Baton knockdown animation, refactor & doc

This commit is contained in:
mochi
2020-08-03 22:38:16 +02:00
parent 12c031760a
commit b9e44c869e
4 changed files with 136 additions and 121 deletions
+127
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@@ -0,0 +1,127 @@
/// Delay in deci-seconds between two non-lethal attacks
#define BATON_STUN_COOLDOWN 4 SECONDS
/// Force of the telescopic baton when deployed
#define BATON_TELESCOPIC_FORCE_DEPLOYED 10
/**
* # Police Baton
*
* Knocks down the hit mob when not on harm intent and when [/obj/item/melee/classic_baton/on] is TRUE
*
* A non-lethal attack has a cooldown to avoid spamming
*/
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 12 //9 hit crit
w_class = WEIGHT_CLASS_NORMAL
/// Whether the baton is on cooldown
var/on_cooldown = FALSE
/// Whether the baton is toggled on (to allow attacking)
var/on = TRUE
/obj/item/melee/classic_baton/attack(mob/target, mob/living/user)
if(!on)
return ..()
add_fingerprint(user)
if((CLUMSY in user.mutations) && prob(50))
user.visible_message("<span class='danger'>[user] accidentally clubs [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally club yourself with [src]!</span>")
user.Weaken(force * 3)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(force * 2, BRUTE, "head")
else
user.take_organ_damage(force * 2)
return
if(isrobot(target))
return ..()
if(!isliving(target))
return
if(user.a_intent == INTENT_HARM) // Lethal attack
if(!..() || !isrobot(target))
return
else if(!on_cooldown) // Non-lethal attack - knock them down
// Check for shield/countering
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
// Visuals and sound
user.do_attack_animation(target)
playsound(target, 'sound/effects/woodhit.ogg', 75, TRUE, -1)
add_attack_logs(user, target, "Stunned with [src]")
target.visible_message("<span class='danger'>[user] has knocked down [target] with \the [src]!</span>", \
"<span class='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
// Hit 'em
target.LAssailant = iscarbon(user) ? user : null
target.Weaken(3)
on_cooldown = TRUE
addtimer(CALLBACK(src, .proc/cooldown_finished), BATON_STUN_COOLDOWN)
/**
* Called some time after a non-lethal attack
*/
/obj/item/melee/classic_baton/proc/cooldown_finished()
on_cooldown = FALSE
/**
* # Fancy Cane
*/
/obj/item/melee/classic_baton/ntcane
name = "fancy cane"
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
icon_state = "cane_nt"
item_state = "cane_nt"
needs_permit = FALSE
/obj/item/melee/classic_baton/ntcane/is_crutch()
return TRUE
/**
* # Telescopic Baton
*/
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon_state = "telebaton_0"
item_state = null
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
needs_permit = FALSE
force = 0
on = FALSE
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
on = !on
icon_state = "telebaton_[on]"
if(on)
to_chat(user, "<span class='warning'>You extend the baton.</span>")
item_state = "nullrod"
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
force = BATON_TELESCOPIC_FORCE_DEPLOYED //stunbaton damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
to_chat(user, "<span class='notice'>You collapse the baton.</span>")
item_state = null //no sprite for concealment even when in hand
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
force = 0 //not so robust now
attack_verb = list("hit", "poked")
// Update mob hand visuals
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
add_fingerprint(user)
#undef BATON_STUN_COOLDOWN
#undef BATON_TELESCOPIC_FORCE_DEPLOYED
@@ -1,119 +0,0 @@
/* Weapons
* Contains:
* Banhammer
* Classic Baton
*/
/*
* Banhammer
*/
/obj/item/banhammer/attack(mob/M, mob/user)
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
/*
* Classic Baton
*/
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 12 //9 hit crit
w_class = WEIGHT_CLASS_NORMAL
var/cooldown = 0
var/on = 1
/obj/item/melee/classic_baton/attack(mob/target as mob, mob/living/user as mob)
if(on)
add_fingerprint(user)
if((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Weaken(3 * force)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, "head")
else
user.take_organ_damage(2*force)
return
if(isrobot(target))
..()
return
if(!isliving(target))
return
if(user.a_intent == INTENT_HARM)
if(!..()) return
if(!isrobot(target)) return
else
if(cooldown <= 0)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Weaken(3)
add_attack_logs(user, target, "Stunned with [src]")
add_fingerprint(user)
target.visible_message("<span class ='danger'>[user] has knocked down [target] with \the [src]!</span>", \
"<span class ='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
cooldown = 1
spawn(40)
cooldown = 0
return
else
return ..()
/obj/item/melee/classic_baton/ntcane
name = "fancy cane"
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
icon_state = "cane_nt"
item_state = "cane_nt"
needs_permit = 0
/obj/item/melee/classic_baton/ntcane/is_crutch()
return 1
//Telescopic baton
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon_state = "telebaton_0"
item_state = null
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
needs_permit = 0
force = 0
on = 0
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user as mob)
on = !on
if(on)
to_chat(user, "<span class ='warning'>You extend the baton.</span>")
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
force = 10 //stunbaton damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
to_chat(user, "<span class ='notice'>You collapse the baton.</span>")
icon_state = "telebaton_0"
item_state = null //no sprite for concealment even when in hand
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
force = 0 //not so robust now
attack_verb = list("hit", "poked")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
add_fingerprint(user)
+8 -1
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@@ -1,3 +1,6 @@
/**
* # Banhammer
*/
/obj/item/banhammer
desc = "A banhammer"
name = "banhammer"
@@ -13,11 +16,15 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
/obj/item/banhammer/suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is hitting [user.p_them()]self with the [src.name]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
return BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS
/obj/item/banhammer/attack(mob/M, mob/user)
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
/obj/item/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."