This commit is contained in:
Fox-McCloud
2015-07-06 23:25:29 -04:00
parent 3a44b3097f
commit b9a492a3a5
4 changed files with 16 additions and 13 deletions
@@ -344,7 +344,7 @@ field_generator power level display
//I want to avoid using global variables.
spawn(1)
var/temp = 1 //stops spam
for(var/obj/singularity/O in world)
for(var/obj/singularity/O in singularities)
if(O.last_warning && temp)
if((world.time - O.last_warning) > 50) //to stop message-spam
temp = 0
@@ -216,20 +216,20 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
if(0)
if(istype(O, /obj/item/weapon/wrench) && !isinspace())
if(iswrench(O) && !isinspace())
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
src.anchored = 1
user.visible_message("[user.name] secures the [src.name] to the floor.", \
"You secure the external bolts.")
temp_state++
if(1)
if(istype(O, /obj/item/weapon/wrench))
if(iswrench(O))
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
src.anchored = 0
user.visible_message("[user.name] detaches the [src.name] from the floor.", \
"You remove the external bolts.")
temp_state--
else if(istype(O, /obj/item/stack/cable_coil))
else if(iscoil(O))
var/obj/item/stack/cable_coil/C = O
if(C.use(1))
user.visible_message("[user.name] adds wires to the [src.name].", \
@@ -239,16 +239,16 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
user << "<span class='warning'>You need one length of cable to wire the [src.name]!</span>"
return
if(2)
if(istype(O, /obj/item/weapon/wirecutters))//TODO:Shock user if its on?
if(iswirecutter(O))//TODO:Shock user if its on?
user.visible_message("[user.name] removes some wires from the [src.name].", \
"You remove some wires.")
temp_state--
else if(istype(O, /obj/item/weapon/screwdriver))
else if(isscrewdriver(O))
user.visible_message("[user.name] closes the [src.name]'s access panel.", \
"You close the access panel.")
temp_state++
if(3)
if(istype(O, /obj/item/weapon/screwdriver))
if(isscrewdriver(O))
user.visible_message("[user.name] opens the [src.name]'s access panel.", \
"You open the access panel.")
temp_state--
@@ -368,35 +368,35 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
var/temp_state = src.construction_state
switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
if(0)
if(istype(O, /obj/item/weapon/wrench))
if(iswrench(O))
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
src.anchored = 1
user.visible_message("[user.name] secures the [src.name] to the floor.", \
"You secure the external bolts.")
temp_state++
if(1)
if(istype(O, /obj/item/weapon/wrench))
if(iswrench(O))
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
src.anchored = 0
user.visible_message("[user.name] detaches the [src.name] from the floor.", \
"You remove the external bolts.")
temp_state--
else if(istype(O, /obj/item/stack/cable_coil))
else if(iscoil(O))
if(O:use(1))
user.visible_message("[user.name] adds wires to the [src.name].", \
"You add some wires.")
temp_state++
if(2)
if(istype(O, /obj/item/weapon/wirecutters))//TODO:Shock user if its on?
if(iswirecutter(O))//TODO:Shock user if its on?
user.visible_message("[user.name] removes some wires from the [src.name].", \
"You remove some wires.")
temp_state--
else if(istype(O, /obj/item/weapon/screwdriver))
else if(isscrewdriver(O))
user.visible_message("[user.name] closes the [src.name]'s access panel.", \
"You close the access panel.")
temp_state++
if(3)
if(istype(O, /obj/item/weapon/screwdriver))
if(isscrewdriver(O))
user.visible_message("[user.name] opens the [src.name]'s access panel.", \
"You open the access panel.")
temp_state--
@@ -30,6 +30,7 @@
/obj/singularity/New(loc, var/starting_energy = 50, var/temp = 0)
//CARN: admin-alert for chuckle-fuckery.
singularities += src
admin_investigate_setup()
src.energy = starting_energy
@@ -43,6 +44,7 @@
/obj/singularity/Destroy()
processing_objects.Remove(src)
singularities -= src
return ..()
/obj/singularity/Move(atom/newloc, direct)