Stops buckled mobs from slipping (for now)

Conflicts:
	code/game/turfs/simulated.dm
This commit is contained in:
Hubblenaut
2014-07-13 06:48:17 -04:00
committed by ZomgPonies
parent 3345e0fede
commit b9be3e6ed7
4 changed files with 12 additions and 6 deletions
@@ -792,7 +792,7 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato/Crossed(AM as mob|obj)
if (istype(AM, /mob/living/carbon))
var/mob/M = AM
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP) || M.buckled)
return
M.stop_pulling()