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Stops buckled mobs from slipping (for now)
Conflicts: code/game/turfs/simulated.dm
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@@ -792,7 +792,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato/Crossed(AM as mob|obj)
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if (istype(AM, /mob/living/carbon))
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var/mob/M = AM
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if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
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if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP) || M.buckled)
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return
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M.stop_pulling()
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