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https://github.com/ParadiseSS13/Paradise.git
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caw caw
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@@ -349,10 +349,13 @@
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desc = "Why not 'eagle head'? Who knows."
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icon_state = "griffinhat"
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item_state = "griffinhat"
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flags = BLOCKHAIR|NODROP
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flags = BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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actions_types = list(/datum/action/item_action/caw)
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/obj/item/clothing/head/griffin/super_hero
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flags = BLOCKHAIR|NODROP
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/obj/item/clothing/head/griffin/attack_self()
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caw()
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@@ -170,10 +170,13 @@
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name = "owl mask"
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desc = "Twoooo!"
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icon_state = "owl"
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flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | NODROP
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flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
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burn_state = FLAMMABLE
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actions_types = list(/datum/action/item_action/hoot)
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/obj/item/clothing/mask/gas/owl_mask/super_hero
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flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | NODROP
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/obj/item/clothing/mask/gas/owl_mask/attack_self()
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hoot()
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@@ -156,6 +156,8 @@
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desc = "A pair of costume boots fashioned after bird talons."
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icon_state = "griffinboots"
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item_state = "griffinboots"
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/obj/item/clothing/shoes/griffin/super_hero
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flags = NODROP
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/obj/item/clothing/shoes/fluff/noble_boot
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@@ -763,6 +763,8 @@
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armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite)
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actions_types = list(/datum/action/item_action/toggle_wings)
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/obj/item/clothing/suit/toggle/owlwings/super_hero
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flags = NODROP
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/obj/item/clothing/suit/toggle/owlwings/griffinwings
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@@ -771,6 +773,9 @@
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icon_state = "griffin_wings"
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item_state = "griffin_wings"
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/obj/item/clothing/suit/toggle/owlwings/griffinwings/super_hero
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flags = NODROP
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/obj/item/clothing/suit/toggle/attack_self()
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if(icon_state == initial(icon_state))
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icon_state = icon_state + "_t"
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@@ -679,6 +679,8 @@
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desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
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icon_state = "owl"
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item_color = "owl"
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/obj/item/clothing/under/owl/super_hero
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flags = NODROP
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/obj/item/clothing/under/griffin
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@@ -686,6 +688,8 @@
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desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
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icon_state = "griffin"
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item_color = "griffin"
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/obj/item/clothing/under/griffin/super_hero
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flags = NODROP
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/obj/item/clothing/under/noble_clothes
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@@ -66,9 +66,9 @@
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..()
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/owl(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/owlwings(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/owl_mask(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/owl/super_hero(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/owlwings/super_hero(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/owl_mask/super_hero(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/bluespace/owlman(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(H), slot_glasses)
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@@ -84,10 +84,10 @@
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/datum/superheroes/griffin/equip(var/mob/living/carbon/human/H)
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..()
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/griffin(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/griffin(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/owlwings/griffinwings(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/griffin(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/griffin/super_hero(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/griffin/super_hero(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/owlwings/griffinwings/super_hero(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/griffin/super_hero(H), slot_head)
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var/obj/item/weapon/implant/freedom/L = new/obj/item/weapon/implant/freedom(H)
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L.imp_in = H
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