Re-enables organ infections, adds wound infection

Conflicts:
	code/game/atoms.dm
	code/modules/mob/living/carbon/carbon.dm
	code/setup.dm
This commit is contained in:
mwerezak
2014-06-20 12:14:19 -04:00
committed by ZomgPonies
parent 6d44eea078
commit ba08210cd7
7 changed files with 623 additions and 596 deletions
File diff suppressed because it is too large Load Diff
@@ -287,8 +287,8 @@
var/this_wound_desc = W.desc
if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
if(W.germ_level > 1000) this_wound_desc = "badly infected [this_wound_desc]"
else if(W.germ_level > 100) this_wound_desc = "lightly infected [this_wound_desc]"
if(W.germ_level > GANGREN_LEVEL_TWO) this_wound_desc = "badly infected [this_wound_desc]"
else if(W.germ_level > 330) this_wound_desc = "lightly infected [this_wound_desc]"
if(this_wound_desc in wound_descriptors)
wound_descriptors[this_wound_desc] += W.amount
continue
+2 -5
View File
@@ -1361,14 +1361,11 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(druggy)
druggy = max(druggy-1, 0)
/*
// Increase germ_level regularly
if(prob(40))
germ_level += 1
// If you're dirty, your gloves will become dirty, too.
if(gloves && germ_level > gloves.germ_level && prob(10))
gloves.germ_level += 1
*/
return 1
proc/handle_regular_hud_updates()