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Allows clings to regenerate without a brain. (#19856)
* Move brain organ code where it belongs * Rename too * WIP, but hey, it kinda works now. * Account for a few missing heads * Remove vital check, killing the user on death * Let defibs and scanners better deal with these * Remove debug brains * Clean up some more contingencies * More head checks * Update code/modules/antagonists/changeling/datum_changeling.dm Co-authored-by: Farie82 <farie82@users.noreply.github.com> * Fixes up signal business * some stuff from sean's review * Add some type safety checks for heads * oops * Update code/game/objects/items/weapons/cosmetics.dm get this in there too Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Remove decap sword * Quick suggestions Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Addresses shedding problems * Add new defib changes * this is why we have CI Co-authored-by: Farie82 <farie82@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -108,7 +108,7 @@
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var/obj/item/organ/external/head/head = H.get_organ("head")
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if(QDELETED(head))
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if(QDELETED(head) || !istype(head))
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blade_status = GUILLOTINE_BLADE_DROPPED
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icon_state = "guillotine"
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return
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