This commit is contained in:
Kyep
2018-12-24 10:55:26 +00:00
143 changed files with 3468 additions and 2734 deletions
@@ -35,9 +35,6 @@ var/global/sent_syndicate_infiltration_team = 0
var/tctext = input(src, "How much TC do you want to give each team member? Suggested: 20-30. They cannot trade TC.") as num
var/tcamount = text2num(tctext)
tcamount = between(0, tcamount, 1000)
var/spawn_sit_mgmt = 0
if(alert("Spawn a syndicate mob for you, so you can brief them before they go?",,"Yes","No")=="Yes")
spawn_sit_mgmt = 1
if(sent_syndicate_infiltration_team == 1)
if(alert("A Syndicate Infiltration Team has already been sent. Sure you want to send another?",,"Yes","No")=="No")
return
@@ -85,7 +82,7 @@ var/global/sent_syndicate_infiltration_team = 0
var/mob/living/carbon/human/new_syndicate_infiltrator = create_syndicate_infiltrator(L, syndicate_leader_selected, tcamount, 0)
if(infiltrators.len)
var/mob/theguy = pick(infiltrators)
if(!spawn_sit_mgmt || theguy.key != key)
if(theguy.key != key)
new_syndicate_infiltrator.key = theguy.key
new_syndicate_infiltrator.internal = new_syndicate_infiltrator.s_store
new_syndicate_infiltrator.update_action_buttons_icon()
@@ -99,7 +96,7 @@ var/global/sent_syndicate_infiltration_team = 0
new_syndicate_infiltrator.loc = warpto.loc
sit_spawns_leader -= warpto
team_leader = new_syndicate_infiltrator
to_chat(new_syndicate_infiltrator, "<span class='danger'>As team leader, it is up to you to organize your team! Give the job to someone else if you can't handle it. Only your ID opens the exit door.</span>")
to_chat(new_syndicate_infiltrator, "<span class='danger'>As team leader, it is up to you to organize your team! Give the job to someone else if you can't handle it.</span>")
else
to_chat(new_syndicate_infiltrator, "<span class='danger'>Your team leader is: [team_leader]. They are in charge!</span>")
teamsize--
@@ -114,23 +111,6 @@ var/global/sent_syndicate_infiltration_team = 0
num_spawned++
if(!teamsize)
break
if(spawn_sit_mgmt)
for(var/obj/effect/landmark/L in sit_spawns_mgmt)
var/mob/living/carbon/human/syndimgmtmob = create_syndicate_infiltrator(L, 1, 100, 1)
syndimgmtmob.key = key
syndimgmtmob.internal = syndimgmtmob.s_store
syndimgmtmob.update_action_buttons_icon()
syndimgmtmob.faction += "syndicate"
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/syndi/elite, slot_wear_suit)
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite, slot_head)
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate, slot_wear_mask)
var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
opshud.join_hud(syndimgmtmob.mind.current)
set_antag_hud(syndimgmtmob.mind.current, "hudoperative")
syndimgmtmob.mind.special_role = "Syndicate Management Consultant"
syndimgmtmob.regenerate_icons()
to_chat(syndimgmtmob, "<span class='userdanger'>You have spawned as Syndicate Management. You should brief them on their mission before they go.</span>")
message_admins("[key_name_admin(src)] has spawned a Syndicate Infiltration Team.", 1)
log_admin("[key_name(src)] used Spawn Syndicate Infiltration Team.")
feedback_add_details("admin_verb","SPAWNSIT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -70,9 +70,6 @@
H.dna.SetSEState(JUMPBLOCK, TRUE)
genemutcheck(H, JUMPBLOCK, null, MUTCHK_FORCED)
H.dna.SetSEState(SUPERFARTBLOCK, TRUE)
genemutcheck(H, SUPERFARTBLOCK, null, MUTCHK_FORCED)
H.dna.SetSEState(IMMOLATEBLOCK, TRUE)
genemutcheck(H, IMMOLATEBLOCK, null, MUTCHK_FORCED)
+4 -3
View File
@@ -148,6 +148,7 @@
for(var/mob/O in hearers(1, loc))
O.show_message("[bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
if(!radio_controller)
@@ -167,9 +168,9 @@
receiving = TRUE
/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
..()
for(var/obj/effect/anomaly/A in orange(0, src))
A.anomalyNeutralize()
if(..())
for(var/obj/effect/anomaly/A in orange(0, src))
A.anomalyNeutralize()
/obj/item/assembly/signaler/anomaly/attack_self()
return
@@ -99,8 +99,22 @@
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
species_fit = list("Grey, Drask")
sprite_sheets = list(
"Grey" = 'icons/mob/species/Grey/head.dmi',
"Drask" = 'icons/mob/species/Drask/helmet.dmi'
)
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
flags_cover = HEADCOVERSEYES
/obj/item/clothing/head/helmet/space/santahat/attack_self(mob/user as mob)
if(src.icon_state == "santahat")
src.icon_state = "santahat_beard"
src.item_state = "santahat_beard"
to_chat(user, "Santa's beard expands out from the hat!")
else
src.icon_state = "santahat"
src.item_state = "santahat"
to_chat(user, "The beard slinks back into the hat...")
/obj/item/clothing/suit/space/santa
name = "Santa's suit"
+8
View File
@@ -247,6 +247,14 @@
reqs = list(/obj/item/paper = 5)
category = CAT_MISC
/datum/crafting_recipe/sushimat
name = "Sushi Mat"
result = /obj/item/kitchen/sushimat
time = 10
reqs = list(/obj/item/stack/sheet/wood = 1,
/obj/item/stack/cable_coil = 2)
category = CAT_MISC
/datum/crafting_recipe/notreallysoap
name = "Homemade Soap"
result = /obj/item/soap/ducttape
+64 -4
View File
@@ -514,8 +514,6 @@
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#undef USED_MOD_HELM
#undef USED_MOD_SUIT
/obj/item/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
name = "SG Helmet modkit"
@@ -584,8 +582,6 @@
else
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#define USED_MOD_HELM 1
#define USED_MOD_SUIT 2
/obj/item/fluff/pyro_wintersec_kit //DarkLordpyro: Valthorne Haliber
name = "winter sec conversion kit"
@@ -639,6 +635,70 @@
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/fluff/sylus_conversion_kit //Decemviri: Sylus Cain
name = "cerberus pattern conversion kit"
desc = "A securirty hardsuit conversion kit."
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
/obj/item/fluff/sylus_conversion_kit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
var/mob/living/carbon/human/H = user
if(istype(target, /obj/item/clothing/head/helmet/space/hardsuit/security))
if(used & USED_MOD_HELM)
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_HELM
var/obj/item/clothing/head/helmet/space/hardsuit/security/P = target
P.name = "cerberus pattern security hardsuit helmet"
P.desc = "A special helmet that protects against hazardous, low pressure environments. Has an additional layer of armor and rigging for combat duty."
P.icon = 'icons/obj/custom_items.dmi'
P.icon_state = "hardsuit0-secc"
P.item_state = "hardsuit0-secc"
P.sprite_sheets = null
P.item_color = "secc"
user.update_icons()
if(P == H.head)
H.update_inv_head()
if(used & USED_MOD_HELM && used & USED_MOD_SUIT)
qdel(src)
return
if(istype(target, /obj/item/clothing/suit/space/hardsuit/security))
if(used & USED_MOD_SUIT)
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_SUIT
var/obj/item/clothing/suit/space/hardsuit/security/P = target
P.name = "cerberus pattern security hardsuit"
P.desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor and rigging for combat duty"
P.icon = 'icons/obj/custom_items.dmi'
P.icon_state = "hardsuit-secc"
P.item_state = "hardsuit-secc"
P.sprite_sheets = null
user.update_icons()
if(P == H.wear_suit)
H.update_inv_wear_suit()
if(used & USED_MOD_HELM && used & USED_MOD_SUIT)
qdel(src)
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#undef USED_MOD_HELM
#undef USED_MOD_SUIT
//////////////////////////////////
//////////// Clothing ////////////
//////////////////////////////////
+1
View File
@@ -170,6 +170,7 @@ var/list/event_last_fired = list()
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Brand Intelligence", /datum/event/brand_intelligence, 50, list(ASSIGNMENT_ENGINEER = 25), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 50, list(ASSIGNMENT_ENGINEER = 50)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Dimensional Tear", /datum/event/tear, 0, list(ASSIGNMENT_SECURITY = 35)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Honknomoly", /datum/event/tear/honk, 0),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vent Clog", /datum/event/vent_clog, 250),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 150),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Pyro Anomaly", /datum/event/anomaly/anomaly_pyro, 75, list(ASSIGNMENT_ENGINEER = 60)),
+1 -1
View File
@@ -1,4 +1,4 @@
/datum/event/carp_migration
/datum/event/carp_migration/koi
spawned_mobs = list(
/mob/living/simple_animal/hostile/retaliate/carp/koi = 95,
/mob/living/simple_animal/hostile/retaliate/carp/koi/honk = 2,
+3 -2
View File
@@ -28,6 +28,7 @@
density = 0
anchored = 1
luminosity = 3
var/list/tear_critters = list()
/obj/effect/tear/New()
..()
@@ -38,10 +39,10 @@
animation.master = src
// flick("newtear",usr)
spawn(15)
if(animation) qdel(animation)
if(animation)
qdel(animation)
spawn(rand(30,120))
var/list/tear_critters = list()
for(var/T in typesof(/mob/living/simple_animal))
var/mob/living/simple_animal/SA = T
if(initial(SA.gold_core_spawnable) == CHEM_MOB_SPAWN_HOSTILE)
+41
View File
@@ -0,0 +1,41 @@
/datum/event/tear
var/obj/effect/tear/honk/HE //i could just inherit but its being finicky.
/datum/event/tear/honk/announce()
event_announcement.Announce("A Honknomoly has opened. Expected location: [impact_area.name].", "Honknomoly Alert", 'sound/items/airhorn.ogg')
/datum/event/tear/honk/start()
var/turf/T = pick(get_area_turfs(impact_area))
if(T)
HE = new /obj/effect/tear/honk(T.loc)
/datum/event/tear/end()
if(HE)
qdel(HE)
/obj/effect/tear/honk
name="Honkmensional Tear"
desc="A tear in the dimensional fabric of sanity."
icon='icons/effects/tear.dmi'
icon_state="tear"
tear_critters = list(/mob/living/simple_animal/hostile/retaliate/clown/goblin)
/obj/effect/tear/honk/New()
var/atom/movable/overlay/animation = null
animation = new(loc)
animation.icon_state = "newtear"
animation.icon = 'icons/effects/tear.dmi'
animation.master = src
spawn(15)
if(animation)
qdel(animation)
spawn(rand(30,120))
for(var/i in 1 to 6)
var/chosen = pick(tear_critters)
var/mob/living/simple_animal/C = new chosen
C.forceMove(get_turf(src))
if(prob(50))
for(var/j = 1, j <= rand(1, 3), j++)
step(C, pick(NORTH,SOUTH,EAST,WEST))
@@ -97,6 +97,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Ebi_maki
name = "Ebi Makiroll"
desc = "A large unsliced roll of Ebi Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Ebi_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Ebi
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Ebi
name = "Ebi Sushi"
desc = "A simple sushi consisting of cooked shrimp and rice."
@@ -105,6 +115,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Ikura_maki
name = "Ikura Makiroll"
desc = "A large unsliced roll of Ikura Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Ikura_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Ikura
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8, "protein" = 4)
/obj/item/reagent_containers/food/snacks/sushi_Ikura
name = "Ikura Sushi"
desc = "A simple sushi consisting of salmon roe."
@@ -113,6 +133,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2, "protein" = 1)
/obj/item/reagent_containers/food/snacks/sliceable/Sake_maki
name = "Sake Makiroll"
desc = "A large unsliced roll of Ebi Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Sake_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Sake
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Sake
name = "Sake Sushi"
desc = "A simple sushi consisting of raw salmon and rice."
@@ -121,6 +151,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/SmokedSalmon_maki
name = "Smoked Salmon Makiroll"
desc = "A large unsliced roll of Smoked Salmon Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "SmokedSalmon_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_SmokedSalmon
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_SmokedSalmon
name = "Smoked Salmon Sushi"
desc = "A simple sushi consisting of cooked salmon and rice."
@@ -129,6 +169,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Tamago_maki
name = "Tamago Makiroll"
desc = "A large unsliced roll of Tamago Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Tamago_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Tamago
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Tamago
name = "Tamago Sushi"
desc = "A simple sushi consisting of egg and rice."
@@ -137,6 +187,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Inari_maki
name = "Inari Makiroll"
desc = "A large unsliced roll of Inari Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Inari_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Inari
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Inari
name = "Inari Sushi"
desc = "A piece of fried tofu stuffed with rice."
@@ -145,6 +205,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Masago_maki
name = "Masago Makiroll"
desc = "A large unsliced roll of Masago Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Masago_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Masago
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8, "protein" = 4)
/obj/item/reagent_containers/food/snacks/sushi_Masago
name = "Masago Sushi"
desc = "A simple sushi consisting of goldfish roe."
@@ -153,6 +223,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2, "protein" = 1)
/obj/item/reagent_containers/food/snacks/sliceable/Tobiko_maki
name = "Tobiko Makiroll"
desc = "A large unsliced roll of Tobkio Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Tobiko_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Tobiko
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8, "protein" = 4)
/obj/item/reagent_containers/food/snacks/sushi_Tobiko
name = "Tobiko Sushi"
desc = "A simple sushi consisting of shark roe."
@@ -161,6 +241,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2, "protein" = 1)
/obj/item/reagent_containers/food/snacks/sliceable/TobikoEgg_maki
name = "Tobiko and Egg Makiroll"
desc = "A large unsliced roll of Tobkio and Egg Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "TobikoEgg_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_TobikoEgg
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8, "protein" = 4)
/obj/item/reagent_containers/food/snacks/sushi_TobikoEgg
name = "Tobiko and Egg Sushi"
desc = "A sushi consisting of shark roe and an egg."
@@ -169,6 +259,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2, "protein" = 1)
/obj/item/reagent_containers/food/snacks/sliceable/Tai_maki
name = "Tai Makiroll"
desc = "A large unsliced roll of Tai Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Tai_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Tai
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Tai
name = "Tai Sushi"
desc = "A simple sushi consisting of catfish and rice."
@@ -82,6 +82,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Ebi
category = CAT_FOOD
/datum/crafting_recipe/Ebi_maki
name = "Ebi Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/boiled_shrimp = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Ebi_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Ikura
name = "Ikura Sushi"
reqs = list(
@@ -91,6 +101,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Ikura
category = CAT_FOOD
/datum/crafting_recipe/Ikura_maki
name = "Ikura Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/fish_eggs/salmon = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Ikura_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Inari
name = "Inari Sushi"
reqs = list(
@@ -100,6 +120,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Inari
category = CAT_FOOD
/datum/crafting_recipe/Inari_maki
name = "Inari Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/fried_tofu = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Inari_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Sake
name = "Sake Sushi"
reqs = list(
@@ -109,6 +139,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Sake
category = CAT_FOOD
/datum/crafting_recipe/Sake_maki
name = "Sake Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/salmonmeat = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Sake_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_SmokedSalmon
name = "Smoked Salmon Sushi"
reqs = list(
@@ -118,6 +158,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_SmokedSalmon
category = CAT_FOOD
/datum/crafting_recipe/SmokedSalmon_maki
name = "Smoked Salmon Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/salmonsteak = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/SmokedSalmon_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Masago
name = "Masago Sushi"
reqs = list(
@@ -127,6 +177,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Masago
category = CAT_FOOD
/datum/crafting_recipe/Masago_maki
name = "Masago Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/fish_eggs/goldfish = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Masago_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Tobiko
name = "Tobiko Sushi"
reqs = list(
@@ -136,6 +196,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Tobiko
category = CAT_FOOD
/datum/crafting_recipe/Tobiko_maki
name = "Tobiko Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/fish_eggs/shark = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Tobiko_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_TobikoEgg
name = "Tobiko and Egg Sushi"
reqs = list(
@@ -145,6 +215,26 @@
result = /obj/item/reagent_containers/food/snacks/sushi_TobikoEgg
category = CAT_FOOD
/datum/crafting_recipe/TobikoEgg_maki
name = "Tobiko Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/sushi_Tobiko = 4,
/obj/item/reagent_containers/food/snacks/egg = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/TobikoEgg_maki
category = CAT_FOOD
/datum/crafting_recipe/Sake_maki
name = "Sake Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/sushi_Tobiko = 4,
/obj/item/reagent_containers/food/snacks/egg = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/TobikoEgg_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Tai
name = "Tai Sushi"
reqs = list(
@@ -153,3 +243,13 @@
)
result = /obj/item/reagent_containers/food/snacks/sushi_Tai
category = CAT_FOOD
/datum/crafting_recipe/Tai_maki
name = "Tai Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/catfishmeat = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Tai_maki
category = CAT_FOOD
+4
View File
@@ -6,6 +6,10 @@
new /obj/item/a_gift(T)
for(var/mob/living/simple_animal/pet/corgi/Ian/Ian in GLOB.mob_list)
Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
//The following spawn is necessary as both the timer and the shuttle systems initialise after the events system does, so we can't add stuff to the shuttle system as it doesn't exist yet and we can't use a timer
spawn(60 SECONDS)
var/datum/supply_packs/xmas = SSshuttle.supply_packs["[/datum/supply_packs/misc/snow_machine]"]
xmas.special_enabled = TRUE
/datum/holiday/xmas/handle_event()
spawnTree()
+10
View File
@@ -58,6 +58,16 @@
)
autohiss_exempt = list("Chittin")
/datum/species/drask
autohiss_basic_map = list(
"o" = list ("oo", "ooo"),
"u" = list ("uu", "uuu")
)
autohiss_extra_map = list(
"m" = list ("mm", "mmm")
)
autohiss_exempt = list("Orluum")
/datum/species/proc/handle_autohiss(message, datum/language/lang, mode)
if(!autohiss_basic_map)
@@ -832,11 +832,7 @@
message = "<span class='danger'><b>[src]</b> snaps [p_their()] fingers right off!</span>"
playsound(loc, 'sound/effects/snap.ogg', 50, 1)
// Needed for M_TOXIC_FART
if("fart", "farts")
if(reagents.has_reagent("simethicone"))
return
// playsound(loc, 'sound/effects/fart.ogg', 50, 1, -3) //Admins still vote no to fun
if(locate(/obj/item/storage/bible) in get_turf(src))
to_chat(viewers(src), "<span class='danger'>[src] farts on the Bible!</span>")
var/image/cross = image('icons/obj/storage.dmi', "bible")
@@ -844,29 +840,10 @@
for(var/client/X in GLOB.admins)
if(check_rights(R_EVENT, 0, X.mob))
to_chat(X, adminbfmessage)
else if(TOXIC_FARTS in mutations)
message = "<b>[src]</b> unleashes a [pick("horrible", "terrible", "foul", "disgusting", "awful")] fart."
else if(SUPER_FART in mutations)
message = "<b>[src]</b> unleashes a [pick("loud", "deafening")] fart."
else
message = "<b>[src]</b> [pick("passes wind", "farts")]."
m_type = 2
var/turf/location = get_turf(src)
// Process toxic farts first.
if(TOXIC_FARTS in mutations)
for(var/mob/living/carbon/C in range(location, 2))
if(C.internal != null && C.wear_mask && (C.wear_mask.flags & AIRTIGHT))
continue
if(C == src)
continue
C.reagents.add_reagent("jenkem", 1)
// Farting as a form of locomotion in space
if(SUPER_FART in mutations)
newtonian_move(dir)
if("hem")
message = "<b>[src]</b> hems."
@@ -148,6 +148,9 @@
if("Mime")
suit=/obj/item/clothing/suit/space/eva/plasmaman/mime
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
if("Syndicate Officer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/nuclear
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
if((H.mind.special_role == SPECIAL_ROLE_WIZARD) || (H.mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))
H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/wizard(H), slot_wear_suit)
@@ -9,13 +9,15 @@
var/class
var/list/default_genes = list(REGEN, BREATHLESS, COLDRES)
var/list/default_spells = list()
var/activated = FALSE //for wishgranters to not give an option if someone already has it.
/datum/superheroes/proc/create(var/mob/living/carbon/human/H)
assign_genes(H)
assign_spells(H)
equip(H)
fixflags(H)
assign_id(H)
H.mind.special_role = SPECIAL_ROLE_SUPER
/datum/superheroes/proc/equip(var/mob/living/carbon/human/H)
H.rename_character(H.real_name, name)
+26 -23
View File
@@ -32,6 +32,32 @@ var/datum/paiController/paiController // Global handler for pAI candidates
log_debug("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate is not a pAI)")
return
if(href_list["download"])
var/obj/item/paicard/card = locate(href_list["device"])
if(card.pai)
return
if(usr.incapacitated() || isobserver(usr) || !card.Adjacent(usr))
return
if(istype(card, /obj/item/paicard) && istype(candidate, /datum/paiCandidate))
var/mob/living/silicon/pai/pai = new(card)
if(!candidate.name)
pai.name = pick(GLOB.ninja_names)
else
pai.name = candidate.name
pai.real_name = pai.name
pai.key = candidate.key
card.setPersonality(pai)
card.looking_for_personality = 0
ticker.mode.update_cult_icons_removed(card.pai.mind)
ticker.mode.update_rev_icons_removed(card.pai.mind)
pai_candidates -= candidate
usr << browse(null, "window=findPai")
if(candidate)
if(candidate.key && usr.key && candidate.key != usr.key)
message_admins("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate and usr are different mobs)")
log_debug("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate and usr are different mobs)")
@@ -49,29 +75,6 @@ var/datum/paiController/paiController // Global handler for pAI candidates
recruitWindow(O)
return
if(href_list["download"])
var/obj/item/paicard/card = locate(href_list["device"])
if(card.pai)
return
if(usr.incapacitated() || isobserver(usr) || !card.Adjacent(usr))
return
if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate))
var/mob/living/silicon/pai/pai = new(card)
if(!candidate.name)
pai.name = pick(GLOB.ninja_names)
else
pai.name = candidate.name
pai.real_name = pai.name
pai.key = candidate.key
card.setPersonality(pai)
card.looking_for_personality = 0
ticker.mode.update_cult_icons_removed(card.pai.mind)
ticker.mode.update_rev_icons_removed(card.pai.mind)
pai_candidates -= candidate
usr << browse(null, "window=findPai")
if(href_list["new"])
var/option = href_list["option"]
@@ -23,12 +23,13 @@
path_image_color = "#FF0000"
data_hud_type = DATA_HUD_SECURITY_ADVANCED
allow_pai = 0
var/lastfired = 0
var/shot_delay = 3 //.3 seconds between shots
var/lasercolor = ""
var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
var/mob/living/carbon/target
var/oldtarget_name
var/threatlevel = 0
@@ -41,10 +42,9 @@
var/arrest_type = 0 //If true, don't handcuff
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
var/shoot_sound = 'sound/weapons/Taser.ogg'
allow_pai = 0
/mob/living/simple_animal/bot/ed209/New(loc,created_name,created_lasercolor)
/mob/living/simple_animal/bot/ed209/New(loc, created_name, created_lasercolor)
..()
if(created_name)
name = created_name
@@ -52,29 +52,33 @@
lasercolor = created_lasercolor
icon_state = "[lasercolor]ed209[on]"
set_weapon() //giving it the right projectile and firing sound.
spawn(3)
var/datum/job/detective/J = new/datum/job/detective
access_card.access += J.get_access()
prev_access = access_card.access
setup_access()
if(lasercolor)
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
declare_arrests = 0 // Don't spam sec
bot_core.req_access = list(access_maint_tunnels, access_theatre, access_robotics)
if(lasercolor)
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
declare_arrests = 0 // Don't spam sec
bot_core.req_access = list(access_maint_tunnels, access_theatre, access_robotics)
if(created_name == initial(name) || !created_name)
if(lasercolor == "b")
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
else if (lasercolor == "r")
name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
if(created_name == initial(name) || !created_name)
if(lasercolor == "b")
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
else if (lasercolor == "r")
name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
//SECHUD
var/datum/atom_hud/secsensor = huds[DATA_HUD_SECURITY_ADVANCED]
secsensor.add_hud_to(src)
permanent_huds |= secsensor
/mob/living/simple_animal/bot/ed209/proc/setup_access()
if(access_card)
var/datum/job/detective/J = new/datum/job/detective
access_card.access += J.get_access()
prev_access = access_card.access
/mob/living/simple_animal/bot/ed209/turn_on()
. = ..()
icon_state = "[lasercolor]ed209[on]"
@@ -29,12 +29,14 @@
/mob/living/simple_animal/bot/ed209/syndicate/New()
..()
if(access_card)
access_card.access = list(access_syndicate, access_syndicate_leader)
set_weapon()
update_icon()
spawn_turf = get_turf(src)
/mob/living/simple_animal/bot/ed209/syndicate/setup_access()
if(access_card)
access_card.access = list(access_syndicate, access_syndicate_leader)
prev_access = access_card.access
/mob/living/simple_animal/bot/ed209/syndicate/update_icon()
icon_state = initial(icon_state)
@@ -160,7 +162,7 @@
P.fire()
/mob/living/simple_animal/bot/ed209/syndicate/explode()
if (!QDELETED(src))
if(!QDELETED(src))
if(depotarea)
depotarea.list_remove(src, depotarea.guard_list)
walk_to(src,0)
@@ -18,7 +18,7 @@
var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting
var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
var/minimum_distance = 1 //Minimum approach distance, so ranged mobs chase targets down, but still keep their distance set in tiles to the target, set higher to make mobs keep distance
//These vars are related to how mobs locate and target
var/robust_searching = 0 //By default, mobs have a simple searching method, set this to 1 for the more scrutinous searching (stat_attack, stat_exclusive, etc), should be disabled on most mobs
var/vision_range = 9 //How big of an area to search for targets in, a vision of 9 attempts to find targets as soon as they walk into screen view
@@ -41,6 +41,8 @@
/obj/structure/grille,
/obj/structure/girder,
/obj/structure/rack,
/obj/structure/computerframe,
/obj/machinery/constructable_frame,
/obj/structure/barricade) //turned into a typecache in New()
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
var/list/emote_taunt = list()
@@ -29,3 +29,23 @@
heat_damage_per_tick = 15 //amount of damage applied if animal's body temperature is higher than maxbodytemp
cold_damage_per_tick = 10 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
unsuitable_atmos_damage = 10
/mob/living/simple_animal/hostile/retaliate/clown/goblin
name = "clown goblin"
desc = "A tiny walking mask and clown shoes. You want to honk his nose!"
icon_state = "clowngoblin"
icon_living = "clowngoblin"
icon_dead = null
response_help = "honks the"
speak = list("Honk!")
speak_emote = list("sqeaks")
emote_see = list("honks")
maxHealth = 100
health = 100
speed = -1
turns_per_move = 1
del_on_death = TRUE
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/item/clothing/shoes/clown_shoes)
@@ -85,7 +85,7 @@
var/area/syndicate_depot/core/depotarea
var/raised_alert = FALSE
var/alert_on_death = FALSE
var/alert_on_timeout = FALSE
var/alert_on_timeout = TRUE
var/alert_on_spacing = TRUE
var/alert_on_shield_breach = FALSE
var/seen_enemy = FALSE
@@ -99,6 +99,7 @@
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/New()
..()
name = "[name] [pick(GLOB.last_names)]"
// Do not attempt to move this code to Initialize() or LateInitialize(). Doing so with other objects has caused bugs in the past, because assigning "depotarea" may not work there.
depotarea = areaMaster
spawn_turf = get_turf(src)
@@ -197,7 +198,6 @@
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/officer
name = "Syndicate Officer"
alert_on_death = TRUE
alert_on_timeout = TRUE
melee_block_chance = 60
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/armory
@@ -209,7 +209,6 @@
maxHealth = 250
health = 250
melee_block_chance = 80
alert_on_timeout = TRUE
alert_on_shield_breach = TRUE
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/armory/Initialize()
@@ -561,17 +561,16 @@
/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion
return
/mob/living/simple_animal/update_sight(reset_sight = FALSE)
/mob/living/simple_animal/update_sight()
if(!client)
return
if(stat == DEAD)
grant_death_vision()
return
if(reset_sight)
see_invisible = initial(see_invisible)
see_in_dark = initial(see_in_dark)
sight = initial(sight)
see_invisible = initial(see_invisible)
see_in_dark = initial(see_in_dark)
sight = initial(sight)
if(client.eye != src)
var/atom/A = client.eye
@@ -295,6 +295,13 @@
else
return 0
/mob/new_player/proc/IsSyndicateCommand(rank)
var/datum/job/job = job_master.GetJob(rank)
if(job.syndicate_command)
return 1
else
return 0
/mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at)
if(src != usr)
return 0
@@ -336,6 +343,8 @@
if(IsAdminJob(rank))
if(IsERTSpawnJob(rank))
character.loc = pick(ertdirector)
else if(IsSyndicateCommand(rank))
character.loc = pick(syndicateofficer)
else
character.loc = pick(aroomwarp)
join_message = "has arrived"
+1
View File
@@ -61,6 +61,7 @@ var/global/list/fax_blacklist = list()
/obj/machinery/photocopier/faxmachine/emag_act(mob/user)
if(!emagged)
emagged = 1
req_one_access = list()
to_chat(user, "<span class='notice'>The transmitters realign to an unknown source!</span>")
else
to_chat(user, "<span class='warning'>You swipe the card through [src], but nothing happens.</span>")
+11 -1
View File
@@ -62,6 +62,16 @@
if(toner <= 0)
break
if(copier_items_printed >= copier_max_items) //global vars defined in misc.dm
if(prob(10))
visible_message("<span class='warning'>The printer screen reads \"PC LOAD LETTER\".</span>")
else
visible_message("<span class='warning'>The printer screen reads \"PHOTOCOPIER NETWORK OFFLINE, PLEASE CONTACT SYSTEM ADMINISTRATOR\".</span>")
if(!copier_items_printed_logged)
message_admins("Photocopier cap of [copier_max_items] papers reached, all photocopiers are now disabled. This may be the cause of any lag.")
copier_items_printed_logged = TRUE
break
if(emag_cooldown > world.time)
return
@@ -86,7 +96,7 @@
else
to_chat(usr, "<span class='warning'>\The [copyitem] can't be copied by \the [src].</span>")
break
copier_items_printed++
use_power(active_power_usage)
updateUsrDialog()
else if(href_list["remove"])
@@ -444,8 +444,6 @@
taste_message = "eggs"
/datum/reagent/consumable/egg/on_mob_life(mob/living/M)
if(prob(8))
M.emote("fart")
if(prob(3))
M.reagents.add_reagent("cholesterol", rand(1,2))
..()
@@ -644,8 +642,6 @@
taste_message = "burritos"
/datum/reagent/consumable/beans/on_mob_life(mob/living/M)
if(prob(10))
M.emote("fart")
return ..()
/datum/reagent/consumable/bread
@@ -844,13 +844,6 @@
/datum/reagent/medicine/insulin/on_mob_life(mob/living/M)
M.reagents.remove_reagent("sugar", 5)
..()
/datum/reagent/medicine/simethicone
name = "Simethicone"
id = "simethicone"
description = "This strange liquid seems to have no bubbles on the surface."
color = "#14AA46"
/datum/reagent/medicine/teporone
name = "Teporone"
@@ -366,31 +366,6 @@
to_chat(H, "<span class='notice'>Hair bursts forth from your every follicle!")
..()
/datum/reagent/fartonium
name = "Fartonium"
id = "fartonium"
description = "Oh god it never ends, IT NEVER STOPS!"
reagent_state = GAS
color = "#D06E27"
taste_message = "mexican cuisine"
/datum/reagent/fartonium/on_mob_life(mob/living/M)
var/update_flags = STATUS_UPDATE_NONE
if(prob(66))
M.emote("fart")
if(holder.has_reagent("simethicone"))
if(prob(25))
to_chat(M, "<span class='danger'>[pick("Oh god, something doesn't feel right!", "IT HURTS!", "FUCK!", "Something is seriously wrong!", "THE PAIN!", "You feel like you're gonna die!")]</span>")
update_flags |= M.adjustBruteLoss(1, FALSE)
if(prob(10))
M.custom_emote(1,"strains, but nothing happens.")
update_flags |= M.adjustBruteLoss(2, FALSE)
if(prob(5))
M.emote("scream")
update_flags |= M.adjustBruteLoss(4, FALSE)
return ..() | update_flags
/datum/reagent/hugs
name = "Pure hugs"
id = "hugs"
@@ -225,13 +225,6 @@
mix_message = "A minty and refreshing smell drifts from the effervescent mixture."
mix_sound = 'sound/goonstation/misc/drinkfizz.ogg'
/datum/chemical_reaction/simethicone
name = "simethicone"
id = "simethicone"
result = "simethicone"
required_reagents = list("hydrogen" = 1, "chlorine" = 1, "silicon" = 1, "oxygen" = 1)
result_amount = 4
/datum/chemical_reaction/teporone
name = "Teporone"
id = "teporone"
@@ -239,14 +239,6 @@
result_amount = 3
mix_message = "The liquid becomes amazingly furry and smells peculiar."
/datum/chemical_reaction/fartonium
name = "Fartonium"
id = "fartonium"
result = "fartonium"
required_reagents = list("fake_cheese" = 1, "beans" = 1, "????" = 1, "egg" = 1)
result_amount = 2
mix_message = "The substance makes a little 'toot' noise and starts to smell pretty bad."
/datum/chemical_reaction/soapification
name = "Soapification"
id = "soapification"
@@ -80,3 +80,13 @@
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/radio/beacon
category = list("Bluespace")
/datum/design/rpd
name = "Bluespace Rapid Pipe Dispenser (BRPD)"
desc = "Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!"
req_tech = list("bluespace" = 3, "toxins" = 6)
id = "brpd"
build_type = PROTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500, MAT_SILVER = 3000)
build_path = /obj/item/rpd/bluespace
category = list("Bluespace")
@@ -101,11 +101,21 @@
build_path = /obj/item/bikehorn/airhorn
category = list("Equipment")
/datum/design/breath_mask
name = "Breath mask"
desc = "A close-fitting mask that can be connected to an air supply."
id = "breathmask"
req_tech = list("toxins" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
build_path = /obj/item/clothing/mask/breath
category = list("Equipment")
/datum/design/welding_mask
name = "Welding Gas Mask"
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
id = "weldingmask"
req_tech = list("materials" = 2, "engineering" = 3)
req_tech = list("materials" = 2, "engineering" = 3, "toxins" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/mask/gas/welding
+41 -1
View File
@@ -80,7 +80,7 @@
materials = list(MAT_METAL=500, MAT_GLASS=50)
build_path = /obj/item/clothing/mask/muzzle/safety/shock
category = list("Miscellaneous")
/datum/design/data_disk
name = "Genetics Data Disk"
desc = "Disk that allows you to store genetic data."
@@ -90,3 +90,43 @@
materials = list(MAT_METAL=300, MAT_GLASS=100)
build_path = /obj/item/disk/data
category = list("Miscellaneous")
/datum/design/emergency_oxygen
name = "Empty Emergency Oxygen Tank"
desc = "Used for emergencies. Onl contains very little oxygen once filled up."
id = "emergencyoxygen"
req_tech = list("toxins" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL=500, MAT_GLASS=100)
build_path = /obj/item/tank/emergency_oxygen/empty
category = list("Miscellaneous")
/datum/design/extended_oxygen
name = "Empty Extended Emergency Oxygen Tank"
desc = "Used for emergencies. Can contain a decent amount of oxygen once filled up."
id = "extendedoxygen"
req_tech = list("toxins" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL=800, MAT_GLASS=100)
build_path = /obj/item/tank/emergency_oxygen/engi/empty
category = list("Miscellaneous")
/datum/design/double_oxygen
name = "Empty Double Emergency Oxygen Tank"
desc = "Used for emergencies. Can contain a good amount of oxygen once filled up."
id = "doubleoxygen"
req_tech = list("toxins" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL=1500, MAT_GLASS=200)
build_path = /obj/item/tank/emergency_oxygen/double/empty
category = list("Miscellaneous")
/datum/design/oxygen_tank
name = "Empty Oxygen Tank"
desc = "A large, empty air tank."
id = "oxygentank"
req_tech = list("toxins" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL=3000, MAT_GLASS=500)
build_path = /obj/item/tank/oxygen/empty
category = list("Miscellaneous")
+7
View File
@@ -271,6 +271,13 @@ research holder datum.
id = "programming"
max_level = 7
/datum/tech/toxins //not meant to be raised by deconstruction, do not give objects toxins as an origin_tech
name = "Toxins Research"
desc = "Research into plasma based explosive devices. Upgrade through testing explosives in the toxins lab."
id = "toxins"
max_level = 7
rare = 2
/datum/tech/syndicate
name = "Illegal Technologies Research"
desc = "The study of technologies that violate standard Nanotrasen regulations."
+4
View File
@@ -861,6 +861,8 @@
/obj/machinery/computer/shuttle/sst
name = "Syndicate Strike Time Shuttle Console"
desc = "Used to call and send the SST shuttle."
icon_keyboard = "syndie_key"
icon_screen = "syndishuttle"
req_access = list(access_syndicate)
shuttleId = "sst"
possible_destinations = "sst_home;sst_away"
@@ -868,6 +870,8 @@
/obj/machinery/computer/shuttle/sit
name = "Syndicate Infiltration Team Shuttle Console"
desc = "Used to call and send the SIT shuttle."
icon_keyboard = "syndie_key"
icon_screen = "syndishuttle"
req_access = list(access_syndicate)
shuttleId = "sit"
possible_destinations = "sit_arrivals;sit_engshuttle;sit_away"