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Re-enables organ infections, adds wound infection
Conflicts: code/game/atoms.dm code/modules/mob/living/carbon/carbon.dm code/setup.dm
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File diff suppressed because it is too large
Load Diff
@@ -287,8 +287,8 @@
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var/this_wound_desc = W.desc
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if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
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else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
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if(W.germ_level > 1000) this_wound_desc = "badly infected [this_wound_desc]"
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else if(W.germ_level > 100) this_wound_desc = "lightly infected [this_wound_desc]"
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if(W.germ_level > GANGREN_LEVEL_TWO) this_wound_desc = "badly infected [this_wound_desc]"
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else if(W.germ_level > 330) this_wound_desc = "lightly infected [this_wound_desc]"
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if(this_wound_desc in wound_descriptors)
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wound_descriptors[this_wound_desc] += W.amount
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continue
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@@ -1361,14 +1361,11 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(druggy)
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druggy = max(druggy-1, 0)
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/*
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// Increase germ_level regularly
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if(prob(40))
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germ_level += 1
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// If you're dirty, your gloves will become dirty, too.
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if(gloves && germ_level > gloves.germ_level && prob(10))
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gloves.germ_level += 1
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*/
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return 1
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proc/handle_regular_hud_updates()
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