 9001 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_hop"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/hop
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_medical
|
||||
name = "Med-U Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_medical"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/medical
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_cmo
|
||||
name = "Med-U DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_cmo"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/cmo
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/pda
|
||||
name = "PDA"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
||||
id = "pda"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/device/pda
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_engineering
|
||||
name = "Power-ON Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_engineering"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/engineering
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_ce
|
||||
name = "Power-On DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_ce"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/ce
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_security
|
||||
name = "R.O.B.U.S.T. Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_security"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = "/obj/item/weapon/cartridge/security"
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_hos
|
||||
name = "R.O.B.U.S.T. DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_hos"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/hos
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_toxins
|
||||
name = "Signal Ace 2 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_toxins"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/signal/toxins
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_rd
|
||||
name = "Signal Ace DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_rd"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/rd
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_quartermaster
|
||||
name = "Space Parts & Space Vendors Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_quartermaster"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/quartermaster
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_captain
|
||||
name = "Value-PAK Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_captain"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/captain
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Janitor Designs//////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/advmop
|
||||
name = "Advanced Mop"
|
||||
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
||||
id = "advmop"
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2500, "$glass" = 200)
|
||||
build_path = /obj/item/weapon/mop/advanced
|
||||
category = list("Janitorial")
|
||||
|
||||
/datum/design/holosign
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/holosign_creator
|
||||
category = list("Janitorial")
|
||||
|
||||
/datum/design/light_replacer
|
||||
name = "Light Replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list("magnets" = 3, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
category = list("Janitorial")
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
/////////////////////////////////////////
|
||||
//////////////Bluespace//////////////////
|
||||
/////////////////////////////////////////
|
||||
/datum/design/bluespace_crystal
|
||||
name = "Artificial Bluespace Crystal"
|
||||
desc = "A small blue crystal with mystical properties."
|
||||
id = "bluespace_crystal"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$diamond" = 1500, "$plasma" = 1500)
|
||||
reliability_base = 100
|
||||
build_path = /obj/item/bluespace_crystal/artificial
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/bag_holding
|
||||
name = "Bag of Holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
id = "bag_holding"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
||||
reliability_base = 80
|
||||
build_path = /obj/item/weapon/storage/backpack/holding
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/telesci_gps
|
||||
name = "GPS Device"
|
||||
desc = "A device that can track its position at all times."
|
||||
id = "telesci_Gps"
|
||||
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 500, "$glass" = 1000)
|
||||
build_path = /obj/item/device/gps
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/telepad_beacon
|
||||
name = "Telepad Beacon"
|
||||
desc = "Use to warp in a cargo telepad."
|
||||
id = "telepad_beacon"
|
||||
req_tech = list("bluespace" = 3, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
|
||||
build_path = /obj/item/device/telepad_beacon
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/beacon
|
||||
name = "Tracking Beacon"
|
||||
desc = "A blue space tracking beacon."
|
||||
id = "beacon"
|
||||
req_tech = list("bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list ("$metal" = 20, "$glass" = 10)
|
||||
build_path = /obj/item/device/radio/beacon
|
||||
category = list("Bluespace")
|
||||
@@ -0,0 +1,62 @@
|
||||
/////////////////////////////////////////
|
||||
/////////////////Equipment///////////////
|
||||
/////////////////////////////////////////
|
||||
/datum/design/health_hud
|
||||
name = "Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
id = "health_hud"
|
||||
req_tech = list("biotech" = 2, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/magboots
|
||||
name = "Magnetic Boots"
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
id = "magboots"
|
||||
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
|
||||
build_path = /obj/item/clothing/shoes/magboots
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/night_vision_goggles
|
||||
name = "Night Vision Goggles"
|
||||
desc = "Goggles that let you see through darkness unhindered."
|
||||
id = "night_visision_goggles"
|
||||
req_tech = list("magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/health_hud_night
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
req_tech = list("biotech" = 4, "magnets" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$silver" = 250)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/security_hud_night
|
||||
name = "Night Vision Security HUD"
|
||||
desc = "A heads-up display which provides id data and vision in complete darkness."
|
||||
id = "security_hud_night"
|
||||
req_tech = list("magnets" = 5, "combat" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$gold" = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/security_hud
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
||||
id = "security_hud"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
@@ -0,0 +1,32 @@
|
||||
/////////////////////////////////////////
|
||||
///////////Janitorial Designs////////////
|
||||
/////////////////////////////////////////
|
||||
/datum/design/advmop
|
||||
name = "Advanced Mop"
|
||||
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
||||
id = "advmop"
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2500, "$glass" = 200)
|
||||
build_path = /obj/item/weapon/mop/advanced
|
||||
category = list("Janitorial")
|
||||
|
||||
/datum/design/holosign
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/holosign_creator
|
||||
category = list("Janitorial")
|
||||
|
||||
/datum/design/light_replacer
|
||||
name = "Light Replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list("magnets" = 3, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
category = list("Janitorial")
|
||||
@@ -1,10 +1,9 @@
|
||||
///////////////////////////////////
|
||||
//////////Mecha Module Disks///////
|
||||
///////////////////////////////////
|
||||
|
||||
// Ripley
|
||||
/datum/design/ripley_main
|
||||
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
|
||||
name = "Exosuit Board (APLU \"Ripley\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
||||
id = "ripley_main"
|
||||
req_tech = list("programming" = 3)
|
||||
@@ -14,7 +13,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/ripley_peri
|
||||
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
|
||||
name = "Exosuit Board (APLU \"Ripley\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
||||
id = "ripley_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
@@ -25,7 +24,7 @@
|
||||
|
||||
// Odysseus
|
||||
/datum/design/odysseus_main
|
||||
name = "Circuit Design (\"Odysseus\" Central Control module)"
|
||||
name = "Exosuit Board (\"Odysseus\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
|
||||
id = "odysseus_main"
|
||||
req_tech = list("programming" = 3,"biotech" = 2)
|
||||
@@ -35,7 +34,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/odysseus_peri
|
||||
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
|
||||
name = "Exosuit Board (\"Odysseus\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
|
||||
id = "odysseus_peri"
|
||||
req_tech = list("programming" = 3,"biotech" = 2)
|
||||
@@ -46,7 +45,7 @@
|
||||
|
||||
// Gygax
|
||||
/datum/design/gygax_main
|
||||
name = "Circuit Design (\"Gygax\" Central Control module)"
|
||||
name = "Exosuit Board (\"Gygax\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
||||
id = "gygax_main"
|
||||
req_tech = list("programming" = 4)
|
||||
@@ -56,7 +55,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/gygax_peri
|
||||
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
||||
name = "Exosuit Board (\"Gygax\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
||||
id = "gygax_peri"
|
||||
req_tech = list("programming" = 4)
|
||||
@@ -66,7 +65,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/gygax_targ
|
||||
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
||||
name = "Exosuit Board (\"Gygax\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
||||
id = "gygax_targ"
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
@@ -77,7 +76,7 @@
|
||||
|
||||
// Durand
|
||||
/datum/design/durand_main
|
||||
name = "Circuit Design (\"Durand\" Central Control module)"
|
||||
name = "Exosuit Board (\"Durand\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
||||
id = "durand_main"
|
||||
req_tech = list("programming" = 4)
|
||||
@@ -87,7 +86,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/durand_peri
|
||||
name = "Circuit Design (\"Durand\" Peripherals Control module)"
|
||||
name = "Exosuit Board (\"Durand\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
||||
id = "durand_peri"
|
||||
req_tech = list("programming" = 4)
|
||||
@@ -97,7 +96,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/durand_targ
|
||||
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
|
||||
name = "Exosuit Board (\"Durand\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
||||
id = "durand_targ"
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
@@ -108,7 +107,7 @@
|
||||
|
||||
// Phazon
|
||||
/datum/design/phazon_main
|
||||
name = "Exosuit Design (\"Phazon\" Central Control module)"
|
||||
name = "Exosuit Board (\"Phazon\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Central Control module."
|
||||
id = "phazon_main"
|
||||
req_tech = list("programming" = 5, "materials" = 7, "powerstorage" = 6)
|
||||
@@ -118,7 +117,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/phazon_peri
|
||||
name = "Exosuit Design (\"Phazon\" Peripherals Control module)"
|
||||
name = "Exosuit Board (\"Phazon\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
|
||||
id = "phazon_peri"
|
||||
req_tech = list("programming" = 5, "bluespace" = 6)
|
||||
@@ -139,7 +138,7 @@
|
||||
|
||||
// H.O.N.K.
|
||||
/datum/design/honker_main
|
||||
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
|
||||
name = "Exosuit Board (\"H.O.N.K\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
||||
id = "honker_main"
|
||||
req_tech = list("programming" = 3)
|
||||
@@ -149,7 +148,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/honker_peri
|
||||
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
|
||||
name = "Exosuit Board (\"H.O.N.K\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
||||
id = "honker_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
@@ -159,7 +158,7 @@
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/honker_targ
|
||||
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
|
||||
name = "Exosuit Board (\"H.O.N.K\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
||||
id = "honker_targ"
|
||||
req_tech = list("programming" = 3)
|
||||
@@ -167,10 +166,10 @@
|
||||
materials = list("$glass" = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
|
||||
// Space pod
|
||||
//datum/design/spacepod_main
|
||||
name = "Circuit Design (Space Pod Mainboard)"
|
||||
name = "Exosuit Board (Space Pod Mainboard)"
|
||||
desc = "Allows for the construction of a Space Pod mainboard."
|
||||
id = "spacepod_main"
|
||||
req_tech = list("programming" = 4)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
////////////////////////////////////////
|
||||
/////////// Mecha Equpment /////////////
|
||||
/////////// Mecha Designs //////////////
|
||||
////////////////////////////////////////
|
||||
|
||||
//Cyborg
|
||||
/datum/design/borg_suit
|
||||
name = "Cyborg Endoskeleton"
|
||||
@@ -99,7 +98,7 @@
|
||||
id = "borg_diagnosis_unit"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
|
||||
materials = list("$metal"=3000)
|
||||
materials = list("$metal"=3500)
|
||||
construction_time = 200
|
||||
category = list("Cyborg Repair")
|
||||
|
||||
@@ -114,7 +113,7 @@
|
||||
|
||||
/datum/design/borg_armor
|
||||
name = "Cyborg Armor"
|
||||
id = "borg_camera"
|
||||
id = "borg_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/robot_parts/robot_component/armour
|
||||
materials = list("$metal"=5000)
|
||||
@@ -131,7 +130,7 @@
|
||||
construction_time = 100
|
||||
category = list("Ripley")
|
||||
|
||||
//firefighter subtype
|
||||
//Firefighter subtype
|
||||
/datum/design/firefighter_chassis
|
||||
name = "Exosuit Chassis (APLU \"Firefighter\")"
|
||||
id = "firefighter_chassis"
|
||||
@@ -641,6 +640,206 @@
|
||||
materials = list("$metal"=20000,"$bananium"=5000)
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
// Exosuit Modules
|
||||
/datum/design/mech_diamond_drill
|
||||
name = "Exosuit Module (Diamond Mining Drill)"
|
||||
desc = "An upgraded version of the standard drill."
|
||||
id = "mech_diamond_drill"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
||||
materials = list("$metal"=10000,"$diamond"=6500)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_generator_nuclear
|
||||
name = "Exosuit Module (ExoNuclear Reactor)"
|
||||
desc = "Compact nuclear reactor module."
|
||||
id = "mech_generator_nuclear"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
materials = list("$metal"=10000,"$glass"=1000,"$silver"=500)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_gravcatapult
|
||||
name = "Exosuit Module (Gravitational Catapult Module)"
|
||||
desc = "An exosuit mounted Gravitational Catapult."
|
||||
id = "mech_gravcatapult"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_wormhole_gen
|
||||
name = "Exosuit Module (Localized Wormhole Generator)"
|
||||
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
||||
id = "mech_wormhole_gen"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 3, "magnets" = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_rcd
|
||||
name = "Exosuit Module (RCD Module)"
|
||||
desc = "An exosuit-mounted Rapid Construction Device."
|
||||
id = "mech_rcd"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
||||
materials = list("$metal"=30000,"$gold"=20000,"$plasma"=25000,"$silver"=20000)
|
||||
construction_time = 1200
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_ccw_armor
|
||||
name = "Exosuit Module (Reactive Armor Booster Module)"
|
||||
desc = "Exosuit-mounted armor booster."
|
||||
id = "mech_ccw_armor"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 5, "combat" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||
materials = list("$metal"=20000,"$silver"=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_proj_armor
|
||||
name = "Exosuit Module (Reflective Armor Booster Module)"
|
||||
desc = "Exosuit-mounted armor booster."
|
||||
id = "mech_proj_armor"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||
materials = list("$metal"=20000,"$gold"=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_repair_droid
|
||||
name = "Exosuit Module (Repair Droid Module)"
|
||||
desc = "Automated Repair Droid. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
materials = list("$metal"=10000,"$glass"=5000,"$gold"=1000,"$silver"=2000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/clusterbang_launcher
|
||||
name = "Exosuit Module (SOB-3 Clusterbang Launcher)"
|
||||
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
|
||||
id = "clusterbang_launcher"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang
|
||||
materials = list("$metal"=20000,"$gold"=10000,"$uranium"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_teleporter
|
||||
name = "Exosuit Module (Teleporter Module)"
|
||||
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
||||
id = "mech_teleporter"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 10, "magnets" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_energy_relay
|
||||
name = "Exosuit Module (Tesla Energy Relay)"
|
||||
desc = "Tesla Energy Relay"
|
||||
id = "mech_energy_relay"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 4, "powerstorage" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
materials = list("$metal"=10000,"$glass"=2000,"$gold"=2000,"$silver"=3000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
// Exosuit Weapons
|
||||
/datum/design/mech_laser_heavy
|
||||
name = "Exosuit Weapon (CH-LC \"Solaris\" Laser Cannon)"
|
||||
desc = "Allows for the construction of CH-LC Laser Cannon."
|
||||
id = "mech_laser_heavy"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "magnets" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_laser
|
||||
name = "Exosuit Weapon (CH-PS \"Immolator\" Laser)"
|
||||
desc = "Allows for the construction of CH-PS Laser."
|
||||
id = "mech_laser"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3, "magnets" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_carbine
|
||||
name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)"
|
||||
desc = "Allows for the construction of FNX-99 \"Hades\" Carbine."
|
||||
id = "mech_carbine"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 5, "materials" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_scattershot
|
||||
name = "Exosuit Weapon (LBX AC 10 \"Scattershot\")"
|
||||
desc = "Allows for the construction of LBX AC 10."
|
||||
id = "mech_scattershot"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_ion
|
||||
name = "Exosuit Weapon (MKIV Ion Heavy Cannon)"
|
||||
desc = "Allows for the construction of MKIV Ion Heavy Cannon."
|
||||
id = "mech_ion"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||
materials = list("$metal"=20000,"$silver"=6000,"$uranium"=2000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_grenade_launcher
|
||||
name = "Exosuit Weapon (SGL-6 Grenade Launcher)"
|
||||
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
||||
id = "mech_grenade_launcher"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||
materials = list("$metal"=22000,"$gold"=6000,"$silver"=8000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_missile_rack
|
||||
name = "Exosuit Weapon (SRM-8 Missile Rack)"
|
||||
desc = "Allows for the construction of SRM-8 Missile Rack."
|
||||
id = "mech_missile_rack"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 6, "materials" = 6)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
|
||||
materials = list("$metal"=22000,"$gold"=6000,"$silver"=8000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
//Cyborg Upgrade Modules
|
||||
/datum/design/borg_syndicate_module
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/synthetic_flash
|
||||
name = "Flash"
|
||||
name = "Synthetic Flash"
|
||||
desc = "A synthetic flash used mostly in borg construction."
|
||||
id = "sflash"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
/////////////////////////////////////////
|
||||
/////////////////Mining//////////////////
|
||||
/////////////////////////////////////////
|
||||
/datum/design/drill_diamond
|
||||
name = "Diamond Mining Drill"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
id = "drill_diamond"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
||||
reliability_base = 79
|
||||
build_path = /obj/item/weapon/pickaxe/diamonddrill
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/pick_diamond
|
||||
name = "Diamond Pickaxe"
|
||||
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
||||
id = "pick_diamond"
|
||||
req_tech = list("materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$diamond" = 3000)
|
||||
build_path = /obj/item/weapon/pickaxe/diamond
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/drill
|
||||
name = "Mining Drill"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
id = "drill"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 6000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/pickaxe/drill
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/mesons
|
||||
name = "Optical Meson Scanners"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
id = "mesons"
|
||||
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 300, "$plasma" = 100)
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/plasmacutter
|
||||
name = "Plasma Cutter"
|
||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
id = "plasmacutter"
|
||||
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
|
||||
reliability_base = 79
|
||||
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/jackhammer
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
||||
build_path = /obj/item/weapon/pickaxe/jackhammer
|
||||
category = list("Mining")
|
||||
@@ -0,0 +1,42 @@
|
||||
/////////////////////////////////////////
|
||||
/////////////////Misc Designs////////////
|
||||
/////////////////////////////////////////
|
||||
/datum/design/design_disk
|
||||
name = "Design Storage Disk"
|
||||
desc = "Produce additional disks for storing device designs."
|
||||
id = "design_disk"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 10)
|
||||
build_path = /obj/item/weapon/disk/design_disk
|
||||
category = list("Miscellaneous")
|
||||
|
||||
/datum/design/intellicard
|
||||
name = "Intellicard"
|
||||
desc = "Allows for the construction of an intellicard."
|
||||
id = "intellicard"
|
||||
req_tech = list("programming" = 4, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 1000, "$gold" = 200)
|
||||
build_path = /obj/item/device/aicard
|
||||
category = list("Miscellaneous")
|
||||
|
||||
/datum/design/paicard
|
||||
name = "Personal Artificial Intelligence Card"
|
||||
desc = "Allows for the construction of a pAI Card"
|
||||
id = "paicard"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$glass" = 500, "$metal" = 500)
|
||||
build_path = /obj/item/device/paicard
|
||||
category = list("Miscellaneous")
|
||||
|
||||
/datum/design/tech_disk
|
||||
name = "Technology Data Storage Disk"
|
||||
desc = "Produce additional disks for storing technology data."
|
||||
id = "tech_disk"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list("$metal" = 30, "$glass" = 10)
|
||||
build_path = /obj/item/weapon/disk/tech_disk
|
||||
category = list("Miscellaneous")
|
||||
@@ -10,8 +10,7 @@
|
||||
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cell
|
||||
category = "Misc"
|
||||
category = list("Misc","Power Designs","Power")
|
||||
category = list("Misc","Power")
|
||||
|
||||
/datum/design/high_cell
|
||||
name = "High-Capacity Power Cell"
|
||||
@@ -21,7 +20,7 @@
|
||||
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 60)
|
||||
build_path = /obj/item/weapon/cell/high
|
||||
category = list("Misc","Power Designs","Power")
|
||||
category = list("Misc","Power")
|
||||
|
||||
/datum/design/hyper_cell
|
||||
name = "Hyper-Capacity Power Cell"
|
||||
@@ -32,7 +31,7 @@
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/hyper
|
||||
category = list("Misc","Power Designs","Power")
|
||||
category = list("Misc","Power")
|
||||
|
||||
/datum/design/super_cell
|
||||
name = "Super-Capacity Power Cell"
|
||||
@@ -43,10 +42,10 @@
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("$metal" = 700, "$glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/super
|
||||
category = list("Misc","Power Designs","Power")
|
||||
category = list("Misc","Power")
|
||||
|
||||
/datum/design/pacman
|
||||
name = "PACMAN-type Generator Board"
|
||||
name = "Machien Board (PACMAN-type Generator)"
|
||||
desc = "The circuit board that for a PACMAN-type portable generator."
|
||||
id = "pacman"
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
@@ -57,7 +56,7 @@
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
/datum/design/mrspacman
|
||||
name = "MRSPACMAN-type Generator Board"
|
||||
name = "Machine Board (MRSPACMAN-type Generator)"
|
||||
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
||||
id = "mrspacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
||||
@@ -68,7 +67,7 @@
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
/datum/design/superpacman
|
||||
name = "SUPERPACMAN-type Generator Board"
|
||||
name = "Machine Board (SUPERPACMAN-type Generator)"
|
||||
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
||||
id = "superpacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
|
||||
@@ -0,0 +1,200 @@
|
||||
/////////////////////////////////////////
|
||||
/////////////PDA and Radio///////////////
|
||||
/////////////////////////////////////////
|
||||
/datum/design/binaryencrypt
|
||||
name = "Binary Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
id = "binaryencrypt"
|
||||
req_tech = list("syndicate" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 300, "$glass" = 300)
|
||||
build_path = /obj/item/device/encryptionkey/binary
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_atmos
|
||||
name = "BreatheDeep Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_atmos"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/atmos
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_chemistry
|
||||
name = "ChemWhiz Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_chemistry"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/chemistry
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_janitor
|
||||
name = "CustodiPRO Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_janitor"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/janitor
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_mime
|
||||
name = "Gestur-O 1000 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_mime"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/mime
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_basic
|
||||
name = "Generic Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_basic"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_clown
|
||||
name = "Honkworks 5.0 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_clown"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/clown
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_hop
|
||||
name = "Human Resources 9001 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_hop"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/hop
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_medical
|
||||
name = "Med-U Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_medical"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/medical
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_cmo
|
||||
name = "Med-U DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_cmo"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/cmo
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/pda
|
||||
name = "PDA"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
||||
id = "pda"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/device/pda
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_engineering
|
||||
name = "Power-ON Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_engineering"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/engineering
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_ce
|
||||
name = "Power-On DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_ce"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/ce
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_security
|
||||
name = "R.O.B.U.S.T. Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_security"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = "/obj/item/weapon/cartridge/security"
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_hos
|
||||
name = "R.O.B.U.S.T. DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_hos"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/hos
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_toxins
|
||||
name = "Signal Ace 2 Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_toxins"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/signal/toxins
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_rd
|
||||
name = "Signal Ace DELUXE Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_rd"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/rd
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_quartermaster
|
||||
name = "Space Parts & Space Vendors Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_quartermaster"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/quartermaster
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
|
||||
/datum/design/cart_captain
|
||||
name = "Value-PAK Cartridge"
|
||||
desc = "A data cartridge for portable microcomputers."
|
||||
id = "cart_captain"
|
||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/weapon/cartridge/captain
|
||||
locked = 1
|
||||
category = list("Communication")
|
||||
Reference in New Issue
Block a user