Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lawmanager

Conflicts:
	_maps/map_files/cyberiad/cyberiad.dmm
This commit is contained in:
Markolie
2015-08-31 02:23:24 +02:00
81 changed files with 928 additions and 732 deletions
@@ -110,6 +110,7 @@
if(leaping)
leaping = 0
update_icons()
update_canmove()
@@ -7,11 +7,14 @@
var/obj/item/weapon/r_store = null
var/obj/item/weapon/l_store = null
var/caste = ""
var/alt_icon = 'icons/mob/alienleap.dmi' //used to switch between the two alien icon files.
var/next_attack = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 30
update_icon = 1
var/leap_on_click = 0
var/custom_pixel_x_offset = 0 //for admin fuckery.
var/custom_pixel_y_offset = 0
//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/New()
@@ -336,4 +339,20 @@ In all, this is a lot like the monkey code. /N
/mob/living/carbon/alien/humanoid/canBeHandcuffed()
return 1
return 1
/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0)
if(leaping)
return -32
else if(custom_pixel_y_offset)
return custom_pixel_y_offset
else
return initial(pixel_y)
/mob/living/carbon/alien/humanoid/get_standard_pixel_x_offset(lying = 0)
if(leaping)
return -32
else if(custom_pixel_x_offset)
return custom_pixel_x_offset
else
return initial(pixel_x)
@@ -41,14 +41,20 @@
icon_state = "alien[caste]_s"
if(leaping)
icon = 'icons/mob/alienleap.dmi'
if(alt_icon == initial(alt_icon))
var/old_icon = icon
icon = alt_icon
alt_icon = old_icon
icon_state = "alien[caste]_leap"
pixel_x = -32
pixel_y = -32
else if(icon == 'icons/mob/alienleap.dmi' && pixel_x == -32 && pixel_y == -32)
icon = initial(icon)// ^ this looks odd, but in theory it will prevent the icon and pixel_xy from being reset unless it needs to be
pixel_x = initial(pixel_x)
pixel_y = initial(pixel_y)
else
if(alt_icon != initial(alt_icon))
var/old_icon = icon
icon = alt_icon
alt_icon = old_icon
pixel_x = get_standard_pixel_x_offset(lying)
pixel_y = get_standard_pixel_y_offset(lying)
/mob/living/carbon/alien/humanoid/regenerate_icons()
..()
+3 -7
View File
@@ -27,7 +27,7 @@
return emote(copytext(message,2))
if(name != GetVoice())
alt_name = "(as [get_id_name("Unknown")])"
alt_name = " (as [get_id_name("Unknown")])"
//parse the radio code and consume it
if (message_mode)
@@ -214,17 +214,13 @@
continue
var/obj/item/voice_changer/changer = locate() in gear
if(changer && changer.active && changer.voice)
return changer
return changer.voice
return 0
/mob/living/carbon/human/GetVoice()
var/voice_sub
var/has_changer = HasVoiceChanger()
if(has_changer)
voice_sub = has_changer
if(voice_sub)
return voice_sub
return has_changer
if(mind && mind.changeling && mind.changeling.mimicing)
return mind.changeling.mimicing
if(GetSpecialVoice())
+10 -11
View File
@@ -44,9 +44,10 @@
/mob/living/proc/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
/mob/living/proc/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0, var/negate_armor = 0)
blocked = (100-blocked)/100
if(!effect || (blocked <= 0)) return 0
if(!effect || (blocked <= 0))
return 0
switch(effecttype)
if(STUN)
Stun(effect * blocked)
@@ -57,7 +58,10 @@
if(AGONY)
halloss += effect // Useful for objects that cause "subdual" damage. PAIN!
if(IRRADIATE)
radiation += max(effect * ((100-run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm."))/100),0)//Rads auto check armor
var/rad_damage = effect
if(negate_armor) // Setting negate_armor overrides radiation armor checks, which are automatic otherwise
rad_damage = max(effect * ((100-run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm."))/100),0)
radiation += rad_damage
if(SLUR)
slurring = max(slurring,(effect * blocked))
if(STUTTER)
@@ -73,14 +77,9 @@
updatehealth()
return 1
/mob/living/carbon/human/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
if((species.flags & NO_DNA_RAD) && (effecttype == IRRADIATE))
return
return ..()
/mob/living/carbon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
/mob/living/carbon/human/apply_effect(var/effect = 0, var/effecttype = STUN, var/blocked = 0)
if((effecttype == IRRADIATE) && (species.flags & NO_DNA_RAD))
return 0
return ..()
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/slur = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/blocked = 0, var/stamina = 0, var/jitter = 0)
+2 -1
View File
@@ -936,4 +936,5 @@
return initial(pixel_y)
/mob/living/proc/spawn_dust()
new /obj/effect/decal/cleanable/ash(loc)
new /obj/effect/decal/cleanable/ash(loc)
@@ -231,7 +231,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
M << browse(dat, "window=paiRecruit;size=580x580;")
proc/findPAI(var/obj/item/device/paicard/p, var/mob/user)
requestRecruits()
requestRecruits(p)
var/list/available = list()
for(var/datum/paiCandidate/c in paiController.pai_candidates)
if(c.ready)
@@ -346,12 +346,12 @@ var/datum/paiController/paiController // Global handler for pAI candidates
user << browse(dat, "window=findPai")
proc/requestRecruits()
proc/requestRecruits(var/obj/item/device/paicard/P)
for(var/mob/dead/observer/O in player_list)
if(O.client && O.client.prefs.be_special & BE_PAI)
if(player_old_enough_antag(O.client,BE_PAI))
if(check_recruit(O))
O << "\blue <b>A pAI card is looking for personalities. (<a href='?src=\ref[O];jump=\ref[src]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</b>"
O << "\blue <b>A pAI card is looking for personalities. (<a href='?src=\ref[O];jump=\ref[P]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</b>"
//question(O.client)
proc/check_recruit(var/mob/dead/observer/O)
if(jobban_isbanned(O, "pAI") || jobban_isbanned(O,"nonhumandept"))
@@ -149,7 +149,7 @@
var/pdas[0]
if(!user.pda.toff)
for(var/obj/item/device/pda/P in sortAtom(PDAs))
for(var/obj/item/device/pda/P in PDAs)
if(!P.owner || P.toff || P == user.pda || P.hidden) continue
var/pda[0]
pda["name"] = "[P]"
+5 -12
View File
@@ -79,6 +79,7 @@ var/list/robot_verbs_default = list(
var/lamp_recharging = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
var/jetpackoverlay = 0
var/magpulse = 0
var/obj/item/borg/sight/hud/sec/sechud = null
var/obj/item/borg/sight/hud/med/healthhud = null
@@ -234,21 +235,12 @@ var/list/robot_verbs_default = list(
module_sprites["Bro"] = "Brobot"
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
/*
if("Clerical")
module = new /obj/item/weapon/robot_module/clerical(src)
module.channels = list("Service" = 1)
module_sprites["Waitress"] = "Service"
module_sprites["Kent"] = "toiletbot"
module_sprites["Bro"] = "Brobot"
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
*/
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
module.channels = list("Supply" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("MINE")
camera.network.Add("Mining Outpost")
module_sprites["Basic"] = "Miner_old"
module_sprites["Advanced Droid"] = "droid-miner"
module_sprites["Treadhead"] = "Miner"
@@ -281,6 +273,7 @@ var/list/robot_verbs_default = list(
module_sprites["Basic"] = "Engineering"
module_sprites["Antique"] = "engineerrobot"
module_sprites["Landmate"] = "landmate"
magpulse = 1
if("Janitor")
module = new /obj/item/weapon/robot_module/janitor(src)
@@ -1388,4 +1381,4 @@ var/list/robot_verbs_default = list(
connected_ai = AI
connected_ai.connected_robots |= src
notify_ai(1)
sync()
sync()
@@ -226,7 +226,6 @@
fix_modules()
/obj/item/weapon/robot_module/janitor
name = "janitorial robot module"
@@ -23,4 +23,14 @@
return tally+config.robot_delay
/mob/living/silicon/robot/Move()
..()
..()
/mob/living/silicon/robot/mob_negates_gravity()
return magpulse
/mob/living/silicon/robot/mob_has_gravity()
return ..() || mob_negates_gravity()
/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
if(!magpulse)
return ..()
@@ -62,40 +62,6 @@
usr << msg
return
/mob/living/simple_animal/construct/Bump(atom/movable/AM as mob|obj, yes)
spawn( 0 )
if ((!( yes ) || now_pushing))
return
now_pushing = 1
if(ismob(AM))
var/mob/tmob = AM
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
if(prob(5))
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
now_pushing = 0
return
if(!(tmob.status_flags & CANPUSH))
now_pushing = 0
return
tmob.LAssailant = src
now_pushing = 0
..()
if (!( istype(AM, /atom/movable) ))
return
if (!( now_pushing ))
now_pushing = 1
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window/full))
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return
step(AM, t)
now_pushing = null
return
return
/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
if(istype(M, /mob/living/simple_animal/construct/builder))
health += 5
@@ -10,22 +10,22 @@
icon_living = "nymph"
icon_dead = "nymph_dead"
icon_resting = "nymph_sleep"
pass_flags = PASSTABLE
pass_flags = PASSTABLE | PASSMOB
small = 1
ventcrawler = 2
maxHealth = 50
health = 50
health = 50
voice_name = "diona nymph"
speak_emote = list("chirrups")
speak_emote = list("chirrups")
emote_hear = list("chirrups")
emote_see = list("chirrups")
response_help = "pets"
response_disarm = "pushes"
response_harm = "kicks"
melee_damage_lower = 5
melee_damage_upper = 8
attacktext = "bites"
@@ -34,8 +34,7 @@
speed = 0
stop_automated_movement = 0
turns_per_move = 4
status_flags = 0
var/list/donors = list()
var/ready_evolve = 0
holder_type = /obj/item/weapon/holder/diona
@@ -45,7 +44,7 @@
if(name == initial(name)) //To stop Pun-Pun becoming generic.
name = "[name] ([rand(1, 1000)])"
real_name = name
add_language("Rootspeak")
src.verbs += /mob/living/simple_animal/diona/proc/merge
@@ -248,7 +247,7 @@
/mob/living/simple_animal/diona/put_in_active_hand(obj/item/W)
src << "<span class='warning'>You don't have any hands!</span>"
return
/mob/living/simple_animal/diona/say(var/message)
if(client)
@@ -270,7 +269,7 @@
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
//parse the language code and consume it
var/datum/language/speaking = parse_language(message)
if(speaking)
@@ -505,6 +505,14 @@
new_character.dna.SetSEState(DEAFBLOCK,1,1)
new_character.sdisabilities |= DEAF
if(client.prefs.disabilities & DISABILITY_FLAG_BLIND)
new_character.dna.SetSEState(BLINDBLOCK,1,1)
new_character.sdisabilities |= BLIND
if(client.prefs.disabilities & DISABILITY_FLAG_MUTE)
new_character.dna.SetSEState(MUTEBLOCK,1,1)
new_character.sdisabilities |= MUTE
chosen_species.handle_dna(new_character)
domutcheck(new_character)