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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts: # code/game/objects/items.dm # code/modules/power/cable.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # icons/obj/lighting.dmi # paradise.dme
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@@ -19,7 +19,7 @@
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spread_text = "The patient is in shock"
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max_stages = 3
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spread_flags = SPECIAL
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cure_text = "Saline Solution"
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cure_text = "Saline-Glucose Solution"
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cures = list("salglu_solution")
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cure_chance = 10
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viable_mobtypes = list(/mob/living/carbon/human)
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@@ -80,7 +80,7 @@
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spread_text = "The patient is having a cardiac emergency"
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max_stages = 3
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spread_flags = SPECIAL
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cure_text = "Cardiac Stimulants"
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cure_text = "Atropine or Epinephrine"
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cures = list("atropine", "epinephrine")
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cure_chance = 10
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needs_all_cures = FALSE
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@@ -29,6 +29,7 @@
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var/memory
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var/assigned_role //assigned role is what job you're assigned to when you join the station.
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var/playtime_role //if set, overrides your assigned_role for the purpose of playtime awards. Set by IDcomputer when your ID is changed.
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var/special_role //special roles are typically reserved for antags or roles like ERT. If you want to avoid a character being automatically announced by the AI, on arrival (becuase they're an off station character or something); ensure that special_role and assigned_role are equal.
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var/offstation_role = FALSE //set to true for ERT, deathsquad, abductors, etc, that can go from and to z2 at will and shouldn't be antag targets
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var/list/restricted_roles = list()
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