mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Partially fixed the double definition of BROKEN, renamed organ definitions
This commit is contained in:
@@ -120,12 +120,12 @@ MASS SPECTROMETER
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for(var/name in H.organs)
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var/datum/organ/external/e = H.organs[name]
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var/limb = e.getDisplayName()
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if(e.status & BROKEN)
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if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & SPLINTED)))
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if(e.status & ORGAN_BROKEN)
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if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & ORGAN_SPLINTED)))
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user << "\red Unsecured fracture in subject [limb]. Splinting recommended for transport."
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for(var/name in H.organs)
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var/datum/organ/external/e = H.organs[name]
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if(e.status & BROKEN)
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if(e.status & ORGAN_BROKEN)
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user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1)
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break
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if(ishuman(M))
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@@ -404,7 +404,7 @@
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return
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var/datum/organ/external/head = H.organs["head"]
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if(head.status & DESTROYED)
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if(head.status & ORGAN_DESTROYED)
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user << "\blue Put it where? There's no head."
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//since these people will be dead M != usr
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@@ -97,13 +97,13 @@
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if (user.hand)
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if(ishuman(user))
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var/datum/organ/external/temp = user:organs["l_hand"]
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if(temp.status & DESTROYED)
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if(temp.status & ORGAN_DESTROYED)
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user << "\blue Yo- wait a minute."
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return
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else
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if(ishuman(user))
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var/datum/organ/external/temp = user:organs["r_hand"]
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if(temp.status & DESTROYED)
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if(temp.status & ORGAN_DESTROYED)
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user << "\blue Yo- wait a minute."
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if (istype(src.loc, /obj/item/weapon/storage))
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@@ -136,7 +136,7 @@
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if (user.hand)
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if(ishuman(user))
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var/datum/organ/external/temp = user:organs["l_hand"]
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if(!(temp.status & DESTROYED))
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if(!(temp.status & ORGAN_DESTROYED))
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user.l_hand = src
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else
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user << "\blue You pick \the [src] up with your ha- wait a minute."
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@@ -148,7 +148,7 @@
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else
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if(ishuman(user))
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var/datum/organ/external/temp = user:organs["r_hand"]
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if(!(temp.status & DESTROYED))
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if(!(temp.status & ORGAN_DESTROYED))
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user.r_hand = src
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else
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user << "\blue You pick \the [src] up with your ha- wait a minute."
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@@ -176,13 +176,13 @@
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if (user.hand)
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if(ismonkey(user))
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var/datum/organ/external/temp = user:organs["l_hand"]
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if(temp.status & DESTROYED)
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if(temp.status & ORGAN_DESTROYED)
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user << "\blue Yo- wait a minute."
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return
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else
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if(ismonkey(user))
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var/datum/organ/external/temp = user:organs["r_hand"]
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if(temp.status & DESTROYED)
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if(temp.status & ORGAN_DESTROYED)
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user << "\blue Yo- wait a minute."
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if (istype(src.loc, /obj/item/weapon/storage))
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@@ -31,7 +31,7 @@
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return
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if(hasorgans(M))
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var/datum/organ/external/target = M:get_organ(check_zone(user.zone_sel.selecting))
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if(target.status & DESTROYED)
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if(target.status & ORGAN_DESTROYED)
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user << "What [target.display_name]?"
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return
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if(!target.implant)
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@@ -44,7 +44,7 @@ MEDICAL
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if(!istype(affecting, /datum/organ/external))
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affecting = H.get_organ("head")
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if(affecting.status & ROBOT)
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if(affecting.status & ORGAN_ROBOT)
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user << "Medical equipment for a robot arm? Better get a welder..."
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return
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@@ -53,10 +53,10 @@ MEDICAL
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if(!((affecting.name == "l_arm") || (affecting.name == "r_arm") || (affecting.name == "l_leg") || (affecting.name == "r_leg")))
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user << "\red You can't apply a splint there!"
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return
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if(!(affecting.status & BROKEN))
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if(!(affecting.status & ORGAN_BROKEN))
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user << "\red [M]'s [limb] isn't broken!"
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return
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if(affecting.status & SPLINTED)
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if(affecting.status & ORGAN_SPLINTED)
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user << "\red [M]'s [limb] is already splinted!"
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return
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if (M != user)
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@@ -75,7 +75,7 @@ MEDICAL
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else
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user.visible_message("\red [user] fumbles \the [src].", "\red You fumble \the [src].", "\red You hear something being wrapped.")
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return
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affecting.status |= SPLINTED
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affecting.status |= ORGAN_SPLINTED
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use(1)
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M.update_clothing()
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return
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@@ -115,8 +115,8 @@ MEDICAL
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"You hear gauze being ripped.")
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use(1)
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if (!ointment && (affecting.status & BLEEDING))
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affecting.status &= ~BLEEDING
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if (!ointment && (affecting.status & ORGAN_BLEEDING))
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affecting.status &= ~ORGAN_BLEEDING
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if (affecting.heal_damage(src.heal_brute, src.heal_burn))
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H.UpdateDamageIcon()
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@@ -24,8 +24,8 @@
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(S.status & DESTROYED)
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if(!(S.status & ATTACHABLE))
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if(S.status & ORGAN_DESTROYED)
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if(!(S.status & ORGAN_ATTACHABLE))
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user << "\red The wound is not ready for a replacement!"
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return 0
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if(M != user)
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@@ -51,17 +51,17 @@
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user << "\red You mess up!"
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S.take_damage(15)
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S.status &= ~BROKEN
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S.status &= ~SPLINTED
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S.status &= ~ATTACHABLE
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S.status &= ~DESTROYED
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S.status |= ROBOT
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S.status &= ~ORGAN_BROKEN
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S.status &= ~ORGAN_SPLINTED
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S.status &= ~ORGAN_ATTACHABLE
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S.status &= ~ORGAN_DESTROYED
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S.status |= ORGAN_ROBOT
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var/datum/organ/external/T = H.organs["[limbloc]"]
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T.status &= ~BROKEN
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T.status &= ~SPLINTED
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T.status &= ~ATTACHABLE
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T.status &= ~DESTROYED
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T.status |= ROBOT
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T.status &= ~ORGAN_BROKEN
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T.status &= ~ORGAN_SPLINTED
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T.status &= ~ORGAN_ATTACHABLE
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T.status &= ~ORGAN_DESTROYED
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T.status |= ORGAN_ROBOT
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M.update_body()
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M.updatehealth()
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M.UpdateDamageIcon()
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@@ -26,11 +26,11 @@ CIRCULAR SAW
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(user.zone_sel.selecting == "mouth" || user.zone_sel.selecting == "eyes")
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S = H.organs["head"]
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if(S.status & DESTROYED)
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if(S.status & BLEEDING)
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if(S.status & ORGAN_DESTROYED)
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if(S.status & ORGAN_BLEEDING)
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user << "\red There's too much blood here!"
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return 0
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if(!(S.status & CUT_AWAY))
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if(!(S.status & ORGAN_CUT_AWAY))
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user << "\red The flesh hasn't been cleanly cut!"
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return 0
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if(M != user)
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@@ -247,17 +247,17 @@ CIRCULAR SAW
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if(!S || !istype(S))
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return 0
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if(S.status & DESTROYED)
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if(S.status & ORGAN_DESTROYED)
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return ..()
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if(S.status & ROBOT)
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if(S.status & ORGAN_ROBOT)
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user << "Medical equipment for a robot arm? How would that do any good..."
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return
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if(!S.open)
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user << "\red There is skin in the way!"
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return 0
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if(S.status & BLEEDING)
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if(S.status & ORGAN_BLEEDING)
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user << "\red [H] is profusely bleeding in \his [S.display_name]!"
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return 0
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@@ -306,11 +306,11 @@ CIRCULAR SAW
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(((user.zone_sel.selecting == "l_arm") || (user.zone_sel.selecting == "r_arm") || (user.zone_sel.selecting == "l_leg") || (user.zone_sel.selecting == "r_leg")) & (istype(M, /mob/living/carbon/human)))
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if(S.status & DESTROYED)
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if(!(S.status & BLEEDING))
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if(S.status & ORGAN_DESTROYED)
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if(!(S.status & ORGAN_BLEEDING))
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user << "\red There is nothing bleeding here!"
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return 0
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if(!(S.status & CUT_AWAY))
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if(!(S.status & ORGAN_CUT_AWAY))
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user << "\red The flesh hasn't been cleanly cut!"
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return 0
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if(M != user)
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@@ -336,7 +336,7 @@ CIRCULAR SAW
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user << "\red You mess up!"
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S.take_damage(15)
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S.status &= ~BLEEDING
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S.status &= ~ORGAN_BLEEDING
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M.updatehealth()
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M.UpdateDamageIcon()
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@@ -353,7 +353,7 @@ CIRCULAR SAW
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user << "\red You clamp bleeders in [M]'s torso with [src]!"
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M:embryo_op_stage = 2.0
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S.status &= ~BLEEDING
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S.status &= ~ORGAN_BLEEDING
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M.updatehealth()
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M.UpdateDamageIcon()
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@@ -378,7 +378,7 @@ CIRCULAR SAW
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user << "\red You clamp bleeders in [M]'s abdomen with [src]!"
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M:appendix_op_stage = 2.0
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S.status &= ~BLEEDING
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S.status &= ~ORGAN_BLEEDING
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M.updatehealth()
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M.UpdateDamageIcon()
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@@ -505,7 +505,7 @@ CIRCULAR SAW
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M.face_op_stage = 2.0
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S.status &= ~BLEEDING
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S.status &= ~ORGAN_BLEEDING
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M.updatehealth()
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M.UpdateDamageIcon()
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return
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@@ -568,10 +568,10 @@ CIRCULAR SAW
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if(!S || !istype(S))
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return 0
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if(S.status & DESTROYED)
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if(S.status & ORGAN_DESTROYED)
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return ..()
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if(S.status & ROBOT)
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if(S.status & ORGAN_ROBOT)
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user << "Medical equipment for a robot arm? How would that do any good?"
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return
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@@ -579,7 +579,7 @@ CIRCULAR SAW
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user << "\red There is skin in the way!"
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return 0
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if(!(S.status & BLEEDING))
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if(!(S.status & ORGAN_BLEEDING))
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if(S.implant)
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if(H != user)
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H.visible_message( \
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@@ -646,7 +646,7 @@ CIRCULAR SAW
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user << "\red You mess up!"
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S.take_damage(15)
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S.status &= ~BLEEDING
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S.status &= ~ORGAN_BLEEDING
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H.updatehealth()
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H.UpdateDamageIcon()
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@@ -822,7 +822,7 @@ CIRCULAR SAW
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if(!S.open)
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usr << "<b>You have to cut the limb open first!</b>"
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return
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if(S.status & ROBOT)
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if(S.status & ORGAN_ROBOT)
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user << "Medical equipment for a robot arm? How would that do any good?"
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return
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for(var/mob/O in viewers(M))
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@@ -846,11 +846,11 @@ CIRCULAR SAW
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if(((user.zone_sel.selecting == "l_arm") || (user.zone_sel.selecting == "r_arm") || (user.zone_sel.selecting == "l_leg") || (user.zone_sel.selecting == "r_leg")) & (istype(M, /mob/living/carbon/human)))
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(S.status & DESTROYED)
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if(S.status & BLEEDING)
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if(S.status & ORGAN_DESTROYED)
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if(S.status & ORGAN_BLEEDING)
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user << "\red There's too much blood here!"
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return 0
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if(!(S.status & CUT_AWAY))
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if(!(S.status & ORGAN_CUT_AWAY))
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user << "\red The flesh hasn't been cleanly cut!"
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return 0
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if(S.open != 3)
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@@ -881,7 +881,7 @@ CIRCULAR SAW
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S.open = 0
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S.stage = 0
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S.status |= ATTACHABLE
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S.status |= ORGAN_ATTACHABLE
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S.amputated = 1 // this should prevent the wound from hurting etc.
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M.updatehealth()
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M.UpdateDamageIcon()
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@@ -1038,10 +1038,10 @@ CIRCULAR SAW
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if(!S || !istype(S))
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return 0
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if(S.status & DESTROYED)
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if(S.status & ORGAN_DESTROYED)
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user << "What [S.display_name]?"
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if(S.status & ROBOT)
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if(S.status & ORGAN_ROBOT)
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user << "Medical equipment for a robot arm? How would that do any good..."
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return
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if(!S.open)
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@@ -1106,7 +1106,7 @@ CIRCULAR SAW
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if(((user.zone_sel.selecting == "l_arm") || (user.zone_sel.selecting == "r_arm") || (user.zone_sel.selecting == "l_leg") || (user.zone_sel.selecting == "r_leg")) & (istype(M, /mob/living/carbon/human)))
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(S.status & DESTROYED)
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if(S.status & ORGAN_DESTROYED)
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if(M != user)
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M.visible_message( \
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"\red [user] is beginning to cut away at the flesh where [H]'s [S.display_name] used to be with [src].", \
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@@ -1126,7 +1126,7 @@ CIRCULAR SAW
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"\red [user] finishes cutting where \his [S.display_name] used to be with [src]!", \
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"\red You finish cutting where your [S.display_name] used to be with [src]!")
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S.status |= BLEEDING|CUT_AWAY
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S.status |= ORGAN_BLEEDING|ORGAN_CUT_AWAY
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M.updatehealth()
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M.UpdateDamageIcon()
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else
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@@ -1199,7 +1199,7 @@ CIRCULAR SAW
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if(istype(H) && H.organs["head"])
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var/datum/organ/external/affecting = H.organs["head"]
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if(affecting.status & DESTROYED)
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if(affecting.status & ORGAN_DESTROYED)
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return ..()
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if(istype(H) && ( \
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@@ -1429,10 +1429,10 @@ CIRCULAR SAW
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if(!S || !istype(S))
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return 0
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if(S.status & DESTROYED)
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if(S.status & ORGAN_DESTROYED)
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return ..()
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if(S.status & ROBOT)
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if(S.status & ORGAN_ROBOT)
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user << "Medical equipment for a robot arm? How would that do any good..."
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return
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@@ -1463,7 +1463,7 @@ CIRCULAR SAW
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user << "\red You mess up!"
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S.take_damage(15)
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S.status |= BLEEDING
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S.status |= ORGAN_BLEEDING
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S.open = 1
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if(S.display_name == "chest")
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H:embryo_op_stage = 1.0
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@@ -1532,7 +1532,7 @@ CIRCULAR SAW
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if(!hasorgans(M))
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return ..()
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var/datum/organ/external/S = M:organs["head"]
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if(S.status & DESTROYED)
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if(S.status & ORGAN_DESTROYED)
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return
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [M] gets \his [S.display_name] sawed at with [src] by [user].... It looks like [user] is trying to cut it off!"), 1)
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@@ -1542,7 +1542,7 @@ CIRCULAR SAW
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return
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [M] gets \his [S.display_name] sawed off with [src] by [user]."), 1)
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S.status |= DESTROYED
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S.status |= ORGAN_DESTROYED
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S.droplimb()
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M:update_body()
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if(1.0)
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@@ -1632,10 +1632,10 @@ CIRCULAR SAW
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else if(user.zone_sel.selecting != "chest" && hasorgans(M))
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var/mob/living/carbon/H = M
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var/datum/organ/external/S = H:organs[user.zone_sel.selecting]
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if(S.status & DESTROYED)
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if(S.status & ORGAN_DESTROYED)
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return
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||||
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||||
if(S.status & ROBOT)
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||||
if(S.status & ORGAN_ROBOT)
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||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, M)
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spark_system.attach(M)
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||||
@@ -1696,33 +1696,33 @@ CIRCULAR SAW
|
||||
var/datum/organ/external/temp = M.organs[zone]
|
||||
var/msg
|
||||
|
||||
if(temp.status & DESTROYED)
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
return ..()
|
||||
|
||||
// quickly convert embryo removal to bone surgery
|
||||
if(zone == "chest" && M.embryo_op_stage == 3)
|
||||
M.embryo_op_stage = 0
|
||||
temp.open = 2
|
||||
temp.status &= ~BLEEDING
|
||||
temp.status &= ~ORGAN_BLEEDING
|
||||
|
||||
// quickly convert appendectomy to bone surgery
|
||||
if(zone == "groin" && M.appendix_op_stage == 3)
|
||||
M.appendix_op_stage = 0
|
||||
temp.open = 2
|
||||
temp.status &= ~BLEEDING
|
||||
temp.status &= ~ORGAN_BLEEDING
|
||||
|
||||
msg = get_message(1,M,user,temp)
|
||||
for(var/mob/O in viewers(M,null))
|
||||
O.show_message("\red [msg]",1)
|
||||
if(do_mob(user,M,time))
|
||||
if(temp.open == 2 && !(temp.status & BLEEDING))
|
||||
if(temp.open == 2 && !(temp.status & ORGAN_BLEEDING))
|
||||
if(temp.broken_description in wound)
|
||||
if(temp.stage in stage)
|
||||
temp.stage += 1
|
||||
|
||||
if(IsFinalStage(temp.stage))
|
||||
temp.status &= ~BROKEN
|
||||
temp.status &= ~SPLINTED
|
||||
temp.status &= ~ORGAN_BROKEN
|
||||
temp.status &= ~ORGAN_SPLINTED
|
||||
temp.stage = 0
|
||||
temp.perma_injury = 0
|
||||
temp.brute_dam = temp.min_broken_damage -1
|
||||
@@ -1820,17 +1820,17 @@ CIRCULAR SAW
|
||||
var/mob/living/carbon/human/H = M
|
||||
for(var/name in H.organs)
|
||||
var/datum/organ/external/e = H.organs[name]
|
||||
if(e.status & DESTROYED) // this is nanites, not space magic
|
||||
if(e.status & ORGAN_DESTROYED) // this is nanites, not space magic
|
||||
continue
|
||||
e.brute_dam = 0.0
|
||||
e.burn_dam = 0.0
|
||||
e.status &= ~BANDAGED
|
||||
e.status &= ~ORGAN_BANDAGED
|
||||
e.max_damage = initial(e.max_damage)
|
||||
e.status &= ~BLEEDING
|
||||
e.status &= ~ORGAN_BLEEDING
|
||||
e.open = 0
|
||||
e.status &= ~BROKEN
|
||||
e.status &= ~DESTROYED
|
||||
e.status &= ~SPLINTED
|
||||
e.status &= ~ORGAN_BROKEN
|
||||
e.status &= ~ORGAN_DESTROYED
|
||||
e.status &= ~ORGAN_SPLINTED
|
||||
e.perma_injury = 0
|
||||
e.update_icon()
|
||||
H.update_body()
|
||||
|
||||
@@ -327,7 +327,7 @@ WELDINGTOOOL
|
||||
/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
|
||||
if(hasorgans(M))
|
||||
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
|
||||
if(!(S.status & ROBOT) || user.a_intent != "help")
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
if(S.brute_dam)
|
||||
S.heal_damage(15,0,0,1)
|
||||
@@ -404,4 +404,4 @@ WELDINGTOOOL
|
||||
M.update_clothing()
|
||||
return
|
||||
else
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -266,7 +266,7 @@ SHARDS
|
||||
return
|
||||
if(!((H.shoes) || (H.wear_suit && H.wear_suit.body_parts_covered & FEET)))
|
||||
var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(affecting.status & ROBOT)
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
H.Weaken(3)
|
||||
affecting.take_damage(5, 0)
|
||||
|
||||
@@ -375,7 +375,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
var/obj/item/weapon/implant/uplink/U = src.loc
|
||||
var/mob/living/A = U.imp_in
|
||||
var/datum/organ/external/head = A:organs["head"]
|
||||
head.status |= DESTROYED
|
||||
head.status |= ORGAN_DESTROYED
|
||||
spawn(2)
|
||||
head.droplimb()
|
||||
del(src.master)
|
||||
|
||||
@@ -137,14 +137,14 @@
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
if(!(affecting.status & ROBOT))
|
||||
if(!(affecting.status & ORGAN_ROBOT))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
if(!(affecting.status & ROBOT))
|
||||
if(!(affecting.status & ORGAN_ROBOT))
|
||||
H.Stun(3)
|
||||
if(affecting && !(affecting.status & ROBOT))
|
||||
if(affecting && !(affecting.status & ORGAN_ROBOT))
|
||||
affecting.take_damage(1, 0)
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
|
||||
Reference in New Issue
Block a user