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https://github.com/ParadiseSS13/Paradise.git
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Added electric razors to the barber shop
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@@ -83,5 +83,77 @@
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"<span class='notice'>You wipe off [H]'s lipstick.</span>")
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H.lip_style = null
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H.update_body()
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else
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..()
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/obj/item/weapon/razor
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name = "electric razor"
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desc = "The latest and greatest power razor born from the science of shaving."
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icon = 'icons/obj/items.dmi'
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icon_state = "razor"
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flags = FPRINT | TABLEPASS| CONDUCT
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w_class = 1.0
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/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(user.zone_sel.selecting == "mouth")
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if(!get_location_accessible(H, "mouth"))
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user << "<span class='warning'>The mask is in the way.</span>"
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return
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if(H.f_style == "Shaved")
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user << "<span class='notice'>Already clean-shaven.</span>"
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
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"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
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if(do_after(user, 50))
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user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
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"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
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H.f_style = "Shaved"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
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else
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var/turf/user_loc = user.loc
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var/turf/H_loc = H.loc
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user.visible_message("<span class='danger'>[user] tries to shave [H]'s facial hair with \the [src].</span>", \
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"<span class='warning'>You start shaving [H]'s facial hair.</span>")
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if(do_after(user, 50))
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if(user_loc == user.loc && H_loc == H.loc)
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user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
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"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
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H.f_style = "Shaved"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
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if(user.zone_sel.selecting == "head")
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if(!get_location_accessible(H, "head"))
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user << "<span class='warning'>The headgear is in the way.</span>"
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return
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if(H.h_style == "Bald" || H.h_style == "Balding Hair" || H.h_style == "Skinhead")
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user << "<span class='notice'>There is not enough hair left to shave...</span>"
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
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"<span class='warning'>You start to shave your head with \the [src].</span>")
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if(do_after(user, 50))
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user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
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"<span class='notice'>You finish shaving with the [src].</span>")
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H.h_style = "Skinhead"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
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else
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var/turf/user_loc = user.loc
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var/turf/H_loc = H.loc
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user.visible_message("<span class='danger'>[user] tries to shave [H]'s head with \the [src]!</span>", \
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"<span class='warning'>You start shaving [H]'s head.</span>")
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if(do_after(user, 50))
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if(user_loc == user.loc && H_loc == H.loc)
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user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
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"<span class='warning'>You shave [H]'s head bald.</span>")
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H.h_style = "Skinhead"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
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else
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..()
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else
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..()
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