From b9abe55aa843d91501a1b1fd4958e754afc92d45 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Mon, 11 Mar 2013 00:57:31 +0400 Subject: [PATCH] Changed Escape objective a bit. Wording now hints at 'fail if in shuttle brig' thing. Also now needs to have traitor properly cuffed in that area. --- code/game/gamemodes/objective.dm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index a8d629f2fd8..f323e26a1c4 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -336,7 +336,7 @@ datum/objective/silence datum/objective/escape - explanation_text = "Escape on the shuttle or an escape pod alive." + explanation_text = "Escape on the shuttle or an escape pod alive and free." check_completion() @@ -353,6 +353,10 @@ datum/objective/escape return 0 if(istype(location, /turf/simulated/shuttle/floor4)) // Fails tratiors if they are in the shuttle brig -- Polymorph + if(istype(owner.current, /mob/living/carbon)) + var/mob/living/carbon/C = owner.current + if (!C.handcuffed) + return 1 return 0 var/area/check_area = location.loc