Partially fixed the double definition of BROKEN, renamed organ definitions

This commit is contained in:
Albert Iordache
2012-07-13 23:42:05 +03:00
parent dd6c41ade1
commit b94b57e04c
33 changed files with 227 additions and 227 deletions
+3 -3
View File
@@ -120,12 +120,12 @@ MASS SPECTROMETER
for(var/name in H.organs)
var/datum/organ/external/e = H.organs[name]
var/limb = e.getDisplayName()
if(e.status & BROKEN)
if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & SPLINTED)))
if(e.status & ORGAN_BROKEN)
if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & ORGAN_SPLINTED)))
user << "\red Unsecured fracture in subject [limb]. Splinting recommended for transport."
for(var/name in H.organs)
var/datum/organ/external/e = H.organs[name]
if(e.status & BROKEN)
if(e.status & ORGAN_BROKEN)
user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1)
break
if(ishuman(M))
+1 -1
View File
@@ -404,7 +404,7 @@
return
var/datum/organ/external/head = H.organs["head"]
if(head.status & DESTROYED)
if(head.status & ORGAN_DESTROYED)
user << "\blue Put it where? There's no head."
//since these people will be dead M != usr
+6 -6
View File
@@ -97,13 +97,13 @@
if (user.hand)
if(ishuman(user))
var/datum/organ/external/temp = user:organs["l_hand"]
if(temp.status & DESTROYED)
if(temp.status & ORGAN_DESTROYED)
user << "\blue Yo- wait a minute."
return
else
if(ishuman(user))
var/datum/organ/external/temp = user:organs["r_hand"]
if(temp.status & DESTROYED)
if(temp.status & ORGAN_DESTROYED)
user << "\blue Yo- wait a minute."
if (istype(src.loc, /obj/item/weapon/storage))
@@ -136,7 +136,7 @@
if (user.hand)
if(ishuman(user))
var/datum/organ/external/temp = user:organs["l_hand"]
if(!(temp.status & DESTROYED))
if(!(temp.status & ORGAN_DESTROYED))
user.l_hand = src
else
user << "\blue You pick \the [src] up with your ha- wait a minute."
@@ -148,7 +148,7 @@
else
if(ishuman(user))
var/datum/organ/external/temp = user:organs["r_hand"]
if(!(temp.status & DESTROYED))
if(!(temp.status & ORGAN_DESTROYED))
user.r_hand = src
else
user << "\blue You pick \the [src] up with your ha- wait a minute."
@@ -176,13 +176,13 @@
if (user.hand)
if(ismonkey(user))
var/datum/organ/external/temp = user:organs["l_hand"]
if(temp.status & DESTROYED)
if(temp.status & ORGAN_DESTROYED)
user << "\blue Yo- wait a minute."
return
else
if(ismonkey(user))
var/datum/organ/external/temp = user:organs["r_hand"]
if(temp.status & DESTROYED)
if(temp.status & ORGAN_DESTROYED)
user << "\blue Yo- wait a minute."
if (istype(src.loc, /obj/item/weapon/storage))
@@ -31,7 +31,7 @@
return
if(hasorgans(M))
var/datum/organ/external/target = M:get_organ(check_zone(user.zone_sel.selecting))
if(target.status & DESTROYED)
if(target.status & ORGAN_DESTROYED)
user << "What [target.display_name]?"
return
if(!target.implant)
+6 -6
View File
@@ -44,7 +44,7 @@ MEDICAL
if(!istype(affecting, /datum/organ/external))
affecting = H.get_organ("head")
if(affecting.status & ROBOT)
if(affecting.status & ORGAN_ROBOT)
user << "Medical equipment for a robot arm? Better get a welder..."
return
@@ -53,10 +53,10 @@ MEDICAL
if(!((affecting.name == "l_arm") || (affecting.name == "r_arm") || (affecting.name == "l_leg") || (affecting.name == "r_leg")))
user << "\red You can't apply a splint there!"
return
if(!(affecting.status & BROKEN))
if(!(affecting.status & ORGAN_BROKEN))
user << "\red [M]'s [limb] isn't broken!"
return
if(affecting.status & SPLINTED)
if(affecting.status & ORGAN_SPLINTED)
user << "\red [M]'s [limb] is already splinted!"
return
if (M != user)
@@ -75,7 +75,7 @@ MEDICAL
else
user.visible_message("\red [user] fumbles \the [src].", "\red You fumble \the [src].", "\red You hear something being wrapped.")
return
affecting.status |= SPLINTED
affecting.status |= ORGAN_SPLINTED
use(1)
M.update_clothing()
return
@@ -115,8 +115,8 @@ MEDICAL
"You hear gauze being ripped.")
use(1)
if (!ointment && (affecting.status & BLEEDING))
affecting.status &= ~BLEEDING
if (!ointment && (affecting.status & ORGAN_BLEEDING))
affecting.status &= ~ORGAN_BLEEDING
if (affecting.heal_damage(src.heal_brute, src.heal_burn))
H.UpdateDamageIcon()
@@ -24,8 +24,8 @@
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.status & DESTROYED)
if(!(S.status & ATTACHABLE))
if(S.status & ORGAN_DESTROYED)
if(!(S.status & ORGAN_ATTACHABLE))
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
@@ -51,17 +51,17 @@
user << "\red You mess up!"
S.take_damage(15)
S.status &= ~BROKEN
S.status &= ~SPLINTED
S.status &= ~ATTACHABLE
S.status &= ~DESTROYED
S.status |= ROBOT
S.status &= ~ORGAN_BROKEN
S.status &= ~ORGAN_SPLINTED
S.status &= ~ORGAN_ATTACHABLE
S.status &= ~ORGAN_DESTROYED
S.status |= ORGAN_ROBOT
var/datum/organ/external/T = H.organs["[limbloc]"]
T.status &= ~BROKEN
T.status &= ~SPLINTED
T.status &= ~ATTACHABLE
T.status &= ~DESTROYED
T.status |= ROBOT
T.status &= ~ORGAN_BROKEN
T.status &= ~ORGAN_SPLINTED
T.status &= ~ORGAN_ATTACHABLE
T.status &= ~ORGAN_DESTROYED
T.status |= ORGAN_ROBOT
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
@@ -26,11 +26,11 @@ CIRCULAR SAW
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(user.zone_sel.selecting == "mouth" || user.zone_sel.selecting == "eyes")
S = H.organs["head"]
if(S.status & DESTROYED)
if(S.status & BLEEDING)
if(S.status & ORGAN_DESTROYED)
if(S.status & ORGAN_BLEEDING)
user << "\red There's too much blood here!"
return 0
if(!(S.status & CUT_AWAY))
if(!(S.status & ORGAN_CUT_AWAY))
user << "\red The flesh hasn't been cleanly cut!"
return 0
if(M != user)
@@ -247,17 +247,17 @@ CIRCULAR SAW
if(!S || !istype(S))
return 0
if(S.status & DESTROYED)
if(S.status & ORGAN_DESTROYED)
return ..()
if(S.status & ROBOT)
if(S.status & ORGAN_ROBOT)
user << "Medical equipment for a robot arm? How would that do any good..."
return
if(!S.open)
user << "\red There is skin in the way!"
return 0
if(S.status & BLEEDING)
if(S.status & ORGAN_BLEEDING)
user << "\red [H] is profusely bleeding in \his [S.display_name]!"
return 0
@@ -306,11 +306,11 @@ CIRCULAR SAW
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(((user.zone_sel.selecting == "l_arm") || (user.zone_sel.selecting == "r_arm") || (user.zone_sel.selecting == "l_leg") || (user.zone_sel.selecting == "r_leg")) & (istype(M, /mob/living/carbon/human)))
if(S.status & DESTROYED)
if(!(S.status & BLEEDING))
if(S.status & ORGAN_DESTROYED)
if(!(S.status & ORGAN_BLEEDING))
user << "\red There is nothing bleeding here!"
return 0
if(!(S.status & CUT_AWAY))
if(!(S.status & ORGAN_CUT_AWAY))
user << "\red The flesh hasn't been cleanly cut!"
return 0
if(M != user)
@@ -336,7 +336,7 @@ CIRCULAR SAW
user << "\red You mess up!"
S.take_damage(15)
S.status &= ~BLEEDING
S.status &= ~ORGAN_BLEEDING
M.updatehealth()
M.UpdateDamageIcon()
@@ -353,7 +353,7 @@ CIRCULAR SAW
user << "\red You clamp bleeders in [M]'s torso with [src]!"
M:embryo_op_stage = 2.0
S.status &= ~BLEEDING
S.status &= ~ORGAN_BLEEDING
M.updatehealth()
M.UpdateDamageIcon()
@@ -378,7 +378,7 @@ CIRCULAR SAW
user << "\red You clamp bleeders in [M]'s abdomen with [src]!"
M:appendix_op_stage = 2.0
S.status &= ~BLEEDING
S.status &= ~ORGAN_BLEEDING
M.updatehealth()
M.UpdateDamageIcon()
@@ -505,7 +505,7 @@ CIRCULAR SAW
M.face_op_stage = 2.0
S.status &= ~BLEEDING
S.status &= ~ORGAN_BLEEDING
M.updatehealth()
M.UpdateDamageIcon()
return
@@ -568,10 +568,10 @@ CIRCULAR SAW
if(!S || !istype(S))
return 0
if(S.status & DESTROYED)
if(S.status & ORGAN_DESTROYED)
return ..()
if(S.status & ROBOT)
if(S.status & ORGAN_ROBOT)
user << "Medical equipment for a robot arm? How would that do any good?"
return
@@ -579,7 +579,7 @@ CIRCULAR SAW
user << "\red There is skin in the way!"
return 0
if(!(S.status & BLEEDING))
if(!(S.status & ORGAN_BLEEDING))
if(S.implant)
if(H != user)
H.visible_message( \
@@ -646,7 +646,7 @@ CIRCULAR SAW
user << "\red You mess up!"
S.take_damage(15)
S.status &= ~BLEEDING
S.status &= ~ORGAN_BLEEDING
H.updatehealth()
H.UpdateDamageIcon()
@@ -822,7 +822,7 @@ CIRCULAR SAW
if(!S.open)
usr << "<b>You have to cut the limb open first!</b>"
return
if(S.status & ROBOT)
if(S.status & ORGAN_ROBOT)
user << "Medical equipment for a robot arm? How would that do any good?"
return
for(var/mob/O in viewers(M))
@@ -846,11 +846,11 @@ CIRCULAR SAW
if(((user.zone_sel.selecting == "l_arm") || (user.zone_sel.selecting == "r_arm") || (user.zone_sel.selecting == "l_leg") || (user.zone_sel.selecting == "r_leg")) & (istype(M, /mob/living/carbon/human)))
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.status & DESTROYED)
if(S.status & BLEEDING)
if(S.status & ORGAN_DESTROYED)
if(S.status & ORGAN_BLEEDING)
user << "\red There's too much blood here!"
return 0
if(!(S.status & CUT_AWAY))
if(!(S.status & ORGAN_CUT_AWAY))
user << "\red The flesh hasn't been cleanly cut!"
return 0
if(S.open != 3)
@@ -881,7 +881,7 @@ CIRCULAR SAW
S.open = 0
S.stage = 0
S.status |= ATTACHABLE
S.status |= ORGAN_ATTACHABLE
S.amputated = 1 // this should prevent the wound from hurting etc.
M.updatehealth()
M.UpdateDamageIcon()
@@ -1038,10 +1038,10 @@ CIRCULAR SAW
if(!S || !istype(S))
return 0
if(S.status & DESTROYED)
if(S.status & ORGAN_DESTROYED)
user << "What [S.display_name]?"
if(S.status & ROBOT)
if(S.status & ORGAN_ROBOT)
user << "Medical equipment for a robot arm? How would that do any good..."
return
if(!S.open)
@@ -1106,7 +1106,7 @@ CIRCULAR SAW
if(((user.zone_sel.selecting == "l_arm") || (user.zone_sel.selecting == "r_arm") || (user.zone_sel.selecting == "l_leg") || (user.zone_sel.selecting == "r_leg")) & (istype(M, /mob/living/carbon/human)))
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.status & DESTROYED)
if(S.status & ORGAN_DESTROYED)
if(M != user)
M.visible_message( \
"\red [user] is beginning to cut away at the flesh where [H]'s [S.display_name] used to be with [src].", \
@@ -1126,7 +1126,7 @@ CIRCULAR SAW
"\red [user] finishes cutting where \his [S.display_name] used to be with [src]!", \
"\red You finish cutting where your [S.display_name] used to be with [src]!")
S.status |= BLEEDING|CUT_AWAY
S.status |= ORGAN_BLEEDING|ORGAN_CUT_AWAY
M.updatehealth()
M.UpdateDamageIcon()
else
@@ -1199,7 +1199,7 @@ CIRCULAR SAW
if(istype(H) && H.organs["head"])
var/datum/organ/external/affecting = H.organs["head"]
if(affecting.status & DESTROYED)
if(affecting.status & ORGAN_DESTROYED)
return ..()
if(istype(H) && ( \
@@ -1429,10 +1429,10 @@ CIRCULAR SAW
if(!S || !istype(S))
return 0
if(S.status & DESTROYED)
if(S.status & ORGAN_DESTROYED)
return ..()
if(S.status & ROBOT)
if(S.status & ORGAN_ROBOT)
user << "Medical equipment for a robot arm? How would that do any good..."
return
@@ -1463,7 +1463,7 @@ CIRCULAR SAW
user << "\red You mess up!"
S.take_damage(15)
S.status |= BLEEDING
S.status |= ORGAN_BLEEDING
S.open = 1
if(S.display_name == "chest")
H:embryo_op_stage = 1.0
@@ -1532,7 +1532,7 @@ CIRCULAR SAW
if(!hasorgans(M))
return ..()
var/datum/organ/external/S = M:organs["head"]
if(S.status & DESTROYED)
if(S.status & ORGAN_DESTROYED)
return
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [M] gets \his [S.display_name] sawed at with [src] by [user].... It looks like [user] is trying to cut it off!"), 1)
@@ -1542,7 +1542,7 @@ CIRCULAR SAW
return
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [M] gets \his [S.display_name] sawed off with [src] by [user]."), 1)
S.status |= DESTROYED
S.status |= ORGAN_DESTROYED
S.droplimb()
M:update_body()
if(1.0)
@@ -1632,10 +1632,10 @@ CIRCULAR SAW
else if(user.zone_sel.selecting != "chest" && hasorgans(M))
var/mob/living/carbon/H = M
var/datum/organ/external/S = H:organs[user.zone_sel.selecting]
if(S.status & DESTROYED)
if(S.status & ORGAN_DESTROYED)
return
if(S.status & ROBOT)
if(S.status & ORGAN_ROBOT)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, M)
spark_system.attach(M)
@@ -1696,33 +1696,33 @@ CIRCULAR SAW
var/datum/organ/external/temp = M.organs[zone]
var/msg
if(temp.status & DESTROYED)
if(temp.status & ORGAN_DESTROYED)
return ..()
// quickly convert embryo removal to bone surgery
if(zone == "chest" && M.embryo_op_stage == 3)
M.embryo_op_stage = 0
temp.open = 2
temp.status &= ~BLEEDING
temp.status &= ~ORGAN_BLEEDING
// quickly convert appendectomy to bone surgery
if(zone == "groin" && M.appendix_op_stage == 3)
M.appendix_op_stage = 0
temp.open = 2
temp.status &= ~BLEEDING
temp.status &= ~ORGAN_BLEEDING
msg = get_message(1,M,user,temp)
for(var/mob/O in viewers(M,null))
O.show_message("\red [msg]",1)
if(do_mob(user,M,time))
if(temp.open == 2 && !(temp.status & BLEEDING))
if(temp.open == 2 && !(temp.status & ORGAN_BLEEDING))
if(temp.broken_description in wound)
if(temp.stage in stage)
temp.stage += 1
if(IsFinalStage(temp.stage))
temp.status &= ~BROKEN
temp.status &= ~SPLINTED
temp.status &= ~ORGAN_BROKEN
temp.status &= ~ORGAN_SPLINTED
temp.stage = 0
temp.perma_injury = 0
temp.brute_dam = temp.min_broken_damage -1
@@ -1820,17 +1820,17 @@ CIRCULAR SAW
var/mob/living/carbon/human/H = M
for(var/name in H.organs)
var/datum/organ/external/e = H.organs[name]
if(e.status & DESTROYED) // this is nanites, not space magic
if(e.status & ORGAN_DESTROYED) // this is nanites, not space magic
continue
e.brute_dam = 0.0
e.burn_dam = 0.0
e.status &= ~BANDAGED
e.status &= ~ORGAN_BANDAGED
e.max_damage = initial(e.max_damage)
e.status &= ~BLEEDING
e.status &= ~ORGAN_BLEEDING
e.open = 0
e.status &= ~BROKEN
e.status &= ~DESTROYED
e.status &= ~SPLINTED
e.status &= ~ORGAN_BROKEN
e.status &= ~ORGAN_DESTROYED
e.status &= ~ORGAN_SPLINTED
e.perma_injury = 0
e.update_icon()
H.update_body()
+2 -2
View File
@@ -327,7 +327,7 @@ WELDINGTOOOL
/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
if(hasorgans(M))
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
if(!(S.status & ROBOT) || user.a_intent != "help")
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
return ..()
if(S.brute_dam)
S.heal_damage(15,0,0,1)
@@ -404,4 +404,4 @@ WELDINGTOOOL
M.update_clothing()
return
else
..()
..()
+1 -1
View File
@@ -266,7 +266,7 @@ SHARDS
return
if(!((H.shoes) || (H.wear_suit && H.wear_suit.body_parts_covered & FEET)))
var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
if(affecting.status & ROBOT)
if(affecting.status & ORGAN_ROBOT)
return
H.Weaken(3)
affecting.take_damage(5, 0)
+1 -1
View File
@@ -375,7 +375,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
var/obj/item/weapon/implant/uplink/U = src.loc
var/mob/living/A = U.imp_in
var/datum/organ/external/head = A:organs["head"]
head.status |= DESTROYED
head.status |= ORGAN_DESTROYED
spawn(2)
head.droplimb()
del(src.master)
+3 -3
View File
@@ -137,14 +137,14 @@
if("feet")
if(!H.shoes)
affecting = H.get_organ(pick("l_leg", "r_leg"))
if(!(affecting.status & ROBOT))
if(!(affecting.status & ORGAN_ROBOT))
H.Weaken(3)
if("l_hand", "r_hand")
if(!H.gloves)
affecting = H.get_organ(type)
if(!(affecting.status & ROBOT))
if(!(affecting.status & ORGAN_ROBOT))
H.Stun(3)
if(affecting && !(affecting.status & ROBOT))
if(affecting && !(affecting.status & ORGAN_ROBOT))
affecting.take_damage(1, 0)
H.UpdateDamageIcon()
H.updatehealth()