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[GBP: NO UPDATE] Notify ghosts of defib when paddles are applied, rather than just before shock (#17967)
* Notify ghost before windup * 🎵 test your code, test your code 🎵
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@@ -390,26 +390,27 @@
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user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
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busy = TRUE
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update_icon()
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var/mob/dead/observer/ghost = H.get_ghost(TRUE)
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if(ghost && ghost.can_reenter_corpse)
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to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
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window_flash(ghost.client)
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notify_ghosts()
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ghost << sound('sound/effects/genetics.ogg')
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if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost(TRUE)
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if(ghost && !ghost.client)
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// In case the ghost's not getting deleted for some reason
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H.key = ghost.key
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log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), src)
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QDEL_NULL(ghost)
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var/tplus = world.time - H.timeofdeath
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var/tlimit = DEFIB_TIME_LIMIT
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var/tloss = DEFIB_TIME_LOSS
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var/total_burn = 0
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var/total_brute = 0
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if(ghost && ghost.can_reenter_corpse)
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to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
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window_flash(ghost.client)
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notify_ghosts()
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ghost << sound('sound/effects/genetics.ogg')
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if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if(istype(carried_item, /obj/item/clothing/suit/space))
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